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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#16 (permalink) |
![]() Join Date: Jan 2006
Location: Brandon, FL
Age: 37
Posts: 795
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Re: Friendly Fire! Duck!
Only when there pings come down below 200 and don't lag as if they were walking through a strobe light....
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#17 (permalink) |
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Join Date: Aug 2007
Location: Oklahoma
Age: 21
Posts: 135
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Re: Friendly Fire! Duck!
I feel a rumble coming on with all of those English insults flying around. Why haven't they replied yet?
And Quest, here's when you say, "They must be having trouble connecting." ... |
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#18 (permalink) |
![]() Join Date: Apr 2007
Posts: 1,021
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Re: Friendly Fire! Duck!
I have never seen any lags come from the euro players, so you guys are crazy.
Anyway, I like the idea of the gun jerking away, but at the same time I don't. If I am shooting at 2 or 3 terrorists and one of my teammates runs into my line for fire, he should just get mowed down with them, not make me vulnerable to an attack. |
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#20 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,830
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Re: Friendly Fire! Duck!
Doc personally I wish we maybe could strenghten the damage for TK on weeknights but not all the way. I say yes I would rather it full blast but with new players joining all the time it might be better for lockdown.
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#23 (permalink) |
![]() Join Date: Mar 2005
Age: 34
Posts: 559
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Re: Friendly Fire! Duck!
In regards to this, I completely agree. While having the jerk helps keep your teammate alive, it competely opens you up for free attacks. Don't know how many times I've run between enemies and watch as both their guns go skyward, saving my butt. If the gun jerk wasn't there, I would be dead along with one of them, or one of them severely injured.
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Curiosity is going to kill this Cat. |
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#25 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 806
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Re: Friendly Fire! Duck!
I support ya Neski. Unless you're on the other time. they I just let you shoot me.
As for the FF I <gulp> like playing without it. My team mates don't, but I do. It is more realistic and more challenging. But I can understand having it... Don't we also have some auto kick thing if you kill enough team mates? So having FF protection completely off and the auto kick thing could get ugly. :-D FOR ME! |
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#26 (permalink) |
![]() Join Date: Sep 2007
Location: Washington
Posts: 138
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If you used your radar and kept good comms going then this wouldnt be an issue.
But sadly we live in an imperfect world -.- But a word of advice: Think before you shoot. ![]() And yes we should try to gradually ease it in to regular nights. |
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#27 (permalink) | |
![]() Join Date: Jan 2006
Location: Brandon, FL
Age: 37
Posts: 795
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Re: Friendly Fire! Duck!
Quote:
Of course I think I have done this to others...just have to always be aware... |
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#30 (permalink) |
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Join Date: Apr 2007
Location: Finland
Posts: 276
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Re: Friendly Fire! Duck!
I agree about the damage to self and jerk. No point in the team killed AND team killer to die, just because one of them was stupid. I'm sure that if a person kills another on purpose, or blatantly disregards their safety, he'll hear about it from his own team.
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