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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#1 (permalink) |
![]() Join Date: Apr 2007
Posts: 37
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Is it me, or have the Team flashes really seem to have gotten out of control lately. Should there be a limit on those as well. Seems to me if the are limited there use would be of greater tactical importance instead of flash fest. Tactically speaking I have seen an excellent plan ruined by one simple miss place team flash. Errrrrrrrrrrrrrrr :P
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#2 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,918
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Re: Team Flashes
Your right stunt. We need to make it clear that the lead man will let the nades fly.
Pointman has the most important job and he should be only person throwing nades unless he has a partner right at his side. As is the pointman will mostly die. Don't let him die for nothing. If we need to get into an area fast we have to be on our toes. Pointman uses his nades then switchs out point for the next player with nades.
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#3 (permalink) |
![]() Join Date: Jan 2006
Location: Brandon, FL
Age: 37
Posts: 795
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Re: Team Flashes
No there should be no limits on the flashes. Just because there needs to be some learning by individuals doesn't mean to limit the tool that is needed. That would lead to limiting about anything...
Kindly remind the person that does the offense. Make suggestions to them that there are better ways to do things... That is part of TG...helping others learn the tactics... Just my 2... |
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#4 (permalink) |
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Join Date: Jun 2007
Posts: 72
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Re: Team Flashes
I hardly ever use nades becuase i have a tendency to HE nade my own team or flash myself and others.
I know i cant use them so i leave them be.
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#6 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,918
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Re: Team Flashes
Not really Rig. When these guys are clicking there is no bad flashes. Only for the enemy.
Did someone say limit? I think you can throw as many flashes as needed. Don't just flash from the back of the crowd. Actually that is an offense. Just as bad as nading the hostages too much.
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#9 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 3,024
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Re: Team Flashes
I kinda agree, it is more of a flashes for dummies thing versus anything else. If you throw like a girl, maybe you should not take the role of throwing flashes that may hurt your team.
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#10 (permalink) | |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 974
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Re: Team Flashes
Quote:
But yea.... TALK to team. Explain them they need to be careful with flashes. That with ANY nade, they need to communicate. Don't want to mess up someone else's activities or kill them due to deciding to do things on your own. Just cause I do it uh.. I mean JUST BECAUSE (uh.. who uh...) NESKI DOES IT TO OTHERS... ;-D Communicate: Skylark: I am flashing the room, prepare to breach. <throws, bounces it off of the door jam and into my own face, taking 2 armor damage and flashing own team> <other team steps out and slaughters us wholesale> <next round, my team shoots me. A lot> |
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#11 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 974
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Re: Team Flashes
I have also used flashes as a T when the bomb was planted and getting close to going off. Just kept flashing the area to keep the CTs from moving in on the bomb. It has worked before.
But I echo others: communication is the key. Let others know what you are doing. |
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#12 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,918
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Re: Team Flashes
And thats another thing I really like about this mod. It happens to me so I know it happens to all. When your right about to release a nade and get blasted from an enemy HE nade you send the nade off course. I hate when it happens to me because it is embarrising but it shows you that even with perfect aim your going to have trouble at times.
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