-
08-28-2008, 03:13 PM #16
Re: Door Blocking (Arcticstorm)
I have been playing that map for 12 months, with he cart in use, noone has ever had an issue till now, its adds a fun element to the "GAME". If its against the rules then romove the cart or map so no one is tempted. Need some new maps anyway.
-
08-28-2008, 05:11 PM #17
Re: Door Blocking (Arcticstorm)
I have seen it get stuck sideways in the second doorway to the hostage room. Nades only wedged it worse.
That cart when it gets flipped is very hard to move. Until Vulcan changes the map or the way ya'll have been using that cart for that room only I would ask please don't do it anymore. Block the stairs or the locker room hostages but not that only entrance room.
As far as ditching the map for that issue just don't do it and you will be fine. T's don't have that hard of a time on that map unless the CT are working together hardcore like they should be. I also think we have plenty maps maybe changing the cycle wouldn't hurt though. Also new maps are fun to try I agree
FUN FUN
-
08-28-2008, 06:01 PM #18
Re: Door Blocking (Arcticstorm)
I'll play however, but I thought I would add this one point.
The first time I encountered the blockade, I pretty easily removed it without the aid of a nade. Shot off the barrels. Kept moving forward and touching/moving the cart until it moved forward. I did it in small hits because if I stayed against it, a T would shoot me.
So it isn't particulary hard to remove. Sure, an HE removes it FAST, but it isn't necessary.
I think a barricade can also let you change tactics. If that hostage room is blocked, then instead of being IN That room, you could position yourself in a place to try to shoot them when they move/remove obstacle.
It isn't like we have anything that makes an immovable barrier... RIGHT? lol
So whatever rule is decided upon is fine, just wanted to say that little bit."Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
" Ednos

-
08-28-2008, 11:58 PM #19
- Join Date
- May 2007
- Age
- 18
- Posts
- 36
Re: Door Blocking (Arcticstorm)
If blocking off in this map becomes illegal what about paper room in cs_office series...
-
08-29-2008, 10:14 AM #20
Re: Door Blocking (Arcticstorm)
your missing the point. It's the only way to the hostages.
I would say with the cart just in front of the door is fine but don't try to wedge it or make it otherwise very hard to move. It's about manipulating the game mechanics and expect heavy action against that with a single entry scenario.
-
08-29-2008, 12:19 PM #21
Re: Door Blocking (Arcticstorm)
I'll say this much, completely blocking the doorway is tactical...in the real world. In the game if the other team tries to get over it, being it couldn't be moved, it slows them down to the extreme and unfair advantage to the other team. Now let me say this, if you can somehow move the cart in the doorway just enough to where the other team can't get a full on rush in, as in it funnels their entrance in, so that there is only a small available path, that might be tactical. Make sense?
*2 cents*Complacency Kills!!!
-
08-29-2008, 01:12 PM #22
- Join Date
- May 2007
- Age
- 18
- Posts
- 36
Re: Door Blocking (Arcticstorm)
I really like the way vulcan put it. He brings up a great point the only way to the hostages. I also agree that putting infront of the doorway is good but no wedging!
-
08-29-2008, 02:55 PM #23
- Join Date
- Jun 2007
- Posts
- 391
Re: Door Blocking (Arcticstorm)
ya reality is that the hostages can jump over the cart in real life but unfortunately source wont allow for smart hosties.
There are no winners in war.

-
08-29-2008, 03:34 PM #24
Re: Door Blocking (Arcticstorm)
Yeah.... I can see if you wedge it in. Putting it near the doorway, sure. But it needs to be movable. The time I moved it, it was pushed in the door like you were moving it that way... not turned or wedged.
"Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
" Ednos

-
09-01-2008, 05:59 PM #25
Re: Door Blocking (Arcticstorm)
stray nades can easily mess up the blockade and make it immobile. i think it should just be let go, because in real life a nade would have collapsed that wall anyway =P
this seems like a "only when the admins are on" offense and i doubt people will be reporting anyone for blocking a door with a cart.
Hell i never even noticed how much i hate that blockade until someone brought it up.
-
09-02-2008, 11:14 PM #26
Re: Door Blocking (Arcticstorm)
Let me see if I have this straight, If I set he cart in the door but don't wedge its its ok???
Or just in side the door is ok. right?
Or Is the cart not to be used at all?
If I were a Terrorist with Hostages in a big cement room I would block any way in available
to the team attempting to get at me and cover the area from the best cover available.
On the other hand if blocking single entrances to rooms where its the only access is illegal
then shouldn't CT pushing Hostages around with there guns be against the rules as well?
Its an exploit that terrorists cant do. If they could they would be piling-up the hostages
in a spot that was easer to defend.
Heres an idea let the terrorists have one chance to move the hostages where they want
them then they cant move them any more. it could be used to retrieve the hostages after
killing there rescuer or to place them in a tactically secure place at the start of the round.
Jist a thought.
Hoggar.
-
09-03-2008, 01:10 PM #27
Re: Door Blocking (Arcticstorm)
First of all, CTs have that ability so they can push the hostages if they get in the way or get stuck. How many times have you found yourself blocked by the hostages you're attempting to rescue. Second, if Ts shouldn't be able to do that, since they could push all the hostages together, or push them into places pretty much impossible to rescue. The great thing with a lot of the maps is that the hostages are in a relatively hard spot to defend(siege, kismayo) and that's part of the charm. Take a risk and have a heavy defense on the front and more vulnerable set, or give them up with much less resistance and concetrate all your men on defending one spot, while giving most of the map for the enemy to maneuver in? Bad spots require a more tactical mind, an outside-the-box way of thinking.
-
09-08-2008, 12:28 AM #28
Re: Door Blocking (Arcticstorm)
I know for sure that the 2nd doorway into that room with hostages will wedge the cart if blown up. I have seen it happen and the CT can't get in. I think this is what we are talking about right Vulcan and Whislter? The first door you can move the cart easily.
FUN FUN
-
09-08-2008, 12:40 AM #29
Re: Door Blocking (Arcticstorm)
No, the first door is the door in question here.
"Be careful guys, he's got a gun"
- Sparhawxx
-
09-09-2008, 08:32 PM #30
Re: Door Blocking (Arcticstorm)
Ok, this just seems backwards to me. Basicly, this is all saying, don't block entrances that have no alternative entrances. Yet, as with the office example, I can completely baracade the confrience room hostages with cabinets. The ones next to paper and the ones in T spawn. Not that it happens much as, it takes along time to setup, but it could be done. In this instance, would the above rules be in place? I.E. as long as CT's have one open way to the hostages, it's fair game? This doesn't seem fair to me. The idea of blocking an entrance is hinder and not allow victory.
Now many of you may start saying I don't see the point, you mistaken. I see it clearly, the point I'm making, is the CT's don't want to have to waste time trying to clear something out of the way. That is all this discussion seems to me. I would love to see anything get so stuck that a "PROPERLY" placed nade couldn't send flying. And when I mean properly, I mean taking the 2 minutes to actually look at the issue and figure out a solution. That would promote actual teamwork, as one guy is working on clearing the obsticale while his teammates actaully sit back and cover him. It may even mean getting over it and working on it from the other side. I don't see this as a problem, you can blame the game mechanices for only so much before you also have to look at what players are not doing to over come the issue.
My two on it...



Curiosity is going to kill this Cat.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote














Bookmarks