 |
|
09-09-2008, 08:34 PM
|
#31 (permalink)
|
Join Date: Mar 2005
Location: City of Angels
Age: 32
Posts: 4,185
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
In the case of Office, its feasible for CT's to make an entrance by either fragging or shooting the cabinet/chair barricades until they clear a path.
EDIT: Note to self: Read all posts fully. You covered it! My bad.
|
|
|
09-10-2008, 12:29 AM
|
#32 (permalink)
|
Join Date: Dec 2007
Location: New Jersey
Age: 16
Posts: 197
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
The difference between the office situation and the AS situation is that the AS doorway to hostages is much smaller, making nading the baracade not always an efficient solution, and also, the baracade that is used in AS is too big to shoot as a way of moving it.
__________________
"Be careful guys, he's got a gun"
- Sparhawxx
|
|
|
09-10-2008, 08:57 AM
|
#33 (permalink)
|
Join Date: Mar 2005
Location: Loveland, CO
Age: 35
Posts: 930
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
So, don't waste nades when you know you have to blow a door open... That's part of planning and teamwork IMO. Also, have you tried having multiple people shoot the sled at the same time? The combined force may be able to move it as the engine supports this.
|
|
|
09-11-2008, 09:45 PM
|
#34 (permalink)
|
Join Date: Apr 2007
Location: California USA!!!!
Posts: 2,204
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
I personally never saw a problem with people blocking the doorway to the first hostage set. I have also never seen it get wedged in there making it impossible to move.
We say expect someone to be around the corner even if it is near spawn, why not expect for there to be a blockade that you need to blow up? Never in my time playing arcticstorm has there been an issue with the cart being in the doorway. It stalls the cts, giving ts more time to prepare. I really don't see the problem here, but that's just me...
|
|
|
09-11-2008, 09:51 PM
|
#35 (permalink)
|
Join Date: Mar 2005
Location: City of Angels
Age: 32
Posts: 4,185
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
Yeah, I gotta echo the same sentiment...
As long as the map has been in rotation this has never been an issue until now. Its really one of my favorite aspects on this map and adds a bit of challenge in breaching an already easily defended location.
|
|
|
09-11-2008, 11:40 PM
|
#36 (permalink)
|
Join Date: Jan 2007
Location: Louisiana
Posts: 2,357
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
The first door it is ok it wont wedge. But the second door I think it was one of the regulars. They found if you blow it up I think a certain way it lands on its side and you can't move it with nades or push it out the way without getting beat down.
__________________
FUN FUN
|
|
|
09-12-2008, 01:26 AM
|
#37 (permalink)
|
Join Date: Mar 2005
Location: Loveland, CO
Age: 35
Posts: 930
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
Quote:
Originally Posted by sparhawkxx
The first door it is ok it wont wedge. But the second door I think it was one of the regulars. They found if you blow it up I think a certain way it lands on its side and you can't move it with nades or push it out the way without getting beat down.
|
One would think you would have someone covering you when your attempting to go in there. If it's one on one, I don't see how this is an issue as the T should be at the hostages or at least have them in sight. The only difference here is CT's lose the element of suprise having to blow the cart out of the way on coming in.
|
|
|
09-12-2008, 02:26 AM
|
#38 (permalink)
|
Join Date: Jun 2007
Posts: 391
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
Quote:
Originally Posted by Xen
If it's one on one, I don't see how this is an issue as the T should be at the hostages or at least have them in sight.
|
How come we got rid of the mod that allows the hostages to run away if the terrorist weren't near them or watching them?
From what I remember people were bickering saying that the hostages got in the way at times but I kind of liked this mod and for some maps it made it more interesting playing as a terrorist.
Edit: I'm hijacking the thread!
__________________
There are no winners in war.
Last edited by Toy Poodle; 09-12-2008 at 04:20 AM.
|
|
|
09-12-2008, 02:29 AM
|
#39 (permalink)
|
Join Date: Jan 2007
Location: Louisiana
Posts: 2,357
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
Woh Toy nice question but start a new thread or look up an old one. That might be off base a little
__________________
FUN FUN
|
|
|
09-12-2008, 04:59 AM
|
#40 (permalink)
|
Join Date: Mar 2005
Location: Loveland, CO
Age: 35
Posts: 930
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
The point I am making, if you don't have a visual on the hostages, how do you know they didn't get rescued?
|
|
|
09-12-2008, 06:23 PM
|
#41 (permalink)
|
Join Date: Aug 2007
Location: Boise , ID
Posts: 1,076
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
By choking them at the choke point.
|
|
|
09-12-2008, 09:24 PM
|
#42 (permalink)
|
Join Date: Mar 2005
Location: Loveland, CO
Age: 35
Posts: 930
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
With the ecception of articstorm and a very few others, which Chokepoint? There's too many ways in, to be off at one chokepoint if it's 1 v 1. Having the hostages in LOS is the only way to be sure you are still maintaining your objective. Havana and Apartments are good examples of what I mean.
|
|
|
09-12-2008, 09:54 PM
|
#43 (permalink)
|
Join Date: Aug 2007
Location: Boise , ID
Posts: 1,076
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
Quote:
Originally Posted by Xen
With the ecception of articstorm and a very few others, which Chokepoint? There's too many ways in, to be off at one chokepoint if it's 1 v 1. Having the hostages in LOS is the only way to be sure you are still maintaining your objective. Havana and Apartments are good examples of what I mean.
|
Which is why the title of the thread specifies a map. If you want to expand the topic... go ahead in another thread
|
|
|
09-13-2008, 01:10 AM
|
#44 (permalink)
|
Join Date: Mar 2005
Location: Loveland, CO
Age: 35
Posts: 930
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
Quote:
Originally Posted by Kulmar
Which is why the title of the thread specifies a map. If you want to expand the topic... go ahead in another thread
|
Well considering there seems that more rules being added and admins are having to get involved in labelling what constitutes blockable and unblockable, I think the topic expanded on its own. I everyone to understand what that entails, cause if I have to kick people for blocking a door, I want everything spelled out before hand so my but is covered.
|
|
|
09-13-2008, 03:03 AM
|
#45 (permalink)
|
Join Date: Jun 2007
Posts: 391
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Door Blocking (Arcticstorm)
Quote:
Originally Posted by Xen
I want everyone to understand what that entails, cause if I have to kick people for blocking a door, I want everything spelled out before hand so my butt is covered.
|
All fixed.
__________________
There are no winners in war.
|
|
|
 |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|