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Old 09-09-2008, 08:34 PM   #31 (permalink)
 
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Re: Door Blocking (Arcticstorm)

In the case of Office, its feasible for CT's to make an entrance by either fragging or shooting the cabinet/chair barricades until they clear a path.

EDIT: Note to self: Read all posts fully. You covered it! My bad.
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Old 09-10-2008, 12:29 AM   #32 (permalink)
 
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Re: Door Blocking (Arcticstorm)

The difference between the office situation and the AS situation is that the AS doorway to hostages is much smaller, making nading the baracade not always an efficient solution, and also, the baracade that is used in AS is too big to shoot as a way of moving it.
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Old 09-10-2008, 08:57 AM   #33 (permalink)
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Re: Door Blocking (Arcticstorm)

So, don't waste nades when you know you have to blow a door open... That's part of planning and teamwork IMO. Also, have you tried having multiple people shoot the sled at the same time? The combined force may be able to move it as the engine supports this.
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Old 09-11-2008, 09:45 PM   #34 (permalink)
 
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Re: Door Blocking (Arcticstorm)

I personally never saw a problem with people blocking the doorway to the first hostage set. I have also never seen it get wedged in there making it impossible to move.

We say expect someone to be around the corner even if it is near spawn, why not expect for there to be a blockade that you need to blow up? Never in my time playing arcticstorm has there been an issue with the cart being in the doorway. It stalls the cts, giving ts more time to prepare. I really don't see the problem here, but that's just me...
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Old 09-11-2008, 09:51 PM   #35 (permalink)
 
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Re: Door Blocking (Arcticstorm)

Yeah, I gotta echo the same sentiment...

As long as the map has been in rotation this has never been an issue until now. Its really one of my favorite aspects on this map and adds a bit of challenge in breaching an already easily defended location.
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Old 09-11-2008, 11:40 PM   #36 (permalink)
 
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Re: Door Blocking (Arcticstorm)

The first door it is ok it wont wedge. But the second door I think it was one of the regulars. They found if you blow it up I think a certain way it lands on its side and you can't move it with nades or push it out the way without getting beat down.
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Old 09-12-2008, 01:26 AM   #37 (permalink)
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Re: Door Blocking (Arcticstorm)

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Originally Posted by sparhawkxx View Post
The first door it is ok it wont wedge. But the second door I think it was one of the regulars. They found if you blow it up I think a certain way it lands on its side and you can't move it with nades or push it out the way without getting beat down.
One would think you would have someone covering you when your attempting to go in there. If it's one on one, I don't see how this is an issue as the T should be at the hostages or at least have them in sight. The only difference here is CT's lose the element of suprise having to blow the cart out of the way on coming in.
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Old 09-12-2008, 02:26 AM   #38 (permalink)
 
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Re: Door Blocking (Arcticstorm)

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If it's one on one, I don't see how this is an issue as the T should be at the hostages or at least have them in sight.
How come we got rid of the mod that allows the hostages to run away if the terrorist weren't near them or watching them?

From what I remember people were bickering saying that the hostages got in the way at times but I kind of liked this mod and for some maps it made it more interesting playing as a terrorist.

Edit: I'm hijacking the thread!
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Old 09-12-2008, 02:29 AM   #39 (permalink)
 
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Re: Door Blocking (Arcticstorm)

Woh Toy nice question but start a new thread or look up an old one. That might be off base a little
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Old 09-12-2008, 04:59 AM   #40 (permalink)
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Re: Door Blocking (Arcticstorm)

The point I am making, if you don't have a visual on the hostages, how do you know they didn't get rescued?
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Old 09-12-2008, 06:23 PM   #41 (permalink)
 
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Re: Door Blocking (Arcticstorm)

By choking them at the choke point.
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Old 09-12-2008, 09:24 PM   #42 (permalink)
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Re: Door Blocking (Arcticstorm)

With the ecception of articstorm and a very few others, which Chokepoint? There's too many ways in, to be off at one chokepoint if it's 1 v 1. Having the hostages in LOS is the only way to be sure you are still maintaining your objective. Havana and Apartments are good examples of what I mean.
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Old 09-12-2008, 09:54 PM   #43 (permalink)
 
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Re: Door Blocking (Arcticstorm)

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With the ecception of articstorm and a very few others, which Chokepoint? There's too many ways in, to be off at one chokepoint if it's 1 v 1. Having the hostages in LOS is the only way to be sure you are still maintaining your objective. Havana and Apartments are good examples of what I mean.
Which is why the title of the thread specifies a map. If you want to expand the topic... go ahead in another thread
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Old 09-13-2008, 01:10 AM   #44 (permalink)
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Re: Door Blocking (Arcticstorm)

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Which is why the title of the thread specifies a map. If you want to expand the topic... go ahead in another thread
Well considering there seems that more rules being added and admins are having to get involved in labelling what constitutes blockable and unblockable, I think the topic expanded on its own. I everyone to understand what that entails, cause if I have to kick people for blocking a door, I want everything spelled out before hand so my but is covered.
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Old 09-13-2008, 03:03 AM   #45 (permalink)
 
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Re: Door Blocking (Arcticstorm)

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I want everyone to understand what that entails, cause if I have to kick people for blocking a door, I want everything spelled out before hand so my butt is covered.

All fixed.
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