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Old 04-15-2009, 07:57 PM   #61 (permalink)
 
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Re: Door Blocking (Arcticstorm)

I thought we were not able to change the physical look of a map only entities. If that is not the case we should re-design all the maps.
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Old 04-16-2009, 01:28 PM   #62 (permalink)
 
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Re: Door Blocking (Arcticstorm)

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Originally Posted by ultima110 View Post
That was was an effective alarm system. CT's would have to put apart one or two nades just for the cart. Now the T's wont know the CT's are coming for that first set cuz they wont hear all of the explosions of gunfire that would normally occur while trying to get that cart out of the way.
And it wastes those 1 or 2 nades. I thought that maybe 1 or 2 CTs could stay back in the buy zone and rebuy grenades after the cart is naded (if it is in place), but with such a LOOOOONG run to get to the terrorist area, it's kind of impractical.
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Old 05-02-2009, 11:58 PM   #63 (permalink)
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Re: Door Blocking (Arcticstorm)

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And it wastes those 1 or 2 nades. I thought that maybe 1 or 2 CTs could stay back in the buy zone and rebuy grenades after the cart is naded (if it is in place), but with such a LOOOOONG run to get to the terrorist area, it's kind of impractical.
This wouldn't work cause of buy time constraint. There is no way CT's could get to the area and clear the doorway in less then 1 minute.
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