Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - Tactics Discussion

Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source

Reply
 
Thread Tools
Old 02-21-2009, 03:14 PM   #1 (permalink)
 
[FnA] Bandicoot's Avatar
 
Join Date: Mar 2008
Location: Indiana
Posts: 25
Tournaments Joined: 0
Tournaments Won: 0
Some consideration?

So some regulars and I were raged after playing de_view_update1. This was because Cts can get in the towers really quickly and see T spawn......well when Ts dont rush out of T spawn we get cornered in the garage...If we walked out 30 seconds after the freeze time we were getting shot at, most of us dying or having to bandage. I know there if a rule about shooting into the spawn. I also know there are exceptions to the rules sometimes. However, I believe some people need to more considerate when Terrorists are planning and realize they shouldn't shoot, maybe try and use the towers more as a way to find out the Terrorist intentions at the beginning of the round rather than gunning down the opposite team in their spawn. Just something for us all to think about.

(rf.) Bandicoot
[FnA] Bandicoot is offline   Reply With Quote
Old 02-21-2009, 04:20 PM   #2 (permalink)
CSS & MMO Officer


 
Vulcan's Avatar
 
Join Date: Jan 2005
Age: 31
Posts: 9,082
Tournaments Joined: 0
Tournaments Won: 0
Re: Some consideration?

yeah this has been a problem on this map for a while and it's a gentleman's agreement deal. Don't ruin the game/map or it's gone. since the game isn't going anywhere that usually means you. :P
__________________
Vulcan is offline   Reply With Quote
Old 02-21-2009, 05:23 PM   #3 (permalink)
 
Kulmar's Avatar
 
Join Date: Aug 2007
Location: Boise , ID
Posts: 1,076
Tournaments Joined: 0
Tournaments Won: 0
Re: Some consideration?

TBH, whenever I'm terrorist on that map and we don't rush, we at least move up to the stairwell so this doesn't happen.. eliminates the whole thing.
__________________




He who believes he knows the ending of things before they begin is either a very wise person or an idiot. Regardless, he is unhappy for he hast drove a knife into the heart of wonder. -Osten Ard
Kulmar is offline   Reply With Quote
Old 02-21-2009, 06:27 PM   #4 (permalink)
CSS & MMO Officer


 
Vulcan's Avatar
 
Join Date: Jan 2005
Age: 31
Posts: 9,082
Tournaments Joined: 0
Tournaments Won: 0
Re: Some consideration?

Quote:
Originally Posted by Kulmar View Post
TBH, whenever I'm terrorist on that map and we don't rush, we at least move up to the stairwell so this doesn't happen.. eliminates the whole thing.
Yep i would love to just have a doorway open on that stairwell so you didn't have to run out to the street unless you wanted too.

It does make for a nice tactical gauntlet that if you want to go street to the top side you better do it before the CT's dig in. This means plan faster.
__________________
Vulcan is offline   Reply With Quote
Old 03-03-2009, 04:29 AM   #5 (permalink)
 
sparhawkxx's Avatar
 
Join Date: Jan 2007
Location: Louisiana
Posts: 2,357
Tournaments Joined: 0
Tournaments Won: 0
Re: Some consideration?

Well I dont know what map this is but on Meatfactory if the T's dont get off the street they will get mowed down from the warehouse outside of site A. I think we need to note this and MOVE!

Another example is the dust maps snipe through double doors. My point is hey guys as CT please let us get to bomb site B please? Not! lol come on figure out how to plan fast and move as a team. First part of plan is to get safe. Don't be raged figure out how to beat the other team. If something like this is that much of an issue then the map shouldnt be in rotation.
__________________
FUN FUN
sparhawkxx is offline   Reply With Quote
Old 03-03-2009, 11:33 AM   #6 (permalink)
 
suid's Avatar
 
Join Date: Jul 2008
Location: Maryland
Age: 28
Posts: 363
Tournaments Joined: 0
Tournaments Won: 0
Re: Some consideration?

Smokes also work well as a ninja to move by w/out getting spotted.
__________________

suid is offline   Reply With Quote
Old 03-11-2009, 12:58 PM   #7 (permalink)
 
Join Date: Jul 2008
Location: Westminster, CO
Posts: 34
Tournaments Joined: 0
Tournaments Won: 0
Re: Some consideration?

Plan time is there for a reason
The towers are nothing compared to the roof to the left of the T spawn. From that location you can see right into the spawn, i personally wait to see where they go and call their plan rather than shoot them up on their way to it. but once your past those stairs... dink dink time as you meet death from above.
__________________
Defensive Ribbon
akfree is offline   Reply With Quote
Old 03-24-2009, 05:31 PM   #8 (permalink)
 
aesop rock's Avatar
 
Join Date: May 2005
Location: Olympia, WA
Age: 28
Posts: 347
Tournaments Joined: 0
Tournaments Won: 0
Re: Some consideration?

Quote:
Originally Posted by sparhawkxx View Post
Well I dont know what map this is but on Meatfactory if the T's dont get off the street they will get mowed down from the warehouse outside of site A. I think we need to note this and MOVE!

Another example is the dust maps snipe through double doors. My point is hey guys as CT please let us get to bomb site B please? Not! lol come on figure out how to plan fast and move as a team. First part of plan is to get safe. Don't be raged figure out how to beat the other team. If something like this is that much of an issue then the map shouldnt be in rotation.
I am in agreement on this one, although I certainly can see both sides of the coin. Situational awareness is important at all times, planning time included! That means when a round starts look to see if you have the bomb. If your knowledge of the map or whatever limit your ability to plan say defer quickly so the planning period can be used.

As far as getting out of spawn, on TG, most if not all maps in which defenders can be both on objective and looking into the attacker's spawn it can't happen until at least the attackers can move out of the way. Beirut (i think?) suffers from this problem as well, because one of the best places to overlook A also overlooks T spawn.
__________________
"Who put the fun in dysfunctional? I." - Aesop Rock

"Cuz you can choose to say 'Good morning, God! =)' or 'Good God, morning! =(" - Blackalicious

It is my firm belief that, until we humans stop using human nature as an excuse for our actions, we will never realize our true nature.
aesop rock is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 06:45 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved