I'm talking about the molatov and the noise nade. These don't seem to fit the game for me but I can see the use of the molly. Its not only good for zombies you might be able to herd with it
As for the distraction nade, what is this halo or some futuristic tactical weapon? Having smoke,HE,flash is plenty enough things to throw around I think.
Before you reply I hope you know what your talking about because this is serous
I honestly do not think the distraction grenades are going to fool anyone after 2-3 times hearing it.... I have a bad feeling it's going to be some repetitive loop of the same type of sounds that everyone will be able to recognize as the nade after only a few times hearing it....
I agree with Orthos, unless they add a gas mask similar to the NV goggles
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Well as small as the maps are if you cant find the direction of the nade thrown maybe I can see what you are talking about. It will have to be one of those while in spectate you see it work really well and trip out scenerios
The noise nade is going to be key. How many times have you heard your teammates go down and whipped around to take out their attacker? Now imagine you can't hear anything going on around you.
How many times have you counted on that little hop sound to find out the location of your enemy as he nears you?
I would count out a noise nade yet. Sound is a key element that everyone just takes for granted.
check me if Im wrong sandy but.. .the new nades will not make you def, where did you read that they will make you def ?... from what Ive read they just produce distraction sounds of gun fire from where they land... and also put up red markers on the map as if they were enemies... <------ the biggest pain in the butt/advantage I can foresee
Star Citizen is an upcoming persistent-universe space simulator being created by Chris Roberts (veteran of the Wing Commander...