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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#31 (permalink) | |
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Join Date: Oct 2004
Posts: 80
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Re: Map Boundaries???
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#32 (permalink) | |
![]() Join Date: May 2003
Location: Chicago, IL, USA
Age: 32
Posts: 55
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Re: Map Boundaries???
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It's simply not OK to win the round by allowing the hostages to be rescued and then kill off the CTs on their way back. I would think one of the best reasons for this is that if you let the CTs grab the hostages, they get money even if you end up winning the round by killing them on the way back. Plus, who's to say your "ambush" will be successful? It's a lot more risky to rush their spawn and camp than it is to just stay in the hostage area where you have more places to hide, and more backup available close by. It's simply easier overall to defend the house. Why make things harder on yourself and more importantly your team? Don't forget how many of your teammates' lives can be saved if you're around to back them up instead of being on the other side of the map when they need you. Also, it's not cool to make your teammates buy new guns every round because you had to be the hero. The only reason a T should be in CT spawn on italy is if the Ts know the hostages have been grabbed, and the CTs are on the way back to their spawn, and the fastest way to stop them is to beat them back to their spawn and catch them on the way in. This does not, however, mean that you should camp near the apartments every round and wait for your team to shout "They've got the hostages!" just so you can rush the CT spawn and "ambush" them.
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Please allow me to adjust my pants So that I may dance the Good Time Dance And put the onlookers and innocent bystanders into a trance |
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#33 (permalink) | ||
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Map Boundaries???
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I see his point. However, if you're going to argue to change something (his request for the agreement was driving a point more than it was sincere -- he really loves shooting things), it should be the FAQ before the gameplay, as the FAQ clearly lays out what is expected: Quote:
If our "objective" as Ts is to "guard the hostages," why are we free to go "_anywhere_" once the CTs touch the hostages? The answer, of course, if because our "objective" was never at all to "guard the hostages." Our "objective" as Ts is to prevent the hostages from being rescued.. It goes to the heart of what he was saying ealier... the impasse. On cs_ maps, Ts have only a responsive objective. For CTs, "rescue the hostages" leaves little room for misinterpretation. Ts don't enjoy the same luxury. In the right light (not what the hammers today call PCS), a T sitting under the apartment window has a pretty damn good chance (some would argue 50%, removing non-variable factors) of success in preventing the CTs from completing the only proactive objective on the map, which is not "to reach the hostages." Some would argue rather effectively that a T can be very effective from under the apartment window in his effort to "prevent the CTs from rescuing the hostages." This perhaps is solved by making in crystal clear, plainly IN THE FAQ, that responsive (a la defensive) teams have cascading objectives... not just one objective. That is, Ts "guard the hostages" unless and until they're moving, at which point (and only at which point) their objective CHANGES to "prevent the hostages from being rescued." The same would go for CTs... 1) prevent the bomb from being planted ... 2) defuse bomb. Yes, the above seems obvious... but... if it's that simple.. what's the harm in writing it down? Wouldn't it be nice to find something that's ALWAYS true and WRITE IT DOWN? lol ![]()
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#34 (permalink) |
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Join Date: Dec 2004
Location: South Florida
Age: 23
Posts: 112
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Re: Map Boundaries???
mos def agreed
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We are the music makers, and we are the dreamers of the dream. Wandering by lone sea breakers, and sitting by desolate streams. World losers and world forsakers, for whom the pale moon gleams. Yet we are movers and the shakers of the world forever it seems. |
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#35 (permalink) | |||||
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Join Date: Jan 2005
Posts: 54
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Re: Map Boundaries???
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The administration is already against my idea, so I'm no longer going to campaign. I'm now simply being argumentative, as my point is sound whether it's to be taken into further consideration or not. The CT's might as well be given the win if they get to the hostages, as I have proven that players playing by the rules can not catch up with them if they get them out of the house. To say that my idea opposes the rules is to say that jumping off of the ledge connected to the house to enter the bottom floor and come up behind the CT's as they "use" the hostages is illegal: you're now letting them rescue (by common belief and incorrect use of the term) the hostages. Anyone in their right mind has done this at some point. As the current set of rules is going to continue being just that, I agree with whoever posted earlier that an honor system should be installed so that the shooting ceases as soon as the CT's can lead the hostages to safety. Actually, I take that back. There are many talented mappers in this community, so Italy should be modified to be a VIP map. As soon as the VIP gets to the radio, the round ends. |
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#37 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,063
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Re: Map Boundaries???
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Where's my secretary?
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#38 (permalink) | |
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Join Date: Oct 2004
Posts: 80
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Re: Map Boundaries???
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#40 (permalink) | ||
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Map Boundaries???
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hacker.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#42 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Map Boundaries???
Yes, I will. Many captains games tonight, I hope.
Bring it, Sally.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#43 (permalink) | |||||||||||||||||
![]() Join Date: May 2003
Location: Chicago, IL, USA
Age: 32
Posts: 55
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Re: Map Boundaries???
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For the purposes of the rest of this thread, I'll use the term "rescue" as you interpret it, and I'll use "capture" when I refer to the CTs pressing the Use key in front of a hostage. Quote:
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Take a logic class. Quote:
1 - You are talking about italy and only italy. How many maps are in the rotation these days? There are plenty of maps where the Ts can take a separate route from the CTs and get to the CT spawn before the CTs do. 2 - If I'm guarding the exit from the apartment on the T side (like on the T side of the railing part of the bridge), I can easily beat a CT to their spawn from there if they are running down the long hall route toward the market. I don't even have to be inside the apartment at all to make it there faster. Quote:
1 - NOT in a position to back up their team and help keep them alive. 2 - NOT in an ideal position to help stop the CTs from ever getting to the hostages in the first place, which is the whole point you keep missing. 3 - NOT in a position where the rest of the team can easily back them up if they need it. 4 - NOT in a position where the rest of the team can back them up without leaving the hostages unguarded, which again, is the whole point you seem to keep missing. Quote:
And again, you are talking about italy only, and there are a lot of maps where it is very easy for the Ts, in a defensive position (which IS spelled out clearly in the rules), can beat the CTs back to their spawn without resorting to camping in the middle of the map. Quote:
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Unfortunately it's not legal here. Quote:
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I'm predicting that you'll miss the humor in that statement. Quote:
If that reasoning is not good enough for you, then disconnect whenever italy comes up in rotation. The rest of us will be having a good time playing within the rules that have been set. Which is the way we like it. BTW, I like your idea about making a VIP version of italy. I think that would be really fun to play.
__________________
Please allow me to adjust my pants So that I may dance the Good Time Dance And put the onlookers and innocent bystanders into a trance |
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#44 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Map Boundaries???
Quote:
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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