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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#61 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,560
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Re: Map Boundaries???
well since the teams are even, you can only spread yourself out so much. Even an attack from the rear has it's disadvantages. Let's set T/CT specifics aside. Any organized squad when confronted surveys the attack and reacts accordingly. If your being flanked, look for a position out of the flank or get in a solid defensive position and fight it out. If the other squad decides to split up completely to surround you, this makes all areas weak to a full force attack. The team being surrounded would move quickly as a complete unit to break through the line. Tactics is a complicated aspect of the game but alot of the vets here can prolly chime in on more specific type things.
Most people who play CS don't think about advanced tactics because the nature of the game is to go blasting other players away. I hoping my map will help show everyone what you can do when you have consisent communication, planning and roleplaying. Roles are very important imo to the sucess of a strategy! p.s. I know alot of players know this type of thing i'm just stating for all eyes to see. |
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#62 (permalink) | |||||||||||||||||||||||||||||
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Join Date: Jan 2005
Posts: 54
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Re: Map Boundaries???
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"It is much MUCH easier to kill all the CTs while they're on the way TO the hostages than it is to chase them down after letting them slip through the defenses." Then you said: "What you describe is a good strategy, and I agree that it can be an effective one. I too have seen it work countless times on other servers." Quote:
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#63 (permalink) | |
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Join Date: Nov 2003
Location: Lincoln, Nebraska, USA
Age: 28
Posts: 409
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Re: Map Boundaries???
Not to flog what would be assumed to be a dead horse, but it's evidently not *dead*.
Some appear to be forgetting the spirit of the PCS guidelines, instead crying "foul" whenever unpublished no-cross lines are violated. The PCS FAQ states: Quote:
That wasn't the problem though. The chat discussion immediately following about Terrorist boundaries was inconclusive. I realized my tactical mistake of the previous round, and instead dropped just inside the cellar door. From there, I could listen to approaches from <i>three</i> directions, could fire effectively on two of them, and could easily fall back further if need be. My camping position was literally less than 2 seconds from where I spawned. However, I was "in the cellar", and I got flamed for it. Had I not been a TG member, but instead a pubbie and prospective community member, I would have bailed after that verbal assault with a very bad taste in my mouth. I wonder if I would have been yelled at had I been just outside the door, under the bridge? See the problem with arbitrary unwritten boundaries? I think I was operating well within the PCS spirit, as well as the exact words of the FAQ. It seems that too much focus is beign placed on undocumented boundaries, which only serves to create tension between players, alienates those who don't know the "assumed" boundaries, and risks a bad community reputation and loss of potential new players if the way my situation was handled on-server is typical. Some other players on the server were later flamed, and it seemed inappropriate to me. The focus should be educating players new to the TG community how the game is to be played here, not yelling at them for breaking rules...err, guidelines that they may not have been aware of. There are portions of a map where it's obvious that a Terrorist -- when the hostages are still in the original location -- is not guarding his objective, but there is also a large gray area that can shift rapidly from inappropriate to appropiate and back depending on circumstances. This is why the intent of the player, and the appropriateness of his actions should rule, not some "do not cross, ever" line. Remember, as stated many times in this thread, the PCS is a set of *guidelines* to help a certain style of gameplay happen. Fun is not had by either side when a fight over a supposed no-cross violation is started.
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"Hardly used" will not fetch a better price for your brain. |
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#64 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Map Boundaries???
You damn fragmonkey.
lol Great, great post V. Quality from you, as usual.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#65 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,063
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Re: Map Boundaries???
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#67 (permalink) | |
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Join Date: Nov 2003
Location: Lincoln, Nebraska, USA
Age: 28
Posts: 409
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Re: Map Boundaries???
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"Hardly used" will not fetch a better price for your brain. |
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#68 (permalink) |
![]() Join Date: Mar 2005
Age: 34
Posts: 614
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Re: Map Boundaries???
Verbose as one that questioned your placement all I asked was if you were in communication with your team at the start of the next round. I personally feel that as long as your team knew were you were I see no foul. I never got an answer on that. So I brought up with other TGer's about it which is prolly where the flaming started so I appologize. We had bad issues with T's rushing to CT spawn from the cellar side right after all that so people were abit touchy about "bounderies". Over the Top was one of the rushers going that way a lot.
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#69 (permalink) |
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Join Date: Nov 2003
Location: Lincoln, Nebraska, USA
Age: 28
Posts: 409
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Re: Map Boundaries???
I thought I answered you Xen. If I didn't, my apologies. You were the first one to challenge me, and I thought your challenge was justified given how far into the cellar I was. It was after the next round were I was just inside the door that another member yelled out. That was what cranked up the "WTF mate?" factor.
I only brought up my personal situation as a handy example when discussing the general boundary situation. We can debate "yea or nay" votes on a given boundary instance all night long. What I wanted to stress is that hard boundaries should not be focused on. I think I got my point across well though earlier. Regarding the other rushing pubbies: I must stress that some attempts to correct the playstyle were not, in my eyes, the standard TG professionalism. For pubbies that just don't listen, admin intervention should be the solving factor, not yelling at them in public chat. They won't heed the advice, and other players will be turned off by the tone. Again, I'm not pointing fingers as that solves nothing; I just want to remind everyone that their actions represent the TG community.
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"Hardly used" will not fetch a better price for your brain. |
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#70 (permalink) | |
![]() Join Date: Mar 2005
Age: 34
Posts: 614
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Re: Map Boundaries???
Verbose it's all kewl I may have missed it with all the chatting going on.
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I have a possible solution. Turn one server into a TG registered server. Anything tactically goes, as long as, it adhears to PCS rules. Maybe even lengthen the planning time to 45sec-1 min to allow more complex plans to come out. Anyone that has access to the forms can get the PW to the server and play by the PCS rules. Use the Pub server as a learning tool and Pub Relations. Make it completely clear that the PW'ed server will not tolerate rules violations. The Pub server could be more flexable so to keep pub interest in PCS. More spare change..... |
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#72 (permalink) |
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: Map Boundaries???
I see more relevance of this post in de_cbble than I do on Italy.
On cbble, I see a very delicate contraversy. At B, there is the hallway. CT's get there sooner than T's, so they could move forward into the hallway. This would change a LOT about the game. With proper communication, B will be held on both sides. Actually, regardless of proper communication, B is held on both sides, as the only other way to B is through A. Why go to B if you're already at A? I can understand how this IS PCS. In fact, I get extremely angry when an admin calls me out for doing this. It's the best way to defend B, concidering the crowded choke point it gives CT's. When T's hit B, they spread and dominate. It always proves to work. If CT's take that hallway, it's going to take some SERIOUS teamwork, dare I say PCS work, from the T's to retake the hallway and be able to plant at B. If the T's mess up, they lose too many people to plant in the hallway and they can't defend B as well. Do you see my logic here? Taking this hallway has to be the MOST PCS oriented thing I've ever heard of, yet we still claim it as rushing. I agree with the admin. A rusher can be defined as someone who is past certain, NOT SET, boundaries that would be concidered too far away from their objective to be able to defend, and almost definately LOSE, it. Stop calling it out every time someone goes to B when the rest of their team is at A. Distraction FTW. Besides, if I'm on T's and I take my leader role, as I try to do often, I play against the "hunters" and "rushers", using them as distraction while me and the "team" go to a different site and wait for them to die/kill some of our enemies. Rushing is not something to claim not doable. If anything, it's a VERY good addition to the PCS ruleset. We all know how much a rusher throws the ENTIRE CT team off. Why not plan the rush, instead of throw down and argue with the "idiots"? -Mom
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