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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#16 (permalink) | |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 36
Posts: 752
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Re: Omgwtfheshouldntbethere!!!!!!!
Quote:
There are many interesting "ideas" and points of view in this thread. Most of which I have never really thought about, but find intriguing indeed.
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![]() ![]() ![]() ![]() ![]() A good man stands up for himself. A great man stands up for others. |
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#17 (permalink) |
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: Omgwtfheshouldntbethere!!!!!!!
Yesterday, I was playing Cbble and I rushed.
I went through b, luckily, the enemy team was not coming that way. If they were, I would've been killed easily, but my team knew were I was so it would've been okay. The enemy team was moving through the courtyard. I moved through the hallways to b and was coming out the door to the courtyard, not towards T spawn. I instantly saw the bomber and half of the rest of the team splitting. I reported to my team that the bomb was going side hall and a distraction team was going through middle. Someone came up behind me headed to b, and killed me, but before he did I relayed the information to my team that a single man distraction was moving towards b.... My team took up positions. I was one of a 7 man team. 2 people were at B and the rest covered side hall. The bomber was killed, the bomb fell along with the escorting team, and my team moved to defend the bomb. The one man distraction to B was killed and my team at b reverted to middle a and crossfired on the rest of the enemy team coming up through middle a. We dominated... period. Now, of course, it won't always go this well. I was playing a little later, different map rotation, same map... I moved to the sniper post and saw the bomber and the rest of the team moving to hard rush the side hall. Asch was one of the people there. I persued, going down the ladder up the middle ramp and coming up behind them. Asch was turning around, and the rest of his team was following, I suppose we had them held down. I relayed what information I could to my team, and killed Asch accidentally. He argued that I was hunting. I was beyond the set boundaries, but I was NOT hunting. I saw the bomb, and I went after it. My team knew where I was, and they knew when I died that the bomb was moving backwards. I do believe that my team moved forward in the side hall after I got their attention in the back and captured the bomb. This, is tactical play. I think atleast... Feedback please... -Mom
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Yer Mom /O> To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n |
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#18 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Omgwtfheshouldntbethere!!!!!!!
You weren't hunting.
You were communicating with your team. You were playing the objective. The argument against your actions doesn't impress me IF the above (and other similar accolades I'm probably overlooking) are true and the argument's only sticking point is your location on the map.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#19 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
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Re: Omgwtfheshouldntbethere!!!!!!!
What would be the difference between that and running to the same sniper window, looking out, seeing the bomb coming your way, and then calling the whole team from the other bombsite and having them circle around and flank?
There is no difference, but that would be almost deathmatching. The Ts would have never gotten near the bombsite before being engaged by CTs. How can we say that we want the offensive team to take its time and do something strategic when all that does is allow the defensive team time to come to them? I know it's a fine line, but how can it be considered defending if you are moving AWAY from your objective to engage an enemy that is not moving toward you? On every single map an an argument can be made for the defensive team to run forward to 'flank'. To me, that's just an excuse. Is it effective? Sure, it probably is. Is it tactical? I suppose so. But it's not objective-based. On most maps, the offensive team only has 2 or 3 paths to their objective. If they are not rushing, they can be flanked every time. This whole argument goes in circles, but if we don't allow the offensive team to play their role and make sure the defensive team plays theirs, then we are just barely a step above a public server. |
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#20 (permalink) |
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: Omgwtfheshouldntbethere!!!!!!!
The difference is the single person. If a single person is flanking, then the problem is invalid.
There is no problem. If the entire defensive team leaves their objective to go and flank, there is a problem. I don't play for kills, nor for rushing, nor for deathmatching. I play recon or defense. If one person is doing recon towards the middle of the map, or rushing as some would call it, then I don't see the problem. It gets the team ready to intercept the bomb. I think our biggest problem is on de_ maps... as far as rushing goes. You can't really recon as defensive team on maps such as office or havana... I think we need a new play style, or a map change. Better bomb sites, more bomb sites, more paths, more etc etc etc etc.... But, untill we get those, I will recon sparingly... -Mom
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Yer Mom /O> To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n |
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#21 (permalink) | |
![]() ![]() Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,737
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Re: Omgwtfheshouldntbethere!!!!!!!
Quote:
BUT: you have to consider your odds. The risk vs reward of going into that hallway makes it always a bad move by my estimates. The odds of helping your team complete the objective are better if you don't go there (barring rare circumstances). |
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#22 (permalink) | |||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,945
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Re: Omgwtfheshouldntbethere!!!!!!!
Quote:
If a player is in the sniper/recon position near A and spots the bomb moving into the long hall of A, hopefully he has relayed that information to his team. He now has a couple of options. a) Stay up there and shoot at passer-bys. b) Go down the ladder and back towards A and help bottleneck the Ts in the hall. Or c) Go down the ladder and come up behind the Ts in the hallway. Does option C constitute rushing / hunting? IMO, in this case it does not. Quote:
Quote:
I don't want to get into the argument that killing the bomb holder is protecting the site... and that killing all of the Ts is protecting the site. That will lead us back to being a deathmatch server. |
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#23 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
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Re: Omgwtfheshouldntbethere!!!!!!!
Quote:
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#24 (permalink) |
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: Omgwtfheshouldntbethere!!!!!!!
I was a bit blunt with that, Asch, but I didn't mean to strike at you with my post if you took it that way. I was building an example, and I apologize if I came off as striking at you.
I dunno, I love the way we play, but sometimes I just get antsie. I don't do it much, but every once in a blue moon it's always fun to surprise the enemy team and kill them all heh-Mom
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Yer Mom /O> To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n |
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#25 (permalink) |
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Join Date: Dec 2006
Posts: 12
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Re: Omgwtfheshouldntbethere!!!!!!!
I am new to the server, but I am already fed up with people whining about they got killed by someone crossing the "boundaries." If the boundaries are the only thing keep you alive in CS, then what does that say about your gameplay?
I even tested it one round. On Dust2 (playing as a T), I sat just outside of bombsite B, next to a cart, the entire round. No one bothered me, no one even came out the door. I could hear the CT's shuffling around just around the corner, but they would not cross that invisible boundary line for anything. It would have been easy for me to simply wait for them to pass and then turn the corner and blow them away. Personally, I think these so-called "boundaries" are creating a bunch of soft, whiny CS players. I snuck up behind a T sniper in the T spawn on the way to support my team in bombsite A on Dust2, and I knifed him. A) he was relying completely on the boundaries to watch his back, and B) he was using his "out-of-bounds" position to snipe at us from a safe distance. He got so mad when I knifed him from behind, he just wouldn't let it go, accusing me of kill-hunting. Was I kill-hunting, or was this guys just relying too much on the boundaries to protect him while he sniped from an area that I wasn't supposed to be in? Who is the better player? The one who understands the spirit of the boundary system and bends it when necessary to complete an objective, or the one who hides behind it and uses the boundaries as an excuse to not maintain any kind of rear security? |
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#26 (permalink) | |
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Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,077
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Re: Omgwtfheshouldntbethere!!!!!!!
Quote:
In the meantime, do your best to refrain from belittling the other players here by calling them whiney or soft. You're already making a bad impression on me.
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#27 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,065
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Re: Omgwtfheshouldntbethere!!!!!!!
Quote:
Other than that, in this specific situation, it certainly seems like you ran across a dumb sniper. Whether or not you were traveling through the T spawn for a good reason isn't clear, but I'll say that there are situations in which your actions would be fine, and situations in which they certainly would not be, according to PCS standards. I started this thread when I was an admin, and it was not for the purpose of advocating mindless frag hunting. It was to point out that nobody should ever feel that there is a safe place anywhere on any map because of some artificial boundary that most PCS players recognize as the limit between offensive and defensive play. The bottom line is that if players would just play their role, this whole "boundary" nonsense would go away...
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#30 (permalink) |
![]() Join Date: Nov 2006
Location: Fort Worth, tx
Age: 47
Posts: 357
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Re: Omgwtfheshouldntbethere!!!!!!!
The "boundries" as I percieve them are not for stopping rushers really but to prevent kill hunting. Just my 2 cents.. I could be wrong.. usually am.
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I.R. Hogan |TG| ![]() Discipline is the soul of an army. It makes small numbers formidable procures success to the weak and esteem to all. |
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