Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - Tactics Discussion


Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source

Reply
 
Thread Tools
Old 05-06-2005, 11:08 PM   #1 (permalink)
 
Dirt013's Avatar
 
Join Date: Mar 2005
Location: Pennsylvania, U.S.A.
Posts: 583
Tactical Realism

As i've mentioned in previous posts, my FPS background is mainly from playing in a Tactical Realism MOHAA (Medal of Honor) clan. The [5W-SS] also focused on team work and tactics, but we also attempted to add realism to the game play. This entailed such things as not only realism mods applied to the accuracy of weapons (dmg & rps), but also rules against constant running, climbing on ledges (firing a high powered sniper rifle or automatic weapon, from a 6 inch ledge, is a bit silly.) and jumping from high places. The latter is what i would like to discuss here. Jumping from what appears to be a 50' high castle wall to the ground below is more than a little ridiculous. Even to defuse a bomb. Realistic, no. Possible in a video game, yes. I do understand that we have enough trouble trying to enforce the rules as they are, and adding this may seem an absurd and unnecessary proposition to most of you; I would just like to initiate a conversation on this, and see where it goes. In MOHAA, at least, the maps were a lot more fun to play when you didn't have people jumping out of two story windows while firing an STG44 at your head....it made them more...3D...i guess....and definitely led to more realistic gaming. Perhaps simply implementing a mod that causes more dmg for jumping from the places mentioned, or one that decreases your movement if you break your leg....something that would at least penalize this radical behavior or make us think twice.

I guess the question is, do we want to even bother attempting to add realism to the game, or is everyone satisfied with focusing simply on tactics and team play?

In closing, I would just like to say that i am NOT criticizing anyone who performs the aforementioned actions....presently they are perfectly legal and we ALL do them. I'm also NOT complaining....i know: "It's just a game" and not real life, and maybe that's how it should remain.

Dirt013
Dirt013 is offline   Reply With Quote
Old 05-06-2005, 11:40 PM   #2 (permalink)
 
Karkianman101's Avatar
 
Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
Re: Tactical Realism

This reminds me... one time on Piranesi, i was on the roof at the very top and I accidentally started to fall all the way down to the side opposite A. All the way. I hit the ground for 0 damage, looked around, heart pumping, then happily went on to a glocky death.
Karkianman101 is offline   Reply With Quote
Sponsored links
Old 05-06-2005, 11:40 PM   #3 (permalink)

 
RandomGuy's Avatar
 
Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,737
Re: Tactical Realism

It was I who jumped off the top of piranisi, killed the last T while in freefall and then defused the bomb. I must say I was very proud of myself after that one.

If it makes you feel any better the fall took me from 100hp to 1hp, so that's the most extreme example of my kamakazie divebomb attack you will ever see.


The damage from weapons is not realistic but neither is the accuracy. I think they balance out somewhat. The game lets you swing your weapon around and still get hits when you would probably miss but the number of shots needed to kill someone sort of balances out as if the first few had actually missed. If you look at things that way then there's no need for slow movement when low on health. The bottom line, though, is that its not a simulation game and I think the gameplay is better off for it.
RandomGuy is offline   Reply With Quote
Old 05-06-2005, 11:46 PM   #4 (permalink)
 
Dirt013's Avatar
 
Join Date: Mar 2005
Location: Pennsylvania, U.S.A.
Posts: 583
Re: Tactical Realism

Quote:
Originally Posted by RandomGuy
...no need for slow movement when low on health.
I agree....i don't think we should slow movement when low on health....only when you take dmg from a fall, and hear that SNAP as you break your leg.
Dirt013 is offline   Reply With Quote
Old 05-07-2005, 12:33 AM   #5 (permalink)
Arf
 
Arf's Avatar
 
Join Date: Mar 2005
Posts: 973
Re: Tactical Realism

You should look into games like Ghost Recon, they've got the hyper-realism that CS doesn't have.
Arf is offline   Reply With Quote
Old 05-07-2005, 10:15 AM   #6 (permalink)
 
J3wishN1nja's Avatar
 
Join Date: Mar 2005
Posts: 82
Re: Tactical Realism

Quote:
Originally Posted by Karkianman101
This reminds me... one time on Piranesi, i was on the roof at the very top and I accidentally started to fall all the way down to the side opposite A. All the way. I hit the ground for 0 damage, looked around, heart pumping, then happily went on to a glocky death.
I jumped off the bed in T spawn on militia and took 4 dmg and died once...sucked and was funny @ the same time
__________________
E-[h4x] TG CS:S Tourny Champs
J3wishN1nja is offline   Reply With Quote
Sponsored links
Old 05-13-2005, 05:50 PM   #7 (permalink)
 
Priest's Avatar
 
Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 378
Re: Tactical Realism

Its actually pretty easy to get down there without taking damage - just jump to the rocks under the corner window, then to the ground.
Priest is offline   Reply With Quote
Old 05-14-2005, 04:13 AM   #8 (permalink)
Banned
 
AzzMan's Avatar
 
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
Re: Tactical Realism

Quote:
Originally Posted by RandomGuy
It was I who jumped off the top of piranisi, killed the last T while in freefall and then defused the bomb. I must say I was very proud of myself after that one.

If it makes you feel any better the fall took me from 100hp to 1hp, so that's the most extreme example of my kamakazie divebomb attack you will ever see.
I was there and I remember that.

And despise you :O
AzzMan is offline   Reply With Quote
Old 05-14-2005, 08:52 AM   #9 (permalink)
 
GhostintheShell's Avatar
 
Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
Re: Tactical Realism

Raven Shield is also very realistic in that regard. If you get hit in the leg your are gimped for the round walking around slowly dragging that foot.

Also, the weapons are more realistic in range and accuracy, and the damage more realistic as well. If you get hit with basically one or two bullets you are finished.
__________________
Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter.
Ernest Hemingway, "On the Blue Water," Esquire, April 1936
GhostintheShell is offline   Reply With Quote
Old 05-14-2005, 10:49 PM   #10 (permalink)
 
Cerevox's Avatar
 
Join Date: Apr 2005
Location: Texas, the only place they sell gunpowder coated balls as toys to children.
Posts: 252
Re: Tactical Realism

not only do i rember the roof dive you did in that map, i was the t you owned from the air, never before have i hated non-realism games so much as i did at that moment.
__________________
frowning takes 47 muscles, and smiling only take 17, but sitting there with a zombie like stare on your face takes 0, we have a winner.

The fights are so bitter because the stakes are so small. -watch words of academia
Cerevox is offline   Reply With Quote
Sponsored links
Old 05-14-2005, 11:53 PM   #11 (permalink)
 
Karkianman101's Avatar
 
Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
Re: Tactical Realism

Pardon me, but I must expell a laugh.
Karkianman101 is offline   Reply With Quote
Old 05-15-2005, 12:04 AM   #12 (permalink)
 
Cerevox's Avatar
 
Join Date: Apr 2005
Location: Texas, the only place they sell gunpowder coated balls as toys to children.
Posts: 252
Re: Tactical Realism

its funny at the moment but at the time when it happend it was like WTFNOWAYTHATIMPOSSIBLEHTFDIDYOUDOTHATWTFWTFWTF. i think it was a hs too.
__________________
frowning takes 47 muscles, and smiling only take 17, but sitting there with a zombie like stare on your face takes 0, we have a winner.

The fights are so bitter because the stakes are so small. -watch words of academia
Cerevox is offline   Reply With Quote
Old 05-15-2005, 12:26 AM   #13 (permalink)

 
RandomGuy's Avatar
 
Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,737
Re: Tactical Realism

Being directly above you it probably was a headshot. In retrospect it was pretty reckless but if you had made it to the cover you were heading for I probably wouldn't have been able to defuse.
RandomGuy is offline   Reply With Quote
Old 05-15-2005, 10:16 AM   #14 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,560
Re: Tactical Realism

Dirt I like your idea and your right.

the simple fact is, unless all the T's are dead and you have 100 health, it's absurd to jump from the roof. You'll be left very close to useless for getting in and killing any T or defusing. Many times i've diffused a bomb when getting shot, just in time to for the diffuse before i die.
__________________



Vulcan is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tactical Gamer Launches The Tactical Mod for Battlefield 2! Mateo Tactical Gamer News Items 3 04-13-2006 11:17 PM
the next BIG thing from Tactical Gamer: Wyzcrak General Discussion 20 12-13-2005 12:54 PM


All times are GMT -4. The time now is 04:12 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved