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Discussion: Counter-Strike Source / Counter-Strike - Tactics Discussion - Advice for Grenades - Both on TG and on pubbie servers, I've noticed that many people only understand half
  1. #16

    Root's Avatar

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    Re: Advice for Grenades

    Both on TG and on pubbie servers, I've noticed that many people only understand half of using a flashbang, and thats the bit where you throw it at the enemy from a position where you won't be blinded.

    The bit many don't comprehend, is that bit where immediately after you move into the flashed area and kill the enemy. Sure, if it's *planned* that you'll throw a flash and not move, then all well and good. Sometimes it happens on office. The T's move forwards after the flash and suddenly a second flash comes round the corner and the T's are newly deceased.

    Throwing a flash for the hell of it is just boring though, and it seems to happen an awful lot. Flashes are a valuable tool for completing the *objective* if you understand how to use them fully.

    Root
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  3. #17


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    Re: Advice for Grenades

    Quote Originally Posted by cookietester
    Both on TG and on pubbie servers, I've noticed that many people only understand half of using a flashbang, and thats the bit where you throw it at the enemy from a position where you won't be blinded.

    The bit many don't comprehend, is that bit where immediately after you move into the flashed area and kill the enemy. Sure, if it's *planned* that you'll throw a flash and not move, then all well and good. Sometimes it happens on office. The T's move forwards after the flash and suddenly a second flash comes round the corner and the T's are newly deceased.

    Throwing a flash for the hell of it is just boring though, and it seems to happen an awful lot. Flashes are a valuable tool for completing the *objective* if you understand how to use them fully.

    Root
    I always throw flashbangs right after the end of the freezetime when everyone is still in spawn. That's PCS, right?
    It's a game. Keep it real. Keep it fun.

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  5. #18

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    Re: Advice for Grenades

    Quote Originally Posted by CingularDuality
    It seems that Asch has taken the place of VP from the Good Ole Days...
    I swear the walls seem to catch and throw them back.

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  7. #19

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    Re: Advice for Grenades

    Quote Originally Posted by K2_the_Turtle
    I always throw flashbangs right after the end of the freezetime when everyone is still in spawn. That's PCS, right?
    *Yawn* you go right ahead Keith. I'll just make sure I'm on the opposite team m'kay?

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  9. #20

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    Re: Advice for Grenades

    They do, asch.


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  11. #21

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    Re: Advice for Grenades

    Quote Originally Posted by Noel Cower
    They do, asch.

    Oh man that's classic Yeah I hate nades as they are so affected by lag in this game. I can never throw them far enough.... They always go boom before they reach target


    - "Children in the back seat cause accidents, accidents in the back seat cause children."
    - "All that is necessary for the triumph of evil is that good men do nothing."

    ~ SephVal <--> TG-303rd Master Sergeant (MSG) <--> Distinguished Sniper - Class I


    ~ COD4 Sniper <--> Owner of the Golden Dragunov

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  13. #22

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    Re: Advice for Grenades

    That's awesome Noel. I may have to hire you to make a comic strip someday.

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  15. #23

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    Re: Advice for Grenades

    Oh yeah, don't throw frags into hostage buildings -- they may not penetrate walls, but in real life they would (well, probably would -- depends on what kind of wall it was, but in Italy the walls are made of normal old wood and your hostages would be dead in real life if you did that). I did this, stupid idea and a bad call on my part. Edit: This was on Italy, by the way -- I'm not stupid enough to throw a frag into the hostage room on a map like compound (thankfully).

    So, learn from my mistakes (because I make a lot of them) :P

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  17. #24
    9 v
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    Re: Advice for Grenades

    Quote Originally Posted by Root
    The bit many don't comprehend, is that bit where immediately after you move into the flashed area and kill the enemy.
    i've seen that a lot too, never understood why people don't follow their flashes up, it's a complete waste of a flash (caveats excluded). To just throw it as if it were a nade is pointless.

    Also, i think i'm right in saying that in 1.6 you could minimize the effect of looking away quickly, but in source that has no effect at all. If you're in line of sight of the flash itself, then you are flashed, good and proper. The only difference is how far you are away from it as regards to the intensity.

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  19. #25

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    Re: Advice for Grenades

    Looking into a corner actually helps a bit. If it hits you in the face, you have a good 5 seconds of white screen.

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  21. #26
    9 v
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    Re: Advice for Grenades

    After exhaustive testing (two flashbangs on penstock) i have concluded that it does help. And a lot! Thanks, K, i shall spend less time in future now being a blinded targetable fool being killed while trying to get into a filing cabinet.

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  23. #27

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    Re: Advice for Grenades

    Quote Originally Posted by 9 v
    After exhaustive testing (two flashbangs on penstock) i have concluded that it does help. And a lot! Thanks, K, i shall spend less time in future now being a blinded targetable fool being killed while trying to get into a filing cabinet.
    Thats what we like to see. Long term scientific research into something, with reams of paper documenting it all.

    Good job 9

    Root
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  25. #28


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    Re: Advice for Grenades

    Seems like I'm always on the receiving end of the friendly frag, usually a flash. Sucks to be blinded as you are going into a hall or room by you own teammates. Running blinded into fire is a recipe for disaster. It's not a TK, but it should be.

    A simple "sorry" isn't sufficient, in my book. PCS means that you use teamwork to complete and objective-how are you helping out your team by blinding and/or fragging them?

    Do us all a favor-if you don't know how to throw a grenade without endangering your teammates, don't f-ing buy them in the first place.

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  27. #29

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    Re: Advice for Grenades

    Quote Originally Posted by TG_Mateo
    Do us all a favor-if you don't know how to throw a grenade without endangering your teammates, don't f-ing buy them in the first place.
    This should save me a lot of $$$ I swear though... the walls have it in for me.

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  29. #30

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    Re: Advice for Grenades

    Quote Originally Posted by TG_Mateo
    Seems like I'm always on the receiving end of the friendly frag, usually a flash. Sucks to be blinded as you are going into a hall or room by you own teammates. Running blinded into fire is a recipe for disaster. It's not a TK, but it should be.

    A simple "sorry" isn't sufficient, in my book. PCS means that you use teamwork to complete and objective-how are you helping out your team by blinding and/or fragging them?

    Do us all a favor-if you don't know how to throw a grenade without endangering your teammates, don't f-ing buy them in the first place.
    An extremely valid point, and so very annoying when on the receiving end of it. It just goes to show how many players haven't read the SOP forum

    Quote Originally Posted by Apophis
    Any advice with Grenades?
    DO NOT THROW GRENADES AHEAD OF YOUR OWN PLAYERS. If you are the 2nd or 3rd person in line, and your team is engaged in an assault, do not throw flash grenades up there. You will blind your own team and they will die. The middle of a firefight is not the time, nor the place, for grenades. Also when you have the money consider stocking up on grenades that will help your team. Just because they don't kill doesn't mean the flash and smoke grenades are worthless. Quite the contrary, a well placed flash bang can win an important round and smoke grenade in the right place can confuse the enemy or get you past a sniper point.
    This applies to ALL nades. Anyone throwing nades contrary to the above shouldn't expect to survive long on server 2. Also, as with everything else, communication is key.

    Root
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