Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - Tactics Discussion


Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source

Reply
 
Thread Tools
Old 08-11-2005, 06:13 AM   #1 (permalink)
 
Join Date: Aug 2005
Posts: 21
Going B through tunnel on dust_2

I've found that in CS:S all the nades don't bounce off the wall as well as on 1.6... i had quite some difficulties with nades in the beginning because they behave so differently than in CS 1.6...

i pinned down outside in de_dust2 as terrorist in the tunnels at B, what would be the best places to toss a flashbang, considering the spots that the ct's could be hiding.

I always suggest a smoke to the long end to counter a sniper if possible, then sometimes there's one around the left-corner, one on the actual bombsite or one behind the car in the right corner. Considering you don't want to get pinned down in the tunnel too long because you're quite vulnerable to grenades and flashbangs you need to act quickly.

Any idea's on the best rushing tactic and what flashbangs to use. If i was with like 4 men, i'd like to have 1 sniper at the back to secure B afterwards, 2 riflemen and 1 SMG or 2 SMG and 1 rifle. I might even like a shotgun for the people right around the corners. I nearly always find myself in a 50/50 situation when going B on dust2

Jaap
__________________
Ultracrepidarianism - giving opinions outside of one's knowledge

JapE is offline   Reply With Quote
Old 08-11-2005, 09:56 AM   #2 (permalink)
 
Join Date: Aug 2004
Age: 37
Posts: 6,483
Re: Going B through tunnel on dust_2

If the T's are entrenched there, I wouldn't rush.

I would split the CT's into two teams, one in the tunnels, and one over the rocks on the walls, to split the T's fire. Assuming you have one or two god-like twitchers, you should be able to get 2 CT's into B to disarm.
Mateo is offline   Reply With Quote
Sponsored links
Old 08-11-2005, 10:01 AM   #3 (permalink)
Banned
 
AzzMan's Avatar
 
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
Re: Going B through tunnel on dust_2

As a terrorist in that scenario I always want to smoke the end of that hall, then flash out.. and rush around the middle and up over the wall while leaving one man behind for a destraction.
AzzMan is offline   Reply With Quote
Old 08-11-2005, 10:19 AM   #4 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
Re: Going B through tunnel on dust_2

The tactic i like to use is getting them to start tossing all their nades. Setup half the team on the stairs guarding that entrance. Then the other people toss a smoke out in the main bombsite area, 1 flash and 1 he nade. Then the T's haul out and sit at the cart outside the hall into that area. let the CT's throw their dozen nades. After it's cooled down, have the middle team go in through double doors and head up while the main team goes in through the tunnel to bombsite B. If you synch it, it's death for the CT's.
__________________



Vulcan is offline   Reply With Quote
Old 08-11-2005, 11:09 AM   #5 (permalink)
 
Join Date: Aug 2005
Posts: 21
Re: Going B through tunnel on dust_2

Vulcan > However this will only work considering there aren't ct's coming from A, also... which way should the bomb go?...
__________________
Ultracrepidarianism - giving opinions outside of one's knowledge

JapE is offline   Reply With Quote
Old 08-11-2005, 12:28 PM   #6 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
Re: Going B through tunnel on dust_2

It will work even if CT's are coming from A. That's what the stairway team does. They hold off the flank and you can even have one guy see if more ct's are coming from the underpass. If more ct's go through their spawn to B, make sure your team is not spotted and the bomb can move safely to middle A through to short A and plant A. If however there is little response from bombsite B you can move the bomb team into bombsite B (most likely move). If you decide to go b, make sure the stairwell team hits bombsite b first to distract the bottleneck point where the bomb is going.
__________________



Vulcan is offline   Reply With Quote
Sponsored links
Old 08-11-2005, 12:39 PM   #7 (permalink)
 
Join Date: Aug 2005
Posts: 21
Re: Going B through tunnel on dust_2

thanks for the extra info vulcan... sounds like a solid tactic!
__________________
Ultracrepidarianism - giving opinions outside of one's knowledge

JapE is offline   Reply With Quote
Old 10-13-2005, 10:13 AM   #8 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
Re: Going B through tunnel on dust_2

Bump this nice thread. It's also very important to smoke the doors to block the view of T's and subsequent routing of your weakest point.
__________________



Vulcan is offline   Reply With Quote
Old 10-13-2005, 04:05 PM   #9 (permalink)
 
SkidMark's Avatar
 
Join Date: Apr 2005
Location: Louisville, KY
Age: 19
Posts: 459
Re: Going B through tunnel on dust_2

You can also do the same thing as a T so the CTs cant see where you are going. Either have somebody throw one at the double doors or just in spawn. One thing that the Ts should do on every round is have someone look and see how many people go to B by looking through double doors. That way you can decide which bombsite to go.
__________________
|CS:S Development Team|
|CS:S Announcements, Rules, and SOP's|
SkidMark is offline   Reply With Quote
Old 10-13-2005, 04:35 PM   #10 (permalink)
Banned
 
AzzMan's Avatar
 
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
Re: Going B through tunnel on dust_2

Yeah, that is a good tactic when coupled with a good rush.

Needs alot of coordination though.
AzzMan is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Realism Night, please state you opinion. Turbo America's Army - General Discussion 41 02-18-2006 05:51 PM
help with Carpal Tunnel - alternative to mouse gunfodder Hardware & Software Discussion 3 09-07-2005 09:24 AM
Map Boundaries??? K2_the_Turtle Counter-Strike - Tactics Discussion 72 04-13-2005 02:03 PM
Light at the end of the tunnel... USN_Squid The Sandbox 2 06-01-2004 04:26 AM


All times are GMT -4. The time now is 11:26 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved