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Discussion: Counter-Strike Source / Counter-Strike - Tactics Discussion - Going after hostages - I was in a game of Office extended and the set of hostages not in
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    Fearfull Dave's Avatar

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    Going after hostages

    I was in a game of Office extended and the set of hostages not in the projector room (lounge I believe its called) were being taken through the windows, so I followed the ct who was rescuing them. Now there was another T gaurding the projector room and other hostages so I followed him and attempted to take him down. In the end I hit a hostage and was kicked but my question is was is this allowed? If one set of hostages is left can I persue the taken set?

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    CingularDuality's Avatar

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    Re: Going after hostages

    Yes, that's a tactical decision that you and your team have to make.

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    Re: Going after hostages

    Quote Originally Posted by Fearfull Dave
    I was in a game of Office extended and the set of hostages not in the projector room (lounge I believe its called) were being taken through the windows, so I followed the ct who was rescuing them. Now there was another T gaurding the projector room and other hostages so I followed him and attempted to take him down. In the end I hit a hostage and was kicked but my question is was is this allowed? If one set of hostages is left can I persue the taken set?
    It truly depends on how your team looks at it. Is it vital that you retain the first set of hostages, or would it be silly to risk it knowing that the other two are still being defended, an easier task than guarding all four? I would assume that every hostage has an equal worth to the counter terrorist trying to rescue it, meaning that without all four hostages safely in the rescue zone, the ct's have not completed their objective. Put in your situation, I suppose I would have fallen back to help defend the two in the projector room, making it much harder for the ct to penetrate it with two terrorists compared to one.

    There really isn't a right or wrong answer. The old saying goes that a terrorist has free reign (within reason) once any hostage is mobile, but that definantly cannot be applied with every scenario, so collective discretion is key when making your decision. If unsure, relay with your alive teammate if possible, to see how well his defense can be, and what he thinks you should do. Teamwork is genuinely the backbone to PCS.
    Last edited by whistler; 02-21-2006 at 02:01 AM.

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    Re: Going after hostages

    you're better off protecting the other set of hosties, unless you know the CT who's got the one set of hosties is the only CT left alive

    that way, you know for sure that there's no one protecting him, and you are able to take a few shots from behind; you may not be able to kill him, but dealing some damage to him can help you later on, when that CT comes back for the other hosties



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    Re: Going after hostages

    As always with Tactics it depend on the situation...

    Did you have very low health and low ammo or Full Health and Gear?

    Was he the last CT standing...if not he may have backup waiting to pick you off.

    Was there other CTs about to rush projector room with only one T left to guard those hosties...

    Do you chase the other CT down so they don't get at least some DONUT money...LOL!!

    Thats what I love about this server is it is Tactical and Tactics are fluid dependant upon the situation. Yes you have some sound strategies you can rely on, but come time for action things may change.

    In this case I may have fallen back if this was the last CT, just to have the 2 on 1 advantage in projector room and "almost" ensure victory.

    Either way communiction is key...



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    Re: Going after hostages

    Should you choose to pursue the hosites in transit, you would be foolish to follow through the hole in the wall b/c you will constantly be playing catch up and are likely to kill the hosties themselves, as occured.

    Given the decision to chase, the right move would be to cut across the building and wait for the CT to breach his extension entrance on his way back to spawn. This way you at least get a clear shot at the CT. Additionally, you would find out if anyone is waiting outside supply room ect.
    Josh -
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    Re: Going after hostages

    Something else to consider, in addition to the valid points already raised. If you succeed in killing the CT with the hostages, are those hostages going to be easier, or harder to defend than the other pair that are still with your team? This is even more of a consideration if you're low on manpower.
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    Re: Going after hostages

    I never liked the idea of letting half the hostages go if you can do something to stop it. Isn't the objective for the Ts to defend the hostages? ...ALL the hostages? It makes sense to fall back if you are severly outnumbered and chasing the first set is just going to get you killed, but camping one room and sacraficing the other so you can win the round just seems wrong to me. Its only a 50% victory at best.

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    Re: Going after hostages

    Something else to consider.

    If it is two of them vs you - you cut them off at their extension breach point and take them out. In that case, since there are only two left, they are likely to stick together. At SOME point, you are going to have to kill both of them to win anyway, might as well make it on your terms when you KNOW where they are and where they are going.

    If it is three of them vs you - I'd still cut them off. Sure you might get ambushed, but you dont stand much of a chance 3vs1 in camping projector room.

    If it is four of them vs you - prey.
    Josh -
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    Root's Avatar

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    Re: Going after hostages

    Quote Originally Posted by Carver
    I never liked the idea of letting half the hostages go if you can do something to stop it. Isn't the objective for the Ts to defend the hostages? ...ALL the hostages? It makes sense to fall back if you are severly outnumbered and chasing the first set is just going to get you killed, but camping one room and sacraficing the other so you can win the round just seems wrong to me. Its only a 50% victory at best.
    Is that a comment on the tactics often seen on cs_militia? If so, I agree with you. That said, even with balanced teams, if the teams are small, it's suicidal to cover both sets of hostages on any map. On militia, I'd be looking for at least 3 T's in the kitchen while I cover the garage. On office, I'd probably be looking to hold one pair of hostages unless I had a team of 6 or more.
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    Re: Going after hostages

    Quote Originally Posted by JoshZeitlin
    Something else to consider.

    If it is two of them vs you - you cut them off at their extension breach point and take them out. In that case, since there are only two left, they are likely to stick together. At SOME point, you are going to have to kill both of them to win anyway, might as well make it on your terms when you KNOW where they are and where they are going.

    If it is three of them vs you - I'd still cut them off. Sure you might get ambushed, but you dont stand much of a chance 3vs1 in camping projector room.

    If it is four of them vs you - prey.
    I'm not really a fan of this agressive defense approach, although I have seen you put it into action and succeed.

    Let's look at the situation on cs_office extended: if both CTs make for the garage through the berach, then you can head them off on the frontside. But what if they both do not escort the hostages? Then what?

    Then you have one set of hostages in the courtyard to defend, and another in the projector room that you left undefended for the second CT to nab and take out another avenue (say back office).

    Either way, you'd have to pick a set of hostages to defend, and prevent the remaining CT from rescuing them.

    You can argue that that won't happen much, but given that you are always on, and players know your style, it would be wise to split the team and play against your risktaking strategically. Isn't it better to chose the hostages that are the easiest to defend and camp them?

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    Re: Going after hostages

    Quote Originally Posted by TG_Mateo
    I'm not really a fan of this agressive defense approach, although I have seen you put it into action and succeed.

    Let's look at the situation on cs_office extended: if both CTs make for the garage through the berach, then you can head them off on the frontside. But what if they both do not escort the hostages? Then what?

    Then you have one set of hostages in the courtyard to defend, and another in the projector room that you left undefended for the second CT to nab and take out another avenue (say back office).

    Either way, you'd have to pick a set of hostages to defend, and prevent the remaining CT from rescuing them.

    You can argue that that won't happen much, but given that you are always on, and players know your style, it would be wise to split the team and play against your risktaking strategically. Isn't it better to chose the hostages that are the easiest to defend and camp them?
    tricky tricky... I'll have to watch for that. Thanks for the heads up
    Josh -
    Some men will always be animals, while others ... they will be Men.

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    CingularDuality's Avatar

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    Re: Going after hostages

    Quote Originally Posted by JoshZeitlin
    If it is four of them vs you - prey.
    Prey? But that's what you were suggesting in the other situations, too! I knew you were a frag hunter... :-)

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    Re: Going after hostages

    There's too many details flying around this thread. It all comes down to a simple question on whether an action is allowed or disallowed:

    Is the course of action I am taking consistant with completing my objective? If the answer is yes, and you don't have to go through extremes to explain why, then it's a PCS decision.

    Just because another person wouldn't go that route does not make either answer better or worse.

    You decided to protect a part of your objective. Whether it was the best tactical decision in hind-sight is irrelevant: you were trying to complete your goal and that is PCS.

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