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01-12-2007, 02:13 PM #31
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Re: Shotty Rushes
Wow Root, you're starting to remind me a lot of Ender at the battle school from Orson Scott Card's book, "Ender's Game." You would've made a great toon leader in that book!
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01-12-2007, 03:16 PM #32
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01-12-2007, 03:51 PM #33
- Join Date
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Re: Shotty Rushes
I'll PM you to explain further. Don't wanna stray too far from the original topic.
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01-22-2007, 05:27 AM #34
Re: Shotty Rushes
I so second warmonger on that note. Through Root hates meatshields, and thus I'm pretty sure what Ender did with his team would be considered an engine exploit!

However if you see me leading the team, you will often see very unusual strategies being employed, one's that rely on intense speed, perfect timing (via the time limit counter, damn useful item) and team coordination. It won't be unusual to see what appears to be a rush when I lead, but what makes it peculiar is that my rushes usually employ things like bi-flanks (two teams moving fast on short and long routes at the same time), rush scouts (two units to each bomb site, remainder of team and bomb waits and then moves to successful units, if both successful choice is made and unchosen surviving unit flanks towards chosen site), time coordinated nade spam (no idea which of say, 3 areas, the enemy is coming from), rush with limitations (3 units at front die without reaching inside of bombsite, divert remainder through CT spawn to secondary bombsite), and smoke banzai (coverage of chosen bombsite in obscene quantities of smoke).
You could say I'm the anti-Root, but I'm not against tactically minded play style by any means.
I've never really considered shotguns in my strategies, they usually end up on the opposing side smashing us apart though...curious. I think the shotgun is a purely defensive weapon is de_ maps, but a valid offensive and defensive weapon in cs_ maps.
-ZephyrYou were once like the newbie who needed a hand from above and TacticalGamer gave you it.
You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.
Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.
Everyone should be assumed mature until proven otherwise.
We are no clan.
We are not a single game.
We are mature, intelligent, and cooperative individuals.
We are TacticalGamer, a community above and beyond its name.

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01-22-2007, 12:03 PM #35
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01-22-2007, 02:23 PM #36
Re: Shotty Rushes
Nice try. I'm a HUGE fan of meatshields. I can't stand seeing a scoutwhore T stay back under the pretence of covering the bomb plant, when the reality is he doesn't want to mess his pretty KDR up by dying to protect the plant.
Originally Posted by Zephyr
Likewise, the most annoying thing on a CT map, is seeing the hostages being extracted with no escort, because players are hoping some T will stick their head out and provide an easy kill.
I've never had a problem on a VIP map (on this server) with CT's being unwilling to die for the VIP. When they die and the VIP manages to escape there's enough jubilation to blot out any concerns about dying again, and again, and again.
This is turning into the "lets confuse the hell out of Root" thread.
BFCL TF2 league admin

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01-25-2007, 09:38 PM #37
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01-26-2007, 01:44 PM #38
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02-01-2007, 05:10 PM #39
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02-01-2007, 07:33 PM #40
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02-21-2007, 08:49 AM #41
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03-12-2007, 11:09 AM #42
Re: Shotty Rushes
Close quarter rushes I think the shotty is prime. Just aim at the head! But when there is good players on the other team that know how to handle rushes it is just a stupid idea.
DUNAGAN
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04-02-2007, 07:06 AM #43
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04-02-2007, 08:32 AM #44
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Re: Shotty Rushes
We all try to confuse the hell out of Root.
But back to topic, shotty rushes blow.------------

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