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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#16 (permalink) | |
![]() ![]() Join Date: Dec 2004
Location: Illinois
Age: 24
Posts: 1,924
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Re: Single/burst/auto fire script.
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#17 (permalink) |
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Join Date: Apr 2005
Location: Tulsa OK
Age: 37
Posts: 183
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Re: Single/burst/auto fire script.
I would think that this script would also work for the machine gun. A single shot mode with it would make it devastating. As the first shot from the Machine gun is usually right on. Burst mode would just turn it into a more powerful version of the Famas.
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#18 (permalink) | |
![]() Join Date: Apr 2006
Posts: 102
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Re: Single/burst/auto fire script.
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#19 (permalink) | |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: Single/burst/auto fire script.
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#20 (permalink) | |
![]() Join Date: Apr 2006
Posts: 102
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Re: Single/burst/auto fire script.
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Really it's just a matter of forcing yourself to break the habit of mashing the mouse button every time you see an enemy and learning how to time your taps. It's funny because I always get accused of no recoil and/or aim hacks due to this. People don't realize that if you evenly space out your bursts at around 1 second intervals you really don't get a lot of recoil. It's when you hit 3+ continuous rounds where recoil starts to get really bad. This type of discipline also ties in with forcing yourself to take the time to aim and burst accordingly instead of just spraying first and then trying to aim. I guess it just doesn't seem like it should be that difficult of a skill to learn. It just takes a bit of concentration and focus to try not to spray. However, I still occasionally spray at times when I get startled and I almost always get killed because of it. |
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#21 (permalink) |
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Re: Single/burst/auto fire script.
From my experience in Counter Strike (Former competitve player), I find scripts in CS atleast to be particularly restrictive and unneccesary. They do not increase the skill of the player, and a script like this can hinder a person's combat ability if they have to fumble an extra button to get the correct mode for the current situation. There are also times when the player with the script can misjudge a situation, and not have the appropriate firing mode selected for the situation. In a game like CS, a few seconds can mean death. A player without the script is not neccesarily in trouble if he or she misjudges the situation, because they can improvise their way out of it without striking addtional keys. The scripter, will have to hit addtional keys, making them less effective than the player who does not.
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#22 (permalink) | ||
![]() Join Date: Jan 2005
Age: 24
Posts: 84
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Re: Single/burst/auto fire script.
Quote:
I'm all for single / burst / auto scripts because it gives you more control over the weapon. Keep in mind, I don't think CS:S was designed for control and tactical gameplay, but rather, for running 'n' gunning and as a result, there's a lack of control. We've gone far to establish rules and guidelines to make our server the best tactical servers out there - and not to support the use of scripts which model weapons as accurately as possible to allow more realism would be, in my opinion, foolish. You may say "Well, the AK doesn't have burst fire - therefore all weapon scripts are prohibited" - I disagree. An AK that's equipped with burst fire capabilities is considerably more realistic in tactical situations than with full auto. My last comment is that many of the better players on this thread complain that "people get too used to single / burst and don't develop the skills to play." If it makes the mediocre players better at playing the game - then I'm all for it. Allowing the chance for those players to have better control over their weapons so that they can play the game with the TG "philosophy" would make the game a lot more enjoyable. Isn't there a way for the server to execute scripts on the client-side? I think if you do that, it would allow for more control over what the TG community is using. Oh, and as for: Quote:
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#23 (permalink) |
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Join Date: Jul 2005
Location: Azle,Texas
Age: 18
Posts: 53
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Re: Single/burst/auto fire script.
i would find playing with it a hindrance. i NEVER know when im going to need auot or burst. it would be a pain changing it on the go. Personally i think it is fine and great if other people use them, im just not going to. Without the scripts i think i have more control of the weapon bc i can do any of the 3 modes without changing it with a little practice.
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#24 (permalink) | |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: Single/burst/auto fire script.
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Official CS:S SOPs | Official Natural Selection SOPs | Official Dystopia SOPs | CS:S Development Team | Help Support TG | ![]() ![]() ![]() |
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#25 (permalink) |
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Join Date: Jul 2006
Location: Long Beach, California
Posts: 19
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Re: Single/burst/auto fire script.
in general i am not fond of weapon scripts, the only scripts I use are buy scripts hwich help me press a single button and run into the distance.
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#27 (permalink) |
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Join Date: Jul 2006
Location: Long Beach, California
Posts: 19
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Re: Single/burst/auto fire script.
well... I dun play on the TG server for a lonnggg time I just mean when I go play on my other favorite server that is just kill kill kill =P my bad if my grammar is in need or repair or refreshment.
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