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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#16 (permalink) |
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Join Date: Dec 2006
Location: born and raised in palmbeach florida, recently moved to jacksonville florida
Age: 22
Posts: 4
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Re: Suggestion
About the crackjumping, i think in diff situations it would relate to real life verry much. in a wide open space (no cover to get to) and you have no bullets left in your gun, what are you gonna do? Hit the floor and crawl slowly? Or are you gonna jump around and run like crazy for cover? Also, remember in real life its a lot harder to hit a target 20 yards away while moving around trust me. If you dont think so, hit up your local shooting range and see for yourself. Plus, i think it would be just as easy to aim towards the floor if someone was laying down (like in the wonderful game DOD). As for tacticly, i could understand jumping around to avoid fire is taking advantage of the game.
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#18 (permalink) | |
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Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 378
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Re: Suggestion
Quote:
(I wonder how hard it would be to implement a dash in CSS. Of course, it probably wouldn't be too welcome here because we try to slow things down, but it could be VERY helpful in dealing with getting ambushed and being unable to bounce around out of the attacker's crosshair.)
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#19 (permalink) |
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Join Date: Jul 2006
Posts: 527
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Re: Suggestion
The very-similar-to-counterstirke Quake 3 Mod "Urban Terror" had a sprint feature. It added so much to the game in terms of strategy that when I moved to CS I sincerely missed it's presence.
...course, Urban Terror had CTF gameplay too. Seriously, why the heck isn't there CTF for CS:S? Ugh. -Aaron |
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#20 (permalink) | |
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Join Date: Apr 2006
Location: Tampa, Fl (org. New Orleans, La pre-Katrina)
Age: 24
Posts: 479
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Re: Suggestion
Quote:
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#21 (permalink) | |
![]() Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,070
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Re: Suggestion
Quote:
EDIT: I just noticed this was about adding a sprint option. Nevermind! But yeah, I agree...a sprint should totally fubar the aim.
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#23 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Suggestion
Quote:
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#24 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: Suggestion
Running/sprinting is a good idea but only when used to run/sprint to or from a specific location or to extract out.
The problem with sprint, at least with DoD:S is when people use it to jump really fast, side to side while engaging you in a gunbattle while still maintaining the ability to strafe with an automatic weapon. This is very "video-game like" behavior and unrealistic imo.
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#25 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Suggestion
Absolutely. If we were able to get hold of a mod / plugin that allowed us to sprint, we'd certainly be looking to implement it without it being abused.
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BFCL TF2 league admin
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#27 (permalink) |
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Join Date: Dec 2006
Location: born and raised in palmbeach florida, recently moved to jacksonville florida
Age: 22
Posts: 4
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Re: Suggestion
I think sprinting would be fantastic! of course youd have to inforce that crack jumping thing even more... When i play dod-s i notice its a normal thing for players to jump around and sprint like crazy when there taking fire esp when they have no idea where its coming from.
Overall i think it would be great in css, might be a head ache for the admins to inforce tho. |
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#28 (permalink) | |
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Join Date: Jul 2006
Posts: 527
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Re: Suggestion
Quote:
-Aaron |
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#29 (permalink) |
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Join Date: Jun 2005
Location: Florida
Age: 35
Posts: 468
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Re: Suggestion
In real life I often bend over backwards to avoid bullets, like in that one movie, I think it was called the Matrix or something...
Anyways I'd like to see that implemented since that happens to me at least once a week in real life...
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