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Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source

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Old 12-12-2006, 11:04 PM   #1 (permalink)
 
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Suggestion

Ok well this is just a suggestion of mine. I have seen a lot of questions regarding what would be "realistic" play and what would not be allowed (non realistic). Is it possible that we can have someone update or overview some of the rules and regulations to make it more clear what's acceptable and what's not? I see on maps all the time where people stand on trim on the side of walls that clearly would never be possible in real life (and its hard to see them which makes a big disadvantage to others).. I see people do all kinds of things that wouldn't seem to ever be possible in real life. So, how can we clarify all of these? Is there a simple way to do it or what? I do get tired of dying because someone is standing on a wall light fixture somewhere thinking that there's no way anyone could be there if we were playing realistically.

This is just a simple example of what I'm talking about but.. I don't think peoplpe regard that as "illegal" for the server. If we are going to play realistically, I just feel that all issues of play need to be addressed. Even the small ones like I was just talking about.

For the most part I think Admins and server auto-kick do a great job, but there are still some iffy ones that I think could be addressed. Downtown1 pointed out a few in other threads.

Let me know what you think

-retali8 (Josh)
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Old 12-13-2006, 01:50 AM   #2 (permalink)
 
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Re: Suggestion

Good question. But realism is never going to be achieved in the game. For instance, you're not going to be able to run full speed after taking a couple slugs to the legs realistically...but the game allows for it. Some of the ledges and what not are built into the maps to be accessed intentionally. I don't see anything "illegal" about utilizing them. I do think that standing on light fixtures is pretty cheap myself. I don't do it personally.

What we don't allow are exploits. Things like hiding inside of solid objects, finding your way behind the map, etc. Things like this simply take advantage of glitches of a map.

And, to make it clear, we don't strive so much to play "realistically" as we do to play tactically.

That being said, it's late, I'm tired and this comment is not so coherent.
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Old 12-13-2006, 10:42 AM   #3 (permalink)
 
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Re: Suggestion

actually that makes sense... more tactic than realistic.. that changes a few things. i just was under impression tactic and reality were both stressed pretty hard on this server considering it's even illegal to jump around when being shot at.. the funny thing is i'd be running and jumping like hell if i was getting shot at lol.. but i do understand

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Old 12-13-2006, 10:53 AM   #4 (permalink)
 
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Re: Suggestion

I think the crackjumping isn't disallowed for sake of realism, but more because it exploits the game engine itself. Dunno for sure on that one though.
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Old 12-13-2006, 12:19 PM   #5 (permalink)


 
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Re: Suggestion

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Originally Posted by retali8 View Post
. the funny thing is i'd be running and jumping like hell if i was getting shot at lol.. but i do understand

josh

the not so funny things is.... youd be a dead man sooner then you might think... if i was getting shot at... i would be on my stomach so fast... lets see bullets flying thru the air, body to head height... do I a) lay down and get as low as possible, or b) jump up and down like an idiot, giving the enemy a clear shot.... A wins in my book.
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Old 12-13-2006, 12:37 PM   #6 (permalink)


 
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Re: Suggestion

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the not so funny things is.... youd be a dead man sooner then you might think... if i was getting shot at... i would be on my stomach so fast... lets see bullets flying thru the air, body to head height... do I a) lay down and get as low as possible, or b) jump up and down like an idiot, giving the enemy a clear shot.... A wins in my book.
With that being said...there needs a crawl movement on CS:S.
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Old 12-13-2006, 12:42 PM   #7 (permalink)
 
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Re: Suggestion

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I think the crackjumping isn't disallowed for sake of realism, but more because it exploits the game engine itself. Dunno for sure on that one though.
To clarify, crackjumping is utterly unrealistic, ergo it is banned. We are supposed to simulate real-world conditions as best we can, given the games shortcomings. Having people jumping around in a gunfight does nothing to achieve our goal.
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Old 12-13-2006, 01:46 PM   #8 (permalink)
 
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Re: Suggestion

i agree with everyone.. and i'll be honest now that i re-evaluate what i said.. i probably wouldn't be jumping around to avoid being shot.. but it is a realistic event - much more realistic than standing on wall trim or a light fixture inside a house. i just think that shouldn't be allowed if we are going for both realism and tactical gaming.

i love what this server stands for and the type of play it holds. i used to just pub and pub but i haven't played one pub game since i've been at this server. i just feel that it could be even better if all realistic issues were addressed as firmly as others. you will get kicked no questions asked for jumping while being shot at - you should be kicked for standing on things that would be nearly impossible in real life.

that's all im tryin to get at.
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Old 12-13-2006, 02:03 PM   #9 (permalink)
 
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Re: Suggestion

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Originally Posted by retali8 View Post
i agree with everyone.. and i'll be honest now that i re-evaluate what i said.. i probably wouldn't be jumping around to avoid being shot.. but it is a realistic event - much more realistic than standing on wall trim or a light fixture inside a house. i just think that shouldn't be allowed if we are going for both realism and tactical gaming.

i love what this server stands for and the type of play it holds. i used to just pub and pub but i haven't played one pub game since i've been at this server. i just feel that it could be even better if all realistic issues were addressed as firmly as others. you will get kicked no questions asked for jumping while being shot at - you should be kicked for standing on things that would be nearly impossible in real life.

that's all im tryin to get at.
Don't get me wrong, I do partially agree with you. But I think it would increase the admin workload more than it needs to be. The fine tooth combing over every map as to what ledges are acceptable and which lightfixtures are unrealistic ect. et al.

The admins already have more than enough work to keep them busy and my utmost appreciation for them!

Kudos guys.
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Old 12-13-2006, 02:31 PM   #10 (permalink)


 
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Re: Suggestion

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The admins already have more than enough work to keep them busy and my utmost appreciation for them!

Kudos guys.
Thank you ! Anything to keep up the quality of the best source server in the land
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Old 12-13-2006, 02:40 PM   #11 (permalink)
 
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Re: Suggestion

Just a thought (and I could be wrong on this) - when you see a player on a ledge (or rather standing in the air beside it), I believe from the players perspective, they can see ledge in front of them. If players have no way of gauging whether or not they're doing something unrealistic, then it's something we have to except is a limitation of the game.
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Old 12-13-2006, 09:08 PM   #12 (permalink)
 
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Re: Suggestion

When I first saw this thread, I immediately thought of one location on negotiator that Hogan loves to hide. Its a 1 inch thick trim right up against a wall. I think it is pretty obvious to both players involved that this is unrealistic. A few days after seeing Hogan hide there, I hid there, and I could definitely tell. I was also told that NullOps veiws this location as an exploit. Needless to say, I don't use that spot anymore.
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Old 12-14-2006, 06:46 PM   #13 (permalink)
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Re: Suggestion

Quote:
Originally Posted by Root View Post
Just a thought (and I could be wrong on this) - when you see a player on a ledge (or rather standing in the air beside it), I believe from the players perspective, they can see ledge in front of them. If players have no way of gauging whether or not they're doing something unrealistic, then it's something we have to except is a limitation of the game.
You're correct, in most situations. Sometimes it looks like they are standing on nothing (from the person in the awkward position) and other times it looks like they're well on the ledge.
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Old 12-14-2006, 06:58 PM   #14 (permalink)
 
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Re: Suggestion

so, are we gonna allow this ledge behavior? or are we gonna put it in the motd on the server?

i think it just be allowed and just frownd apon by members that are tg or pcs.. but just watch out for a nub that doesnt know better.. u know.. the same ones that rush middle on dust 2
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Old 12-14-2006, 07:26 PM   #15 (permalink)
 
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Re: Suggestion

I don't think there's any problem with the iffy ledge behavior- if Valve tried to implement a method of realistically dealing with ledges, ie leaning over or hanging from at the penalty of accuracy or the ability to shoot at all (think Metal Gear), it would more than likely break the game several times over, and pubstars would yell until whatever new features were removed or gimped to a point of uselessness.

So until then, levitation it is.
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