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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#46 (permalink) | |
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Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,074
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Re: Schwa's Guide: de_aaa Defense.
Quote:
Once T's at A have made their point, they then sweep on over to B to engage anyone who might still be en route to A.
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#47 (permalink) | |
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Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,074
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Re: Schwa's Guide: de_aaa Defense.
Quote:
On the offensive I'm always taking note each round of who is where and what they are doing. If I notice the Defense is pretty much setting up in the same positions every round I try to come up with something to counter that. I'd love to see a playbook of TG tactics with input from anyone and everyone. This would be a great resource to those who enjoy planning and leading.
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#48 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Schwa's Guide: de_aaa Defense.
We're partway there. Schwa has given us two articles already. I understand he has more in the pipeline. What I can do, is copy the tactics to another location without the associated discussion, and we'll have them all in one place. Whistler will assist me in this.
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BFCL TF2 league admin
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#49 (permalink) | |
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Join Date: Jul 2006
Posts: 527
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Re: Schwa's Guide: de_aaa Defense.
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I admit, my de_AAA thread is in it's infancy compared to the penstock one. I hope to improve over time, and suggestions how to improve the style are appreciated. -Aaron |
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#51 (permalink) |
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Join Date: Oct 2006
Location: Texas
Age: 24
Posts: 205
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Re: Schwa's Guide: de_aaa Defense.
Something that I've noticed about this map is that a lot of players prefer to gaurd B. Whenever players are left to choose where to defend, most choose B. This has led me to be at A almost every time I play this map as CT. I have personally done both strategies mentioned here for gaurding A, and I always inform my team of whether I will be gaurding inside or outside.
When I'm gaurding inside, I hide on top of the large box in the corner, because the enemy rarely checks that position. If the enemies split up so that a small group enters the inside of the bombsite while the rest secure the outside, I usually win. If the group entering the bombsite is large, they swarm over me like ants, and cream me. Of course this could possibly be avoided if I used a flash, but even after playing CSS for more than a month (more than 2 I think), I still sometimes forget when is a good time to use a flash until after that time has passed. When I'm gaurding outside, I use what schwa labelled as position 5. This is my preferred position with a bullpup. If you are properly placed in this position you can see both entrances the enemy can use (both the ground and that cats). The cover from this position is very good, so you can target enemies with relative safety. One very important note about this position, is that if the enemy is able to circle around the crate, you lose all of these advantages, and the enemy is in a superior position. This means that once the enemy is aware of your position and moving, you should move immediately. If the Ts are rushing A ground, a player at position 5 should not stay at position 5. They should alert their team that the Ts are rushing A ground, fall back, and as they are falling back, toss a flash over the fence. This hopefully will break the T rush before the Ts arrive at the bombsite itself. Then this player should move to a new position near the doorway to A that is closer to CT spawn. If the Ts are moving slowly through A ground, alert your team, and try to pick off a few before changing position. The Ts will be less eager to move forward. If the Ts are going cats, I have always been able to pick them off with a bullpup before they could get very far out onto the cats, so I have had no problems. However, if they were to get a significant distance onto the cats, I would probably move to the inside of bombsite A, and while I was passing under the cats, fire a few more shots at them for good measure. |
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#53 (permalink) |
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Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,074
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Re: Schwa's Guide: de_aaa Defense.
I find it is definitely easier to secure than A. Which is why I'm baffled that B is more often than not overmanned. It only takes 2-3 guys at tops to lock B down imo. When I'm on CT's I always find myself at A as well...more often than not I'm alone or with one other teammate.
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#54 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Schwa's Guide: de_aaa Defense.
Quote:
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#55 (permalink) |
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Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 378
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Re: Schwa's Guide: de_aaa Defense.
If I ever end up the last guy, I tend to watch B- In one good spot, you can watch most of the ways leading into the site, while remaning in good cover, and being camoflagued by darkness (Muzzle fire aside). There's nothing I enjoy more than guarding B with a Famas when T's start pouring out of the woodworks.
Also, I find it easier to take back A than to defend it- I dunno if that's just me and my superior rushing skillz or what :P
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