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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#16 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,300
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Re: Jumping to avoid a nade.
All I know is, Im 99%(gotta leave some doubt) sure Ive heard from root personally about jumping away from a nade of any kind, as people dive away from grenades in real life. Sure they would duck n cover.. but they would quite possibly try to dive or jump away from it as well. I completely agreed and went with it. Thats just always been my take on this. Didnt mean to sound so snarly earlier, crappy attituded customers early this morning
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#17 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,210
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Re: Jumping to avoid a nade.
My suggestion would be to get out of the habit of jumping from nades unless your path is blocked. It's just like getting out of the habit of jumping when getting shot at or around corners. Because if you're playing against high caliber players, you're likely to get shot at as a follow up to frags. So why risk getting punished for it? Quite frankly, I've been seeing a lot of cracking lately period and I'm getting sick of it. Jumping from nades only at best confuses the new players that jumping around is acceptable and at worst encourages it.
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#18 (permalink) |
![]() Join Date: Nov 2006
Location: Fort Worth, tx
Age: 47
Posts: 357
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Re: Jumping to avoid a nade.
Well, since we are speaking in terms of realism. Let me say this. In the military I was a combat engineer. My job was to blow stuff up, I can assure you that jumping to avoid a fragmentation grenade is not only unrealistic it is a bad idea, In reality you would want to dive for the deck to avoid as much of the flying shrapnel as possible. Running for cover would be the second option. Let me give you a few statistics that will help.
1. The average military grade "handgrenade" contains 6 to 10 ounces of composition b or High explosives. 2. The effective kill radius is 10 meters or approx 30 ft. (jump over that lol) 3. The effective "casualty" radius is 15 to 20 meters or approx 60 ft. So if you really want to speak of realism.. jumping is out. running is in.. Just my way of saying. dont use crack..... jumping that is.. lol
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I.R. Hogan |TG| ![]() Discipline is the soul of an army. It makes small numbers formidable procures success to the weak and esteem to all. |
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#19 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,776
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Re: Jumping to avoid a nade.
Did you carry a shotgun, or is that only in Battlefield?
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#22 (permalink) |
![]() Join Date: Nov 2006
Location: Fort Worth, tx
Age: 47
Posts: 357
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Re: Jumping to avoid a nade.
Lol. No.. standard issue M16-A2 was our weapon of choice at that time. We had just started using 9mm Berreta's instead of the 1911 about a year before I left the Military. Sometimes that seems like yesterday, Other times it seems like a lifetime ago.
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I.R. Hogan |TG| ![]() Discipline is the soul of an army. It makes small numbers formidable procures success to the weak and esteem to all. |
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#24 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,776
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Re: Jumping to avoid a nade.
Unfortunately, as Root has pointed out more times than I can count (and I'm a Math major), you can't go prone in CS:S.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#25 (permalink) |
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Join Date: Feb 2007
Posts: 16
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Re: Jumping to avoid a nade.
ok my 2 cents.
So as realism is concerned. we need prone. As to being kicked for crackjumping, there is the interpretation from admin to admin. I wish we could have a few mandatory nights to meet just to get all who wear TG to have the same interpretation. I went through this once for being kicked for crackjumping. It was a bad call on the admins end. I jumped from a snow mound behind a wall to another mound behind another wall. The admin was the enemy between the two walls. From his vantage point it looked like I crackedj across corridor between the two walls. Luckily I was being ghosted by dead players and they spoke up for me. |
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#26 (permalink) | ||
![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,300
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Re: Jumping to avoid a nade.
Quote:
My interpretation. Quote:
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#27 (permalink) |
![]() Join Date: Apr 2007
Location: In the middle of North Ohio
Posts: 1,008
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Re: Jumping to avoid a nade.
Well the best situtation in real life to avoid a frag grenade is to lay on your bell with your feet toward the grenade and hands on your neck and head. Most of the shrapnel will go upwards and the small amount thats goes straight out will go into your feet or shoes. But if the grenade explodes in mid-air u up the creek without a paddle.
I say its not realistic to jump and CSS doesn't have a dive function or prone. We'll have to wait for te next one.
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#28 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,946
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Re: Jumping to avoid a nade.
Counterstrike grenades are HE, non shrapnel, and roughly as powerful as a firecracker with a grudge. If you jump away from a low one, good work. If you jump into a high one, lol at you. If a Counterstrike HE was used in real-life and jumping away was effective, people would do it, so the realism argument is a bit weak. There's a difference between playing the game as a realistic scenario and pretending things are their real-life analogues.
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#29 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,210
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Re: Jumping to avoid a nade.
OK, upon admin discussion and revisit of this situation:
Considering that: - The current crackjumping rule is simple and easy to understand: Jump is considered to be a function in order to "climb" onto objects or get over objects blocking your path. Jumping for any other reason is considered crackjumping. - Jumping away from an explosion which has a circular radius does not mitigate damage. Up and outward movement away from the epicenter will yield the same damage as just outward movement when facing radial damage. - Jumping as a reaction from grenades is a bad habit, which tends to lead to jumping as a reaction from other scary things, like ugly terrorists or autofire. Jumping from a nade explosion will fall under the general crackjumping rule. With that being said, admins also understand the reaction, especially from new players, under fire or not, and will be reasonable in trying to curb this.
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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