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Old 05-10-2007, 06:22 PM   #16 (permalink)


 
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Re: Jumping to avoid a nade.

All I know is, Im 99%(gotta leave some doubt) sure Ive heard from root personally about jumping away from a nade of any kind, as people dive away from grenades in real life. Sure they would duck n cover.. but they would quite possibly try to dive or jump away from it as well. I completely agreed and went with it. Thats just always been my take on this. Didnt mean to sound so snarly earlier, crappy attituded customers early this morning
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Old 05-10-2007, 07:50 PM   #17 (permalink)


 
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Re: Jumping to avoid a nade.

My suggestion would be to get out of the habit of jumping from nades unless your path is blocked. It's just like getting out of the habit of jumping when getting shot at or around corners. Because if you're playing against high caliber players, you're likely to get shot at as a follow up to frags. So why risk getting punished for it? Quite frankly, I've been seeing a lot of cracking lately period and I'm getting sick of it. Jumping from nades only at best confuses the new players that jumping around is acceptable and at worst encourages it.
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Old 05-10-2007, 07:53 PM   #18 (permalink)
 
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Re: Jumping to avoid a nade.

Well, since we are speaking in terms of realism. Let me say this. In the military I was a combat engineer. My job was to blow stuff up, I can assure you that jumping to avoid a fragmentation grenade is not only unrealistic it is a bad idea, In reality you would want to dive for the deck to avoid as much of the flying shrapnel as possible. Running for cover would be the second option. Let me give you a few statistics that will help.

1. The average military grade "handgrenade" contains 6 to 10 ounces of composition b or High explosives.

2. The effective kill radius is 10 meters or approx 30 ft. (jump over that lol)

3. The effective "casualty" radius is 15 to 20 meters or approx 60 ft.

So if you really want to speak of realism.. jumping is out. running is in..

Just my way of saying. dont use crack..... jumping that is.. lol
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Old 05-10-2007, 08:03 PM   #19 (permalink)
 
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Re: Jumping to avoid a nade.

Did you carry a shotgun, or is that only in Battlefield?
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Old 05-10-2007, 10:34 PM   #20 (permalink)

 
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Re: Jumping to avoid a nade.

Nice Hogan.
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Old 05-11-2007, 11:28 AM   #21 (permalink)


 
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Re: Jumping to avoid a nade.

That's the basic idea I was going for on HE grenade radius as hogan posted. I chopped it in half though because of the relatively close combat nature of CSS.
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Old 05-12-2007, 10:33 AM   #22 (permalink)
 
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Re: Jumping to avoid a nade.

Quote:
Originally Posted by ednos View Post
Did you carry a shotgun, or is that only in Battlefield?
Lol. No.. standard issue M16-A2 was our weapon of choice at that time. We had just started using 9mm Berreta's instead of the 1911 about a year before I left the Military. Sometimes that seems like yesterday, Other times it seems like a lifetime ago.
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Old 05-12-2007, 11:21 AM   #23 (permalink)
 
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Re: Jumping to avoid a nade.

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Originally Posted by Gogeta View Post
IMO its allowed for sure. Crackjumping is jumping to avoid bullets, and/or to distract an enemy's aim around a corner. Jumping to avoid the blast radius of a grenade is perfectly normal and happens irl im sure.

/thumbsup
In real life you want to get as low to the ground as possible.
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Old 05-12-2007, 02:10 PM   #24 (permalink)
 
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Re: Jumping to avoid a nade.

Unfortunately, as Root has pointed out more times than I can count (and I'm a Math major), you can't go prone in CS:S.
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Old 05-16-2007, 12:55 PM   #25 (permalink)
 
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Re: Jumping to avoid a nade.

ok my 2 cents.
So as realism is concerned. we need prone.
As to being kicked for crackjumping, there is the interpretation from admin to admin. I wish we could have a few mandatory nights to meet just to get all who wear TG to have the same interpretation. I went through this once for being kicked for crackjumping. It was a bad call on the admins end. I jumped from a snow mound behind a wall to another mound behind another wall. The admin was the enemy between the two walls. From his vantage point it looked like I crackedj across corridor between the two walls. Luckily I was being ghosted by dead players and they spoke up for me.
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Old 05-16-2007, 02:20 PM   #26 (permalink)


 
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Re: Jumping to avoid a nade.

Quote:
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As to being kicked for crackjumping, there is the interpretation from admin to admin. It was a bad call on the admins end. I jumped from a snow mound behind a wall to another mound behind another wall. The admin was the enemy between the two walls. From his vantage point it looked like I crackedj across corridor between the two walls.
The vantage point of the admin does not constitute a difference of interpretation.... Its called seeing what you can see.. From his point of view you did jump across. This arises some questions... why the need to jump anyways ? You could clearly just run by the door... there really was no need to jump across if you could just run by the door correct ? Please dont take this as a debate of your particular situation. If an admin sees you jumping while bullets are flying your way... then you will more than likely be warned/kicked. There is no difference of interpretation between admins as far as crackjumping is concerned, only what the game will allow us to see.

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Quote:
Originally Posted by Bloodrain
I wish we could have a few mandatory nights to meet just to get all who wear TG to have the same interpretation
If anyone is wearing the tag that doesnt have a grasp on our interpretation of the rules, good enough to follow them... then they probably shouldnt be wearing the tag as it represents the fact that you know and abide by our rules at all times. TG tag wearers should not need a "mandatory night" of rules interpretations as they should be completely comfortable with them. IMO only players who DONT wear it yet, but aspire to represent us properly, would need such nights.
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Old 05-19-2007, 03:47 PM   #27 (permalink)
 
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Re: Jumping to avoid a nade.

Well the best situtation in real life to avoid a frag grenade is to lay on your bell with your feet toward the grenade and hands on your neck and head. Most of the shrapnel will go upwards and the small amount thats goes straight out will go into your feet or shoes. But if the grenade explodes in mid-air u up the creek without a paddle.

I say its not realistic to jump and CSS doesn't have a dive function or prone. We'll have to wait for te next one.
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Old 05-20-2007, 01:09 AM   #28 (permalink)

 
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Re: Jumping to avoid a nade.

Counterstrike grenades are HE, non shrapnel, and roughly as powerful as a firecracker with a grudge. If you jump away from a low one, good work. If you jump into a high one, lol at you. If a Counterstrike HE was used in real-life and jumping away was effective, people would do it, so the realism argument is a bit weak. There's a difference between playing the game as a realistic scenario and pretending things are their real-life analogues.
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Old 05-21-2008, 08:45 PM   #29 (permalink)


 
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Re: Jumping to avoid a nade.

OK, upon admin discussion and revisit of this situation:

Considering that:

- The current crackjumping rule is simple and easy to understand: Jump is considered to be a function in order to "climb" onto objects or get over objects blocking your path. Jumping for any other reason is considered crackjumping.
- Jumping away from an explosion which has a circular radius does not mitigate damage. Up and outward movement away from the epicenter will yield the same damage as just outward movement when facing radial damage.
- Jumping as a reaction from grenades is a bad habit, which tends to lead to jumping as a reaction from other scary things, like ugly terrorists or autofire.

Jumping from a nade explosion will fall under the general crackjumping rule.

With that being said, admins also understand the reaction, especially from new players, under fire or not, and will be reasonable in trying to curb this.
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Old 05-21-2008, 11:09 PM   #30 (permalink)
 
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Re: Jumping to avoid a nade.

Doh! Now I have no excuse to crackjump!!!
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