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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#31 (permalink) | |
![]() Join Date: Jun 2007
Location: Fort Myers, Florida
Age: 27
Posts: 290
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Re: Jumping to avoid a nade.
Quote:
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![]() ![]() "Foregiveness is between you and God"....I'm just here to set up the meeting. ... |303rd Logistical Studies Group| I am a Member of My Nation's Chosen Few... I will be Swift, Silent, and Invisible... I will be the Master of the Enemy... I will Protect My Brother or He will Protect Me... I will Fight to the Death so that Others may Live I AM - A S.W.O.R.D... |
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#32 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,210
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Re: Jumping to avoid a nade.
Again, the process requires some amount of understanding and leniency from both the players and admins. I'm not gonna whip out the banhammer if I see someone jump from a nade right off the bat. If i see it being a habitual problem then something is gonna happen. If I see bad attitude for trying to be corrected, there's gonna be a problem. And from the player side, if you feel it's a bad call, no need to go ape either, explain it maturely.
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#33 (permalink) |
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Join Date: Aug 2007
Location: Oklahoma
Age: 21
Posts: 134
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Re: Jumping to avoid a nade.
It happens to a lot of people. You think you're doing something legit, but the way the admin sees it you aren't.
Example: You happen to be jumping on to an object at the precise time that someone begins firing at you. You're already surprised, you're probably dead or lucky if you aren't, but you're jumping and he's firing and it looks like crack jumping. If you get slayed for it then so what. It's one death and you are probably used to dieing if you play this game. If it's truly an accident then such a scenario should rarely occur. That way the admin will probably realize that this isn't a common thing with you and you probably have nothing to worry about. On the other hand. I see where you're coming from. It would be nice if everyone had the exact same expectations and if those expectations applied to everyone equally, but people have tried to fight that battle and you can only get so close to that goal. |
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#34 (permalink) |
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Join Date: Dec 2007
Location: New Jersey
Age: 15
Posts: 130
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Re: Jumping to avoid a nade.
I hope nobody has said this yet cause I hate reading, but depending on how long the nade's thrower is from the blast site, will determine how long after it hits something it will take to explode. In the case that it explodes about half a second after hitting ground in front of you, you would be able to get farther away from the blast by jumping (This means if you are mobile or stationary) because the blast radius does not only persist to ground level, but it damages things above the blast as well. all though it would not make so much of a difference, but it still would help to lower shaking and a bit of damage. I also just believe that this is not too unusual in a real life situation, I'd imagine at least.
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#35 (permalink) | |
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Join Date: Aug 2007
Location: Oklahoma
Age: 21
Posts: 134
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Re: Jumping to avoid a nade.
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#36 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,932
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Re: Jumping to avoid a nade.
Trust you Admins calls guys. If your slayed look back in your console I'm sure you was warned and it will be there. If you havn't been warned you probably did something way out of line and as TG you should know better. Pay attention to the admin messages.
These are very important information not only for you but anyone playing. I don't care if you havn't broken 1 rule in 6 months you need to be aware of those warnings to everyone. Also Jack until someone does Mentor CSS our SOPS state everything you need to know to play correctly on the server. If your rusty please Visit the SOPS again. Click the "COUNTER-STRIKE SOURCE" tab above to the left and its the first forum on the top ![]()
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