After much thought, I've decided to start development of my mod idea that I've been kicking around for a long time.
I'll be making some objective based maps based around rescuing hostages, assassinating key people, and defusing bombs. I'll remove the nanosuit and replace it with modern abilities and uniforms.
I hope if it's oriented around teamplay enough, that we can use it on our crysis server. If you guys have some ideas, then I'd love to hear them. I'll be starting a detailed thread for the mod on crymod.com but I'll make sure that really important stuff is updated here.
Something I'd like help on is balancing the spawn issue.
I'd really like to limit respawns to something like...nothing

Realistic loadouts and damage would really turn crysis into something pretty awesome, imo.
The main problem is that while I enjoy these types of games, I kinda suck.
So if a round lasted on average 15 minutes, I'd probably end up watching my screen for about 12 of them!
So I want to make something that allows respawning but gives consequences for dying.
What I've come up so far is that respawning can't happen by itself. So players can't spawn until 3 or 4 (more?) people have died. Perhaps make it so an entire squad has to die before the members can respawn.
I'd like to have limited vehicles and place the spawn points (for the marines, anyway) far enough away that it takes a bit to get back into the action. For my first map, for example, I'd like to have a night insertion from a submarine. Then subsequent spawns would come from further out in the sea, from the aircraft carrier and have to take a patrol boat or helicopter to the island...with one caveat: patrol boats and helis are fairly explosion prone
Anyway, I've got to get back to some work, but one last thing is that I am a firm believer in "release soon and release often" and that many mods are failing because they are doing too much before release. To that end, I want to release this mod in a few weeks with whatever I've got going on. If that means a simple mod like stripping the nanosuit and a single map, then so be it.