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04-07-2007, 11:56 AM
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#46 (permalink)
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Join Date: Feb 2006
Location: Fort Worth,Texas
Age: 23
Posts: 6,556
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Re: HD Crysis DX10 GeForce 8800 Presentation
Glad I got my demo key reserved. Wish the demo would come out earlier than two weeks though.
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04-07-2007, 11:32 PM
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#47 (permalink)
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Join Date: Dec 2005
Location: Ontario, Canada
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Re: HD Crysis DX10 GeForce 8800 Presentation
Now that I finshed STALKER for the seconds time I feel lost without another game like this.
Please! Please!
I wish ATI would release their DX10 cards so it would drive the prices down. So far there has been no competition in this area for a long while. Well, 'long while' relative to the hectic pace that the video card industry has been going at for the last few years.
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The Dirty
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04-15-2007, 09:30 PM
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#48 (permalink)
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Join Date: Feb 2006
Location: Fort Worth,Texas
Age: 23
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Re: HD Crysis DX10 GeForce 8800 Presentation
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04-16-2007, 10:55 AM
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#49 (permalink)
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 28
Posts: 2,049
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Re: HD Crysis DX10 GeForce 8800 Presentation
this ones good too...
http://crysisfever.com/content/Crysi...layer_Hands_on
Im not a big twitch fan but i actually liked far cry's deathmatch simply due to the fact that the maps were HUGE and you dont die every 2 seconds. Plus, it was a snipers paradise.
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Quote:
Originally Posted by Fehmart
well, like I tell my squads sometimes, some rounds are just "grab your ankles".
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04-18-2007, 09:46 PM
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#50 (permalink)
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Join Date: Jan 2006
Location: Warren, OH
Age: 29
Posts: 2,810
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Re: HD Crysis DX10 GeForce 8800 Presentation
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04-19-2007, 02:31 PM
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#51 (permalink)
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Join Date: Aug 2005
Location: Seattle, WA
Age: 20
Posts: 1,776
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Re: HD Crysis DX10 GeForce 8800 Presentation
That's a pretty awesome video. The "EA HD" thing made me giggle though. I mean, come on. We've been playing in "HD" on PCs for years now.
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|TG-Irr|TychoCelchuuu
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04-19-2007, 03:14 PM
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#52 (permalink)
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Join Date: Jun 2005
Location: OKIE HOMY
Age: 41
Posts: 3,855
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Re: HD Crysis DX10 GeForce 8800 Presentation
The lighting is amazing. The vegetation is amazing.
If somebody could combine those graphics with ArmA gameplay I would buy myself a superduper computer to play it.
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I’m not racists, I have republican friends. Radio show host.
- "The essence of tyranny is the denial of complexity". -Jacob Burkhardt
- "A foolish consistency is the hobgoblin of little minds" - Emerson
- "People should not be afraid of it's government, government should be afraid of it's People." - Line from V for Vendetta
- If software were as unreliable as economic theory, there wouldn't be a plane made of anything other than paper that could get off the ground. Jim Fawcette
- "Let me now state what seems to me the decisive objection to any conservatism which deserves to be called such. It is that by its very nature it cannot offer an alternative to the direction in which we are moving." -Friedrich Hayek
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04-19-2007, 04:23 PM
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#53 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
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Re: HD Crysis DX10 GeForce 8800 Presentation
Wha?? You don't think this isn't ArmA gameplay??
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04-19-2007, 06:55 PM
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#54 (permalink)
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Join Date: May 2003
Location: 90064
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Re: HD Crysis DX10 GeForce 8800 Presentation
Does anyone else have the urge to treat this game like a virtual world and just explore all its nooks and crannies?  I saw the mountains in the last video and thought, "Man, I bet those would be fun to climb."
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Twisted Firestarter
a.k.a |TG| Harkonian
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04-19-2007, 07:03 PM
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#55 (permalink)
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Join Date: Jul 2005
Location: Ottawa Valley
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Re: HD Crysis DX10 GeForce 8800 Presentation
Quote:
Originally Posted by TychoCelchuuu
That's a pretty awesome video. The "EA HD" thing made me giggle though. I mean, come on. We've been playing in "HD" on PCs for years now.
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Really? I play in 640x480 for the higher framerates.
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Peace through fear... since 1947!
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04-19-2007, 10:26 PM
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#56 (permalink)
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Join Date: Sep 2005
Location: Hamilton, NJ
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Re: HD Crysis DX10 GeForce 8800 Presentation
we need a new icky computer fundraiser...i call cheerleader car wash
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Quote:
Originally Posted by Fehmart
well, like I tell my squads sometimes, some rounds are just "grab your ankles".
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04-20-2007, 02:12 PM
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#57 (permalink)
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Join Date: Aug 2005
Location: Seattle, WA
Age: 20
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Re: HD Crysis DX10 GeForce 8800 Presentation
Quote:
Originally Posted by icky
Really? I play in 640x480 for the higher framerates.
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Eww. I do to, but only when I have to; I play Natural Selection at 1680x1050. That's like mega high def.
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|TG-Irr|TychoCelchuuu
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04-25-2007, 04:10 PM
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#58 (permalink)
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Join Date: May 2003
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Re: HD Crysis DX10 GeForce 8800 Presentation
I was just watching a few of the Crysis vids again and noticed that vehicles can take component damage--such as shooting the tire off a moving jeep and having it spin out as a result. Very nice!
Also, the map development tool looks amazing.
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Twisted Firestarter
a.k.a |TG| Harkonian
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04-25-2007, 05:40 PM
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#59 (permalink)
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Join Date: Jul 2005
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Re: HD Crysis DX10 GeForce 8800 Presentation
Quote:
Originally Posted by Twisted_Firestarter
Also, the map development tool looks amazing.
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Indeed. I'm sure this doesn't make a big impression on most people who watch the videos, but the results are going to be absolutely fantastic when you see the quality of the levels created. For them to be showing off such incredible design tools so early is amazing. Look at how long it took for BF2 to have tools which were even fit for public beta! Their level designers had to use their hands as shovels!
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Peace through fear... since 1947!
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04-25-2007, 08:12 PM
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#60 (permalink)
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Join Date: May 2003
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Re: HD Crysis DX10 GeForce 8800 Presentation
Quote:
Originally Posted by icky
Indeed. I'm sure this doesn't make a big impression on most people who watch the videos, but the results are going to be absolutely fantastic when you see the quality of the levels created. For them to be showing off such incredible design tools so early is amazing. Look at how long it took for BF2 to have tools which were even fit for public beta! Their level designers had to use their hands as shovels!
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Yes, there is something to be said about tools that are high-quality and easy to use. For those of you that haven't seen the video, here are some screen caps which show off the game editor. There are lots of interesting things to see from the interface such as:
- Plants have a Pickable property. Herb harvesting, anyone?
- Tanks have a FormationType property.
- There is a whole DX10 object subsection.
- Behaviors are attached to objects. A tank may have a TankIdle behavior. A grunt may have a Job_StandIdle behavior.
- There are 9 different types of Asian tanks. One of them has a gauss gun.
Note: The images will be auto-resized. If you want to see the full scale image so you can read the text, click on it.

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Twisted Firestarter
a.k.a |TG| Harkonian
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