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| Day of Defeat - General Discussion General discussion for Day of Defeat |
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#46 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,935
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Re: Day of Defeat Source
I downloaded the game tonight and I have a few questions for you guys. Is this a tactical game? Everyone just took off and ran for flags, will this change over time? The game was a lot of fun, good purchase for $20.
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#48 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,560
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Re: Day of Defeat Source
The in game voice leaves something to be desired but valve can upgrade that at any time. Yeah it's tactical, like most of the games around you have to play that way, alot of pubbies will boil it down to deathmatch any time they can.
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#49 (permalink) |
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Join Date: Jul 2005
Location: Detroit, Mich.
Posts: 103
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We need to setup a time frame for when most of us can play! The |TG| server is *always* empty! I have to resort to playing on public servers! Very frustrating! *I* can play tomorrow night (9/30/05) at around 10 - 11 PM...
What about you guys?
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#50 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: Day of Defeat Source
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#54 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
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Re: Day of Defeat Source
You probably would have had to force-connect through console, ala CSS.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#55 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: Day of Defeat Source
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