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| Day of Defeat - General Discussion General discussion for Day of Defeat |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,560
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DoD update notes
[-] October 19, 2005 (current release)
Changes/Additions -------------------------------------------------------------------------------- Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms Increased Thompson and MP40 melee attack rate to match knife/spade Fixed situation where melee attacks weren't hitting target when they should have Darkened background of scoreboard to make it easier to read K98 iron sights no longer re-zooms after a shot Fixed rag doll pose when player went prone with Panzerschreck Reduced maximum number of players on a server to 32 Fixed issue with bullet penetration wasn't happening correctly with displacements Optimization related to grenade explosions Network optimizations for player, player resource Restrict which shaders are allowed to be applied to player models Friendly fire is now turned off for the bonus round. Be nice to your winning teammates Crosshair scale setting is now saved across sessions Added log event for tick points Added log event for changeclass Added log event for flag caps Added log event for game over condition Added damage, hitbox, weapon info to player_hurt event Fixed log events for clan restart events Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both ) Made input to voice menus all client side Bug fixes -------------------------------------------------------------------------------- Fixed an issue with players not respawning on round restart Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped. Semi automatic is now more accurate than fully automatic Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge ) Very good update. |
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: shhh, in haz's garage
Age: 54
Posts: 6,157
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Re: DoD update notes
As soon as I get through all the training I will be on. Wish this work thing did not get in the way of my gaming.
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