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Thread: A Few Thoughts

  1. #1
    Zephyr's Avatar
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    A Few Thoughts

    It occured to me while googling up information on possible DoD:S bots that perhaps some tactical modifications were in order for our server. One that struck me immediately was the possibility of limiting the ammo given to each class. Anyone who has played DoD knows that ammo is not exactly something that is rare in this game, in fact the 10 reloads of my M1 Garand don't appear to weigh me down at all! I'm going to brainstorm a few thoughts right now.

    ---
    lower ammo count to an extent that people cannot afford to spray and pray

    lower explosive grenade count to 1 per unit and halve the throwing distance so we don't have grenade spamming everywhere

    lower initial "jogging" speed while slightly boosting running speed since it makes dashing more tactical and requires support from other players

    double damage radius of the bazooka so that machine gun nests and crowded buildings can be taken out reliably (limit to 1 per team)

    triple to quintuple flag conversion times so that the game moves at a slower and more tactical pace
    ---

    I know a few of these may not be possible, but I'm still curious to hear what everyone thinks.
    -Zephyr
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  2. #2


    CingularDuality's Avatar
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    Re: A Few Thoughts

    Quote Originally Posted by Zephyr
    lower ammo count to an extent that people cannot afford to spray and pray
    I haven't played much DoD:S, but in the original game, most classes had more ammo than needed and the machine gunners had less than needed once they found a good field of fire. If teammates failed to drop ammo for the MG, then they'd die with lots of ammo and the MG would run out of ammo...

    That extra ammo is there for a reason: to share!


  3. #3

    kormendi's Avatar
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    Re: A Few Thoughts

    Quote Originally Posted by Zephyr
    triple to quintuple flag conversion times so that the game moves at a slower
    Some interesting thoughts, but I like this one most of all. Perhaps tripling the time is too much, but doubling may be nice.





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  5. #4
    Zephyr's Avatar
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    Re: A Few Thoughts

    Quote Originally Posted by CingularDuality
    I haven't played much DoD:S, but in the original game, most classes had more ammo than needed and the machine gunners had less than needed once they found a good field of fire. If teammates failed to drop ammo for the MG, then they'd die with lots of ammo and the MG would run out of ammo...

    That extra ammo is there for a reason: to share!
    Yes that is perfectly right. What I am refering to is the fact that a rifleman has roughly 8-10 reloads. That is a lot more ammo then we get in say, CS:S or Battlefield 2. Conservative use of ammo is what I am aiming for.
    -Zephyr
    You were once like the newbie who needed a hand from above and TacticalGamer gave you it.

    You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.

    Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.

    Everyone should be assumed mature until proven otherwise.

    We are no clan.
    We are not a single game.
    We are mature, intelligent, and cooperative individuals.
    We are TacticalGamer, a community above and beyond its name.


  6. #5
    RandomGuy's Avatar
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    Re: A Few Thoughts

    Some weapons are meant to be sprayed, like the tommy gun for example. Others, like the rifles are impossible to spray.

    I would like to see the running (non-sprinting) speed lowered a bit. It seems that the increased it somewhat from non-source DoD. We could experiment with this a bit but it's very difficult and subjective to say what the best speed would is. I'll look into what the server variables afford us.

    The bazooka and grenade changes I disagree with.

    I'm pretty sure the flag capture times are determined by the map makers. I can't think of any that really need to be changed.


  

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