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Old 01-02-2006, 07:00 PM   #1 (permalink)
 
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A Few Thoughts

It occured to me while googling up information on possible DoD:S bots that perhaps some tactical modifications were in order for our server. One that struck me immediately was the possibility of limiting the ammo given to each class. Anyone who has played DoD knows that ammo is not exactly something that is rare in this game, in fact the 10 reloads of my M1 Garand don't appear to weigh me down at all! I'm going to brainstorm a few thoughts right now.

---
lower ammo count to an extent that people cannot afford to spray and pray

lower explosive grenade count to 1 per unit and halve the throwing distance so we don't have grenade spamming everywhere

lower initial "jogging" speed while slightly boosting running speed since it makes dashing more tactical and requires support from other players

double damage radius of the bazooka so that machine gun nests and crowded buildings can be taken out reliably (limit to 1 per team)

triple to quintuple flag conversion times so that the game moves at a slower and more tactical pace
---

I know a few of these may not be possible, but I'm still curious to hear what everyone thinks.
-Zephyr
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Old 01-02-2006, 07:16 PM   #2 (permalink)


 
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Re: A Few Thoughts

Quote:
Originally Posted by Zephyr
lower ammo count to an extent that people cannot afford to spray and pray
I haven't played much DoD:S, but in the original game, most classes had more ammo than needed and the machine gunners had less than needed once they found a good field of fire. If teammates failed to drop ammo for the MG, then they'd die with lots of ammo and the MG would run out of ammo...

That extra ammo is there for a reason: to share!
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Old 01-02-2006, 08:36 PM   #3 (permalink)


 
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Re: A Few Thoughts

Quote:
Originally Posted by Zephyr
triple to quintuple flag conversion times so that the game moves at a slower
Some interesting thoughts, but I like this one most of all. Perhaps tripling the time is too much, but doubling may be nice.
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Old 01-02-2006, 10:46 PM   #4 (permalink)
 
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Re: A Few Thoughts

Quote:
Originally Posted by CingularDuality
I haven't played much DoD:S, but in the original game, most classes had more ammo than needed and the machine gunners had less than needed once they found a good field of fire. If teammates failed to drop ammo for the MG, then they'd die with lots of ammo and the MG would run out of ammo...

That extra ammo is there for a reason: to share!
Yes that is perfectly right. What I am refering to is the fact that a rifleman has roughly 8-10 reloads. That is a lot more ammo then we get in say, CS:S or Battlefield 2. Conservative use of ammo is what I am aiming for.
-Zephyr
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Old 01-02-2006, 11:16 PM   #5 (permalink)

 
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Re: A Few Thoughts

Some weapons are meant to be sprayed, like the tommy gun for example. Others, like the rifles are impossible to spray.

I would like to see the running (non-sprinting) speed lowered a bit. It seems that the increased it somewhat from non-source DoD. We could experiment with this a bit but it's very difficult and subjective to say what the best speed would is. I'll look into what the server variables afford us.

The bazooka and grenade changes I disagree with.

I'm pretty sure the flag capture times are determined by the map makers. I can't think of any that really need to be changed.
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