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Discussion: Day of Defeat: Source / Day of Defeat - General Discussion - bonus round (aka kill the losers) - Originally Posted by Arf Now I actually think it had some real value in that
  1. #16

    Root's Avatar

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    Re: bonus round (aka kill the losers)

    Quote Originally Posted by Arf
    Now I actually think it had some real value in that it made people more likely to defend their flags. When there was a bonus round if you didn't defend your last flag you got killed anyway. Now players can spare themselves the death by running away and letting the enemy team win. Too me it's the same thing as the last CT running the clock instead of going for the hostages.
    If you get TG, you're not going to abandon your objective for anything. I don't think that most of us consider killing the losers when we strive to complete the mission with our team mates. That goes for any game we play.

    As for the CT - I pity the fool if I catch anyone doing that
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  3. #17

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    Re: bonus round (aka kill the losers)

    Quote Originally Posted by RandomGuy
    My thoughts are the same on both points.

    I willing to go majority rule on this. Bonus round is now disabled.
    Nice!

    Some fun rounds yesterday, by the way. Glad I bought it to see how it plays on regular (non-free) nights on a TG server. I think I'll stick around a bit and see about that membership thing.

    Me: rant | games

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  5. #18
    Arf
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    Re: bonus round (aka kill the losers)

    Quote Originally Posted by Root
    If you get TG, you're not going to abandon your objective for anything. I don't think that most of us consider killing the losers when we strive to complete the mission with our team mates. That goes for any game we play.

    As for the CT - I pity the fool if I catch anyone doing that
    That's what I'm saying, if they were playing with the objective in mind they would've died on the flag. I know I rarely survive the defeat because I die on the flag. On any other game they'd be executed for their cowardice! It is also historicaly accurate as the Russians used machine guns to guarantee the army played it's objective. So they're not losers, they're cowards.

    DEATH TO THE COWARDS!

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  7. #19

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    Re: bonus round (aka kill the losers)

    Quote Originally Posted by Arf
    That's what I'm saying, if they were playing with the objective in mind they would've died on the flag. I know I rarely survive the defeat because I die on the flag. On any other game they'd be executed for their cowardice! It is also historicaly accurate as the Russians used machine guns to guarantee the army played it's objective. So they're not losers, they're cowards.

    DEATH TO THE COWARDS!
    Man, I want to withdraw my vote for disabling the "bonus round". I'm with Arf.

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  9. #20

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    Re: bonus round (aka kill the losers)

    Quote Originally Posted by Arf
    So they're not losers, they're cowards.
    What if the last flag isn't the one nearest the losers spawn? It can happen quite easily. What if many of the losers aren't near the flag because they just died trying to defend it?

    Killing the losers is like unloading a mag into a corpse on the PCS server, and shouldn't be tolerated. I'm glad the so-called bonus round has been disabled, and I hope it stays that way.
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  11. #21
    Arf
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    Re: bonus round (aka kill the losers)

    Quote Originally Posted by Root
    What if the last flag isn't the one nearest the losers spawn? It can happen quite easily. What if many of the losers aren't near the flag because they just died trying to defend it?

    Killing the losers is like unloading a mag into a corpse on the PCS server, and shouldn't be tolerated. I'm glad the so-called bonus round has been disabled, and I hope it stays that way.
    The action will always be around the last flag of the loosing team. If they're not defending it they're going to have to recapture it, distance isn't a factor.

    In my experience I rarely got caught out of the spawn after getting killed at the last flag because of the way the waves work and the short time it takes to capture a flag. Most of the time I didn't even get a chance to leave the safety of the spawn if I died.

    I just don't see why it's so offensive to have some goofy fun at the end of a round. If players respawning and getting shot is a problem we can just decrease the time.

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  13. #22

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    Re: bonus round (aka kill the losers)

    Quote Originally Posted by Arf
    The action will always be around the last flag of the loosing team. If they're not defending it they're going to have to recapture it, distance isn't a factor.


    Are you saying that the flag in question will always be the one nearest the losing teams spawn?
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  15. #23
    Arf
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    Re: bonus round (aka kill the losers)

    yea, it's the closest flag. At least on the stock maps it's even impossible for the team to reach any flag without passing the closest.

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  17. #24

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    Re: bonus round (aka kill the losers)

    Quote Originally Posted by Arf
    yea, it's the closest flag. At least on the stock maps it's even impossible for the team to reach any flag without passing the closest.
    I'm sorry, but it's simply not the case that the last flag to be captured is *always* the one nearest the losers spawn. There's a stock source map, that on 1.3, gave you english weapons, and the second flag can easily be captured last. I'm sure that if I go through the other maps, I'll find other cases where the same is true.
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  19. #25
    Arf
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    Re: bonus round (aka kill the losers)

    It doesn't matter which flag is captured last. If you respawn you will be fighting at the nearest flag. If you aren't defending it you will be attacking it because the only way you're going to stay in the game is to capture another flag before the enemy takes the distant flag. It doesn't make sense to run past the near flag, you're probably going to loose the far flag or get shot before you even reach it.

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  21. #26

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    Re: bonus round (aka kill the losers)

    It's shooting of an already defeated and defenseless enemy, whatever the rationale. I don't see the point.

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