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| Day of Defeat - General Discussion General discussion for Day of Defeat |
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#3 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: teamspeak or in game comms?
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#4 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 4,002
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Re: teamspeak or in game comms?
So how was it last night?
I joined early for about a half an hour, alot of never seen before TG'ers... Then joined a little after 9, spectator for a while, then didn't know how to come out of spectator mode, so disconnected, went to re-connect and the server was full, lol, Yes, I know I could of asked an admin to boot someone... but that game is just to damn fast for this old man. So called it a night... Looks like, because the server was full, it was a success for "Game Club" night... I just prefer to slow down, those fast pace run and guns are going to give me a heart attack one day. lol The best part was when I was standing in a concave, looking over the open battlefield, thinking "What the hell do I do, I ain't just running out there" Vulcan (I believe it was vulcan, or one of the main players I know), runs by me, see's me and says... "Oh, hey Magnum"... as he runs by directly into the open battlefield... I think just for a second, "OK, I'll follow and support him"... as I prepare to follow, I see a large explosion and see him get thrown and blood splatter on the wall near me... I wipe my face to check for blood splatter... then turn the other way and run. "I aint going out there". lol |
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#6 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: teamspeak or in game comms?
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I prefer a more tactical game myself, not running off to get mowed down by MGs as you race to cap a flag. Funny, people slam UT2004 as a fragefest and TDM, but then endorse the gameplay that I saw last night as "tactical". Overall, I was disappointed with the game, and said so in the admin forums. As far as the game club is concerned, it is a question that I will revisit when I get back from vacation. Since the other games in the rotation draw out the hardcore teamwork and tactics group, I don't see a run and gun game as really working in the rotation. Last edited by Mateo; 02-13-2006 at 12:12 PM. |
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#7 (permalink) | |
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Join Date: Mar 2005
Location: Pennsylvania, U.S.A.
Posts: 583
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Re: teamspeak or in game comms?
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Dirt013
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Dirt013 ![]() ![]() ![]()
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#8 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: teamspeak or in game comms?
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__________________
BFCL TF2 league admin
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