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| Day of Defeat - General Discussion General discussion for Day of Defeat |
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#1 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Machine gun movement..
ok, first time playing yesterday, loved it, bought it and did well.
question: when i am a machinegunner, i place the weapon and then it seems like my mouse/gun sight moves very slowly while in game while strafing left and right, up and down. With an SMG or any other weapon, my sight moves freely and smoothly. Any ideas as to why this occurs? I want to rake left and right with the machine gun but it is way to labored and slow. Thanks, Ben
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#3 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: Machine gun movement..
yes, when i deploy it to fire it, it moves left and right very slowly. not realistic at all though.
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#5 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Machine gun movement..
Quote:
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#6 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: Machine gun movement..
oh. i simply wonder because when i am on the receiving end of the big gun it seems to follow me quite well, yet when i use it it hardly moves.
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#7 (permalink) |
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Join Date: Jul 2005
Posts: 131
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Re: Machine gun movement..
You can solve this in 2 ways....I use broads sweeping motions with my mouse while using the MG.
The easier way is an MG bind that toggles you sensitivity between A high setting and a low setting, so that it pumps it way up whenever you pull out your MG, allowing it to move quicker. |
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#8 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: Machine gun movement..
wow, and how would a simpleton regarding computer binds like myself go about setting this up Mr. Tinker?
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#9 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Machine gun movement..
Quote:
Type kill in your console, then hit F10 (I'm sure you'll get a sensible answer from someone)
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BFCL TF2 league admin
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#10 (permalink) |
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Join Date: Dec 2004
Age: 34
Posts: 447
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Re: Machine gun movement..
Play balance with the MGs are accomplished by restricted fire arc and needing to deploy it. The slowed response is just a nuisance, but would have been a balancing thing. it allows a close range enemy to run out of your fire arc before you can get your gunon them.
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#12 (permalink) |
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Join Date: Jul 2005
Posts: 131
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Re: Machine gun movement..
Well I'm not the best with binds so I can't make one that toggles for you.
But you can use 2 buttons. Bind "x" Sensitivity "a" Bind "y" Sensitivity "b" Where x and y are the 2 buttons you want to use; and where a and b are the 2 sensitivity settings you want to use (I think DoD:S Defaults to 5). Now if you ever open your options menu they will be unbound so you might want to set them up in a config file. There are alot of tutorials for this as far as HL and HL2 are concerned so you might wanna check them for details. Hope I was helpful. |
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#13 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: Machine gun movement..
thnx
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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