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Old 02-17-2006, 09:07 AM   #46 (permalink)
 
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Re: Realism Mod 1.2 Installed

so my only "pro's" of this mod is the fadetoblack and the shakin of the screen when your hit.
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Old 02-17-2006, 03:16 PM   #47 (permalink)
 
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Re: Realism Mod 1.2 Installed

Correct me if I'm wrong but I believe he went and got the mod in response to my post http://www.tacticalgamer.com/day-def...er-server.html
specifically for the fade to black feature. I'm glad he took the time to test the other settings. Everytime I joined the server the settings had been tweaked based on discussion here. They didn't work out but I think it was worth the effort. On the off chance that it did encourage more teamwork and tactics we would have all been very happy. Thank you RandomGuy for taking the time.
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Old 02-19-2006, 10:17 PM   #48 (permalink)
 
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Re: Realism Mod 1.2 Installed

Was anything changed today? Seems walking (and crawling) is real slow now.
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Old 02-20-2006, 12:39 PM   #49 (permalink)

 
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Re: Realism Mod 1.2 Installed

Quote:
Originally Posted by MilesTeg
Was anything changed today? Seems walking (and crawling) is real slow now.
There was a server crash in the early afternoon which reloaded the config. I found out later that the saved config had sv_maxspeed returned to normal but sv_accelerate was not. This was fixed later that evening.
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Old 02-20-2006, 04:04 PM   #50 (permalink)
 
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Re: Realism Mod 1.2 Installed

Quote:
Originally Posted by RandomGuy
There was a server crash in the early afternoon which reloaded the config. I found out later that the saved config had sv_maxspeed returned to normal but sv_accelerate was not. This was fixed later that evening.
i wonderd if that was the case.... the server was full and it was fine speed wise. Then it crashed, and the runspeed was like a crawling pace which caused most people to leave oops!!
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