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03-14-2006, 07:24 PM #1
- Join Date
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03-15-2006, 03:51 AM #2
Re: dead again?
Anyone down for some DOD source on Thursday?
RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield
TG Natural Selection admin. Need anything PM me.
7th Infantry FTW!!!!!
"Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti
"Windows is like Pokemon you gotta catch'em all." kenshinsama1

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03-15-2006, 10:52 AM #3
Re: dead again?
I seeded a game last week, I think it was. But I have not had a lot of DoD play lately.
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03-15-2006, 04:52 PM #4
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03-15-2006, 06:12 PM #5
Re: dead again?
I just don't have as much fun on the Realism Mod, plus it's very disheartening to be on the server for hours and when someone finally joins they get frustrated or bored and leave.

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03-16-2006, 07:28 AM #6
Re: dead again?
I don't have much time to game, and the realism mod bumped DoD down quite a few notches on my list of games to play when I have time...
Originally Posted by Arf
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TacticalGamer TX LAN/BBQ Veteran:
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03-16-2006, 11:05 AM #7
Re: dead again?
You do know that the realism mod changes were tried for a grand total of 3 whine-filled days and are now all but removed, right?
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03-16-2006, 01:44 PM #8
Re: dead again?
Nope, I missed the announcement that they were removed... Last I heard, some of the features had been removed, but the player speed was still slowed down and the weapon strengths were kept modified.
Originally Posted by RandomGuy
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03-16-2006, 04:31 PM #9
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Re: dead again?
strengths was never modifired, the health was... it was on 60 for the first day, 80 for the 2nd, and now its back to 100
Originally Posted by CingularDuality
the speed problem was down to a server exec file being out dated which ment every time the server crashed, it went down to the slow speeds...
its all back to normal now, apart from the fade to black and i think the shakin of your head when your hit is still in?
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03-16-2006, 06:38 PM #10
Re: dead again?
I know that most of the changes have been removed but I have a hard time finding anything I like about that mod.
The flinching only seems to affect Riflemen while players with automatics can easily compensate for missing a shot with a higher rate of fire and most don't even notice it with all the recoil they're already getting. The black screen is very frustrating to new players and drives a lot of them away. To me it seems like an expensive change that doesn't add anything to the game.
That's not a whine, that's my opinion on the mod. I just think that vanilla DoD plays better and is more balanced.
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03-17-2006, 09:52 PM #11
Re: dead again?
Haven't been on at all since D&D Online came out. Would still like to play, but it's hard to spend the time trying to seed the server when i could be gaming with TG members in DDO. When I do join, i'll post first so more people will know when I'll be on....
Dirt013




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03-21-2006, 03:04 PM #12
Re: dead again?
Apo asked this in the RO forums and I was wondering what you thought. Is RO a DOD:S killer?
For my .02 it is.. what do you think?|TG-12th| SHINER









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03-21-2006, 04:53 PM #13
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03-21-2006, 05:27 PM #14
Re: dead again?
There are enough people who want to play DoD here, that we could set one night a week aside to try and get games going. I'd suggest avoiding Tuesdays, as that's the night we try and get PCS games going on server 2. There's a few PCS Proven players among our DoD playerbase, so it's probably best to try and keep to separate nights.
BFCL TF2 league admin

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03-29-2006, 01:33 PM #15
Re: dead again?
some of us tried DoD:S and all I could take was a total of about 8 hours. it was so run & gun, and spray & pray. I even spotted alot of hopping (not as bad as BF2, but bad).
yechh. seems to me it would be an avalanche of work to mold/form/shape DoD:S up to TG standards. Just my 2 cents.
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