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Discussion: Day of Defeat: Source / Day of Defeat - General Discussion - BIg DoD:S update - New gameplay mode finally! Day of Defeat: Source Update Released June 28, 2006, 7:36 pm
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    Faultline's Avatar

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    Exclamation BIg DoD:S update

    New gameplay mode finally!

    Day of Defeat: Source Update Released
    June 28, 2006, 7:36 pm · Jason Ruymen
    Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Day of Defeat: Source

    * Added new Detonation game mode
    * Added two new Detonation maps: Jagd and Colmar

    * Added film grain and color correction cinematic effects while in spectator
    * Optimizations to the player animation blending system
    * Improved bullet and melee attack hit detection
    * Shortened the BAR reload time
    * Reduced recoil and fire delay on the Garand
    * Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
    * Added new image-based texture blending shader
    * Added new light warping shader
    * Added new phong Shading/Rim Lighting on player models
    * Added support for bloom on DX8 video cards
    * Added vertex lighting to props
    * Fixed a case where players could get under terrain in Argentan
    * Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
    * Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
    * Added blocking walls to enemy spawn entrances
    * Fixed stepping over window ledges in Avalanche

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  3. #2

    Faultline's Avatar

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    Re: BIg DoD:S update

    If anyone is around tomorrow in the morning and early afternoon I'll hop on Teamspeak for a bit and be looking to play these maps somewhere.

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    Evo<^|SiNz|^>'s Avatar

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    Re: BIg DoD:S update

    So what are you guys' impressions? I am a big fan of Jagd after playing it for about an hour. I played Colmar for around 20 minutes, but found it very hard as an Allied soldier to defend the bomb long enough for it to blow, mainly because the objectives are so close to spawn. And of course in DoD, many people spawn at once, so there are waves of enemies coming at you with very little delay between them.

    I did find a lot more teamwork being used on these maps in the pubs. Lots of people yelling out to direct fire or defenses. It was nice.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

    - Attributed to General George Patton, Jr.

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