Welcome to Tactical Gamer

Page 1 of 4 1234 LastLast
Results 1 to 15 of 51
Discussion: Simulation / DayZ - Thoughts on Disconnecting? - What is everyone's opinion on disconnecting to avoid agro zombies or inevitable death? Sounds really
  1. #1

    HiTest's Avatar

    Join Date
    Sep 2007
    Location
    Jersey
    Posts
    2,843
    Blog Entries
    1

    Thoughts on Disconnecting?

    What is everyone's opinion on disconnecting to avoid agro zombies or inevitable death? Sounds really cheap to me but what is the official TG stance?

    Sorry if this was already discussed.

    Cheers
    HiTest

    I deserve a ribbon for Mortar Specialist

    Artillery conquers and infantry occupies.
    J.F.C. Fuller

    Proud to have been a member of the 5th, 71st and my beloved 19th

  2.  
  3. #2

    SARGE's Avatar

    Join Date
    Jun 2008
    Location
    Toms River, N.J.
    Age
    66
    Posts
    1,654
    Blog Entries
    4

    Re: Thoughts on Disconnecting?

    Survival is survival, you do what you have to do to survive.

    We Work as a Team to Build a Team to Grow as a Team

  4.  
  5. #3

    CorpDuty's Avatar

    Join Date
    Apr 2008
    Location
    Ontario Canada
    Posts
    432

    Re: Thoughts on Disconnecting?

    I dunno if I agree with that Sarge. I for one fight till the end. No dcing for me. We've all be on the other side of this situation and been right ticked off because of it.
    |TG-6th|CorpDuty

  6.  

     
  7. #4


    Join Date
    Dec 2009
    Posts
    2,572
    Blog Entries
    1

    Re: Thoughts on Disconnecting?

    I fight to the death as well. That or DC well after I've disengaged.

    As a person who likes to warn players and open a dialogue to offer a condition for their personal survival I also hate DCing opponents.

    One other thing I dislike, is people DCing immediately after death. They make their loot go away in a rather cheap manner.
    http://www.nytimes.com/2013/03/08/science/earth/global-temperatures-highest-in-4000-years-study-says.html?_r=0

  8.  
  9. #5

    CorpDuty's Avatar

    Join Date
    Apr 2008
    Location
    Ontario Canada
    Posts
    432

    Re: Thoughts on Disconnecting?

    thats called rage quitting, no changing that :P
    |TG-6th|CorpDuty

  10.  
  11. #6


    Zhohar's Avatar

    Join Date
    Jul 2007
    Location
    Vancouver, west coast of Canada
    Posts
    3,034
    Blog Entries
    17

    Re: Thoughts on Disconnecting?

    Primer forbids exploiting the game engine for our advantages. I suggest the following rules be added to our TG DayZ ruleset for TX9.

    1. Reconnecting to refill ammo. It's a known glitch that a partially empty magazine will be filled after reconnecting. We shouldn't be taking advantage of this by reconnecting to a server.

    2. Disconnecting to remove zombies from your AO, or to avoid dying. Again - exploiting the engine. If you're engaged, then you're engaged. Get to safety, rely on friends. Own up and take responsibility for your mistakes - that kind of defines maturity. Disconnecting to avoid problems is immature, imo.

    3. Item duplication. It's possible to duplicate items due to glitched inventories - I've seen it myself. We shouldn't take advantage of this.

    The game is in alpha, so all of us already have and will encounter glitches. The distinction is that we shouldn't intentionally use these glitches to our advantage. We're TG and we're above that.
    Zho's advisers in DayZ: good vs evil.

  12.  

     
  13. #7

    HiTest's Avatar

    Join Date
    Sep 2007
    Location
    Jersey
    Posts
    2,843
    Blog Entries
    1

    Re: Thoughts on Disconnecting?

    I actually cant believe we even need to discuss this but...

    I deserve a ribbon for Mortar Specialist

    Artillery conquers and infantry occupies.
    J.F.C. Fuller

    Proud to have been a member of the 5th, 71st and my beloved 19th

  14.  
  15. #8

    SARGE's Avatar

    Join Date
    Jun 2008
    Location
    Toms River, N.J.
    Age
    66
    Posts
    1,654
    Blog Entries
    4

    Re: Thoughts on Disconnecting?

    Thanks Zhohar for a good post.

    We Work as a Team to Build a Team to Grow as a Team

  16.  
  17. #9

    ZAP44's Avatar

    Join Date
    Feb 2008
    Location
    So. Paris, Maine
    Age
    69
    Posts
    321

    Re: Thoughts on Disconnecting?

    This will be coming to an end soon! http://dayzmod.com/forum/showthread.php?tid=8029
    Last edited by ZAP44; 06-08-2012 at 07:45 PM.

  18.  

     
  19. #10


    Apophis's Avatar

    Join Date
    Oct 2001
    Location
    Northeast, USA
    Age
    40
    Posts
    10,724
    Blog Entries
    12

    Re: Thoughts on Disconnecting?

    It's pretty cheap.. Gaming the game, to be sure.

    Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

    43452045524748454146204742204754202d204642424121

  20.  
  21. #11

    mat552's Avatar

    Join Date
    Sep 2006
    Location
    Around the Grand Rapids area, MI.
    Posts
    726

    Re: Thoughts on Disconnecting?

    Quote Originally Posted by Zhohar View Post
    Primer forbids exploiting the game engine for our advantages. I suggest the following rules be added to our TG DayZ ruleset for TX9.

    1. Reconnecting to refill ammo. It's a known glitch that a partially empty magazine will be filled after reconnecting. We shouldn't be taking advantage of this by reconnecting to a server.

    2. Disconnecting to remove zombies from your AO, or to avoid dying. Again - exploiting the engine. If you're engaged, then you're engaged. Get to safety, rely on friends. Own up and take responsibility for your mistakes - that kind of defines maturity. Disconnecting to avoid problems is immature, imo.
    1.) As of 1.5.2, magazines with less than 50% remaining have a chance to be discarded on logout, I do agree it's not something that should be done, but it isn't something that happens without penalty. Additionally, logging out then immediately logging back in can trigger an unconscious state for a few minutes, similar to passing out from blood loss, but for a much longer period of time.

    2.) I do not subscribe to the school of thought that a glitched zombie aggro horde is a horde that I have to deal with. If I have 0 Sight/ 0 Audio markers, am 15m deep into a building, and a zombie aggros due to a glitch, I'm not going to stay and deal with a horde. I'll play fair when I really did aggro one, but I'm not going to cut Day Z any slack while I'm still occasionally flung to 999/180 and have to swim back if I want to play without waiting a week for a position reset.
    Polaris in Day Z US 137

    King of Byelov, benevolent provider of supplies, exporter of fine potato type product.

  22.  
  23. #12


    FBmantis's Avatar

    Join Date
    Aug 2005
    Posts
    7,101

    Re: Thoughts on Disconnecting?

    Read this today - story related to the topic at hand

    http://www.rockpapershotgun.com/2012...s-day-z-story/
    |TG-12th|mantis

  24.  

     
  25. #13



    Wicks's Avatar

    Join Date
    Apr 2007
    Location
    One eye on a pistol and the other on the door...
    Posts
    5,885
    Blog Entries
    2

    Re: Thoughts on Disconnecting?

    Quote Originally Posted by HiTest View Post
    I actually cant believe we even need to discuss this but...
    100% agreed, I know of people doing this for ammo etc, its exploiting and it shouldn't be happening period.


  26.  
  27. #14


    Join Date
    Dec 2009
    Posts
    2,572
    Blog Entries
    1

    Re: Thoughts on Disconnecting?

    Quote Originally Posted by Wicks View Post
    100% agreed, I know of people doing this for ammo etc, its exploiting and it shouldn't be happening period.
    The way magazines work is that only your current magazine will be remembered all other ones will be assumed to be full. Its an unavoidable mechanic/limitation of the Dayz engine.

    There are obvious cases of exploit but there are also cases where it just is a convenient plus to logging out.
    http://www.nytimes.com/2013/03/08/science/earth/global-temperatures-highest-in-4000-years-study-says.html?_r=0

  28.  
  29. #15


    Harlequin's Avatar

    Join Date
    Mar 2008
    Location
    Wherever I'm at
    Age
    36
    Posts
    1,472
    Blog Entries
    1

    Re: Thoughts on Disconnecting?

    I can't believe people are logging for any other reason than when it's absolutely necessary. Am I the only one that literally takes 10-15 minutes to be in game once I hit connect? When I die I'm more pissed at having to stare at the loading screen for so long than for the gear I've lost.

  30.  

     
Page 1 of 4 1234 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


  
 

Back to top