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Discussion: Simulation / DayZ - PENDING 1.7.1 Patch - Here is some information on the pending 1.7.1 patch that will be coming but no
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    SARGE's Avatar

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    PENDING 1.7.1 Patch

    Here is some information on the pending 1.7.1 patch that will be coming but no release date announced.

    http://dayzmod.com/forum/showthread.php?tid=10353

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    TacticalJim's Avatar

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    Saweet! No more attacks through walls and new motion capped animations....sounds like BIS is giving him the run of the house now

    Sent from my DROID RAZR using Tapatalk 2

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    Re: PENDING 1.7.1 Patch

    Two big ones.

    - Infected can no longer see/attack through walls.
    - This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it.
    You can't have any sacred cows if you want to make a really great game. Unless you're making a game about killing sacred cows. That's okay. Matt Higby

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    Re: PENDING 1.7.1 Patch

    - Infected can no longer see/attack through walls.

    Joy!!!



    Edit: Three posts in the same minute about the same thing...lol

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    Re: PENDING 1.7.1 Patch

    Between the DayZ update:

    * [NEW] Infected visibility increased (but limited by LOS)
    * [NEW] Infected attack range increased (but limited by LOS)
    * [NEW] Infected can cause greater damage when they hit you


    .. and the required ArmA2 beta patch... which eliminates the 'gamma trick'...


    "s#$t's about to get real"

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    Re: PENDING 1.7.1 Patch

    Game on.


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    Re: PENDING 1.7.1 Patch

    Night time play terminated with the latest gamma patch. A big F*&# you to everyone with a 9-5 job or a family/roommates that behave like children.
    Last edited by mat552; 06-12-2012 at 05:41 PM.
    Polaris in Day Z US 137

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    Re: PENDING 1.7.1 Patch

    Additional:

    * [NEW] You can hide from an infected chasing you

    Oh I need this bad....

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    Re: PENDING 1.7.1 Patch

    [FIXED] Infected not spawning inside buildings any more

    No more running for a building and expecting attacks only from outdoors.
    |TG-56| Grimmfist26










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    Re: PENDING 1.7.1 Patch

    * [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
    * [NEW] Infected see based on eye direction, not on body direction as before
    Zombies are a lot more dangerous after this update. I love it.
    Zho's advisers in DayZ: good vs evil.

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    Now you never know where they are looking....muhahaha

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    Re: PENDING 1.7.1 Patch

    Quote Originally Posted by WhiskeySix View Post
    Between the DayZ update:

    .. and the required ArmA2 beta patch... which eliminates the 'gamma trick'...
    It does? I wonder if I even installed the patch right...

    edit: yup, I had totally failed to install the patch properly. Before, nighttime looked almost daylight with HDR set to Very High, and gamma only up 1.5. Now I can barely see where I'm going in an open field with a full moon riding high.
    Last edited by Belhade; 06-14-2012 at 01:50 AM.
    |TG-6th|Belhade
    "I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy





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    Re: PENDING 1.7.1 Patch

    * [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.
    * [NEW] Infected visibility increased (but limited by LOS)
    * [NEW] Infected attack range increased (but limited by LOS)
    * [NEW] Infected can cause greater damage when they hit you
    * [FIXED] Infected not spawning inside buildings any more


    http://www.nytimes.com/2013/03/08/science/earth/global-temperatures-highest-in-4000-years-study-says.html?_r=0

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  27. #14

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    Re: PENDING 1.7.1 Patch

    * [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.

    I had to go check the patch update thread just to make sure this wasn't just a Ytman joke.
    Last edited by Scattershot; 06-17-2012 at 09:45 AM. Reason: Put wrong update in post. Duh!


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    Re: PENDING 1.7.1 Patch

    Reddit's thread is filled with reports that the new zombie detection is less than stellar, and that they can still attack through walls. There are also a lot more of them than there should be.

    Quote Originally Posted by rocket
    The loot and zombie spawn timer isn't working, hence the FPS issues for some people and the billions of zombies. I tried a new mechanism for this update, it works with small numbers of players but stops with large numbers.
    I've noticed an uptick in the number of bandits now that there's no threat to them on the beaches, getting their rocks off from slaying beached survivors, but if you don't encounter the flash of a winchester as soon as you spawn, people are more willing to work together, owing to a total impossibility of doing anything else. Going prone no longer makes you invisible, it keeps one bar of sight, which is not pleasant with the new detection.

    On the up side, revolver and 1911 interoperability opens the door to combining other similar magazines. It's another day in chernarus.
    Polaris in Day Z US 137

    King of Byelov, benevolent provider of supplies, exporter of fine potato type product.

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