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06-17-2012, 07:30 PM #1
1.7.1.1 Released
http://dayzmod.com/forum/showthread.php?tid=13996
Affected addons:
* dayz_code 1.7.1.1
* dayz_server (only for server admins)
Developer's Note:
* Performance issues were associated with loot cleanup not working. This has been fixed.
* Each time you start a new character, you will get the gender selection dialog.
* INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.
Changelog:
* [FIXED] Server item cleanup error (thanks Dwarden for identifying)
* [FIXED] Server weighted random object error (thanks Dwarden for identifying)
* [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
* [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
* [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
* [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
* [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
* [NEW] Marakov spawn rate increased
* [NEW] Small chance Mararov ammo will spawn on an infected
* [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
* [NEW] Tweaked audibility and visibility values for kneel walking
* [REVERT] Secret nerf of prone (you noticed)
* [NEW] Can select gender for each new character
* [FIXED] Toolboxes aren't spawning (classname error in loot table)
* [NEW] Small tweaks to AI zombie routines to improve performance
* [REVERT] New spawn timer mechanism (back to the old one for now)
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06-17-2012, 07:39 PM #2
Re: 1.7.1.1 Released
Server updated to 1.7.1.1

Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
43452045524748454146204742204754202d204642424121
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06-17-2012, 07:40 PM #3
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06-17-2012, 07:45 PM #4
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06-17-2012, 07:59 PM #5
Re: 1.7.1.1 Released

Oh, and Jeepo, in light of that epic gif you posted, I created you a new avatar from its gloriousness:
|TG-6th|Ferris Bueller
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06-17-2012, 08:40 PM #6
Re: 1.7.1.1 Released
still no debug monitor...
And now I'm somewhere off the map with all my gear
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06-17-2012, 09:12 PM #7
Re: 1.7.1.1 Released
Make sure you have beta version 93701, not the latest.

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06-17-2012, 09:27 PM #8
Re: 1.7.1.1 Released
voting with my feet
taking a break until they can get something that worksYou have to be trusted by the people that you lie to,
So that when they turn their backs on you,
You'll get the chance to put the knife in.Pink Floyd "Dogs"
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06-17-2012, 09:50 PM #9
Re: 1.7.1.1 Released
Keep in mind it's an alpha, and we're all testers first, not players.
|TG-12th| fallen

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06-17-2012, 10:35 PM #10
Re: 1.7.1.1 Released
ARMA2 isn't a beta but it's the beta releases that keep screwing up DayZ, the only portion of ARMA2 that is expanding.
I can't do much to protest it except not play it.You have to be trusted by the people that you lie to,
So that when they turn their backs on you,
You'll get the chance to put the knife in.Pink Floyd "Dogs"
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06-18-2012, 04:02 AM #11
Re: 1.7.1.1 Released
No. Its just our own server that doesn't play nice with the beta.
http://www.nytimes.com/2013/03/08/science/earth/global-temperatures-highest-in-4000-years-study-says.html?_r=0
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06-18-2012, 02:15 PM #12
- Join Date
- Apr 2012
- Location
- Lancaster, California, United States
- Age
- 16
- Posts
- 2
Re: 1.7.1.1 Released
Gender Change? This will be interesting..
"A wizard is never late, nor is he early, he arrives precisely when he means to."
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06-18-2012, 02:18 PM #13
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06-18-2012, 03:40 PM #14






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