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Discussion: Simulation / DayZ - 1.7.1.5 Is rolling? - http://dayzmod.com/forum/showthread.php?tid=17398 Build Notes HOTFIX : 19 JUNE 2012 Affected addons: * dayz_code 1.7.1.5 * dayz_equip
  1. #1


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    1.7.1.5 Is rolling?

    http://dayzmod.com/forum/showthread.php?tid=17398

    Build Notes

    HOTFIX : 19 JUNE 2012

    Affected addons:
    * dayz_code 1.7.1.5
    * dayz_equip 1.3.3
    * dayz_weapons 1.3.2

    Developer's Note:
    * A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.

    Changelog:
    * [NEW] Infected raycast for line-of-sight less often (improves performance)
    * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
    * [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
    * [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
    * [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
    * [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
    * [FIXED] Can dupe tent's by right clicking (forgot to close the window)
    * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
    * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
    * [FIXED] Can dupe food during cooking if click really fast (now you cannot)
    * [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
    * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
    * [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
    * [NEW] Flashlights can now be packed to toolbelt also (gear action)
    * [NEW] New players will spawn with flashlight added to their toolbelt not backpack
    * [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
    * [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
    * [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)

    Really likeing the Hatchet/Flashlight 'tool belt' action.

    And there was a nerf to Zombie's hearing and other detection things.
    http://www.nytimes.com/2013/03/08/science/earth/global-temperatures-highest-in-4000-years-study-says.html?_r=0

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  3. #2

    BeSiege82's Avatar

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    Re: 1.7.1.5 Is rolling?

    By the way, I have been wondering, but does a hunting knife also work as a melee weapon, since it is in the tool belt?

    And I too am happy that the flash light and hatchet are in the belt... The flash light took up too much room in the back packs...



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  5. #3

    mat552's Avatar

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    Re: 1.7.1.5 Is rolling?

    Hunting knives are not yet melee weapons.
    Polaris in Day Z US 137

    King of Byelov, benevolent provider of supplies, exporter of fine potato type product.

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    BeSiege82's Avatar

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    Re: 1.7.1.5 Is rolling?

    Quote Originally Posted by mat552 View Post
    Hunting knives are not yet melee weapons.
    If only we could use one to kill the chickens we find....



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    Zhohar's Avatar

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    Re: 1.7.1.5 Is rolling?

    * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
    I knew there was something wrong last night with 1.7.1.4! The zeds could hear me when I was crouch walking at the top floor of an apartment building - they were much harder to bypass than normal.
    Zho's advisers in DayZ: good vs evil.

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