Discussion: Simulation / DayZ - 1.7.2.4 (helicopters back in etc) - Currently in closed beta test.
Current Changelog (as in not final):
[NEW] Respawn button is
I forgot to tell them that the M1911 and the Revolver take about three chest shots to kill a zombie. That needs to be fixed.
"Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that you've armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2
[FIXED] Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm)
Wondering if this is the reason that some very special tents would re-appear after every server reboot full of the same loadout? If so, that's gonna be a bug that I'll miss. But other than that, I have four words for this patch:
My other thing about this patch is that the respawn button is disabled. I think they did this to get more of an accurate lifespan for survivors because so many simply kill themselves to get to a new spawn location.
"Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that you've armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2
So we can't pick where we spawn? If I want to start playing the game with friends, we should all be able to spawn together, start off in the same direction and cooperate. Yet another example of rocket 'breaking' something before fixing the problem. Removing respawn on a new survivor will ensure that they can almost never make it back to their gear (if they die) or to their friends (spawning randomly on the coast) unless they have an out of-game map and at least a compass ingame. Since the out of game map is basically metagaming right now (though I understand why it is used) we need some kind of spawn-location selector so that people can actually group up for the beginning phases. This makes it especially easy to collect new players who have not a bloody clue what they are doing and to 'talk' them through the game by providing expert support.
So we can't pick where we spawn? If I want to start playing the game with friends, we should all be able to spawn together, start off in the same direction and cooperate. Yet another example of rocket 'breaking' something before fixing the problem. Removing respawn on a new survivor will ensure that they can almost never make it back to their gear (if they die) or to their friends (spawning randomly on the coast) unless they have an out of-game map and at least a compass ingame. Since the out of game map is basically metagaming right now (though I understand why it is used) we need some kind of spawn-location selector so that people can actually group up for the beginning phases. This makes it especially easy to collect new players who have not a bloody clue what they are doing and to 'talk' them through the game by providing expert support.
Doesn't 'enabling' spawn location selection utterly defeat the actual purpose of this mod, that of survival in a barren, hostile environment. This isn't a 'spawn at main' type game. You spawn in, 'bewildered', without essential gear and almost immediately are forced into the survival dynamic, where am I, I need food, water, a weapon etc. Not "Ok I am going to spawn at spawnpoint Bravo, sprint back and get my gear from my last life".
The notion of persistence in this game is clearly intended to be limited within the parameter's of one life, one character. You had stuff, you died, it's gone, no longer yours.
All other notions and constructs within the game are of our own making, (which is the genius of it). Simply put, this isn't a team combat game in the way others are, it's about survival and risk management, not having the throwaway live/die/respawn & retrieve gear mentality that choosing a spawn location encourages. Grouping up should be fraught with risk, navigating without the gear you had last time, should be a risk.
If after spawning in a random location you manage to link up with someone and get some gear, bravo, you have enforced your will on the game, you have survived against the odds. If you respawn at the most convenient location only to have all your gear handed back to you, bravo, you died and walked from A to B.
I don't think Rocket has got anything wrong here, at all.
People can still 'pick' their respawns. It is just going to take a bit longer now. Anywhere you spawn, you should be able to find zombies within 500 meters. Now you just have to find those zombies and feed them your brains, and respawn. It's not so much a 'fix' of the picking a spawn point, as it is an 'inconvieniancing' (I think I just made that word up) of it.
People can still 'pick' their respawns. It is just going to take a bit longer now. Anywhere you spawn, you should be able to find zombies within 500 meters. Now you just have to find those zombies and feed them your brains, and respawn. It's not so much a 'fix' of the picking a spawn point, as it is an 'inconvieniancing' (I think I just made that word up) of it.
People can still 'pick' their respawns. It is just going to take a bit longer now. Anywhere you spawn, you should be able to find zombies within 500 meters. Now you just have to find those zombies and feed them your brains, and respawn. It's not so much a 'fix' of the picking a spawn point, as it is an 'inconvieniancing' (I think I just made that word up) of it.
This is one of things I both love and hate about one man teams. Things are done with blinders on, with very little or no consideration for wider consiquences of an action. Getting stuck in debug plains is now as good as a ban, because if the position reset doesn't work, you have almost no other options, and good luck if you get the glitched novy sobor spawn and can't find the point you can roll out from, meanwhile, players who want to pick their spawn still do, it just takes an extra sixty seconds.
Polaris in Day Z US 137
King of Byelov, benevolent provider of supplies, exporter of fine potato type product.
This is one of things I both love and hate about one man teams. Things are done with blinders on, with very little or no consideration for wider consiquences of an action. Getting stuck in debug plains is now as good as a ban, because if the position reset doesn't work, you have almost no other options, and good luck if you get the glitched novy sobor spawn and can't find the point you can roll out from, meanwhile, players who want to pick their spawn still do, it just takes an extra sixty seconds.
While this would indeed suck; any character stuck out there can just walk away from the computer for an hour or so, and wait for starvation/dehydration to do the work.
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
Posted By E-Male (0 Comments)
05-09-2013, 03:18 PM in E-Male
Took a gamble and got a refurbished 30 GB OCZ Vertex 1 off of NewEgg for the low, low price of $30. Had some trouble getting the drive to be recognized by Windows or by my BIOS. Had to use a jumper...
It has been almost 6 months now and I am still waiting for the second peer-review report to come in for my next book (this one is on the future of television).
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Posted By E-Male (0 Comments)
05-07-2013, 01:17 PM in E-Male
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