Changelog:
* [NEW] Respawn button is disabled during DayZ play
* [NEW] Optimized authentication process on login
* [NEW] Singleplayer mode disabled when DayZ is loaded
* [NEW] DayZ Logo and Version Number appear in game when DayZ is loaded
* [NEW] Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution)
* [FIXED] Infected cannot hear weapon firing (now they actually hear again)
* [FIXED] Clothing no longer spawning (now it spawns as it used too)
* [FIXED] Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm)
* [NEW] Respawn button is enabled if the player has a fracture
* [FIXED] Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins)
* [NEW] Players spawning in debug area or "water world" will spawn on beach on next login (with their gear)
* [NEW] Client will automatically spawn player out of debug and waterworld to last known position
* [NEW] Radar removed from helicopter (UH1H will be added back to vehicle spawns)
Your dedication to this title makes our server a great place to play.
Seems to run great, tents and all. I look forward to hearing the sound of rotors above my head and not immediately assume that it is hackers hunting our vehicles!
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
Posted By E-Male (0 Comments)
05-09-2013, 03:18 PM in E-Male
Took a gamble and got a refurbished 30 GB OCZ Vertex 1 off of NewEgg for the low, low price of $30. Had some trouble getting the drive to be recognized by Windows or by my BIOS. Had to use a jumper...
It has been almost 6 months now and I am still waiting for the second peer-review report to come in for my next book (this one is on the future of television).
Things usually unfold faster than...
Posted By E-Male (0 Comments)
05-07-2013, 01:17 PM in E-Male
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