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Discussion: Simulation / DayZ - Dayzgame.com - http://dayzgame.com/ Its official! Dayz will go standalone and be published by BIS using the minecraft
  1. #1

    TacticalJim's Avatar

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    Dayzgame.com

    http://dayzgame.com/ Its official! Dayz will go standalone and be published by BIS using the minecraft model of distribution with Rocket as the project lead!

    Sent from my DROID RAZR using Tapatalk 2

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  3. #2


    Zhohar's Avatar

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    Re: Dayzgame.com

    We're going to be getting an extra special Christmas present this year! Looking forward to this.
    Zho's advisers in DayZ: good vs evil.

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    Belander's Avatar

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    Re: Dayzgame.com

    Sweeeeeeeeeeet!

    Who has the pie?

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  7. #4

    experiment626's Avatar

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    Re: Dayzgame.com

    Cake my friend, cake.

    Proud to have been a member of:


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  9. #5


    Masterjack's Avatar

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    Re: Dayzgame.com

    With this I can have my cake and eat it too. Love it.
    [IMG][/IMG]




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  11. #6

    TacticalJim's Avatar

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    Re: Dayzgame.com

    Looks like it will be using the RV4 engine as well! Good read:

    http://arstechnica.com/gaming/2012/0...alone-release/

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  13. #7

    PricelineNegotiator's Avatar

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    Re: Dayzgame.com

    Quote Originally Posted by TacticalJim View Post
    Looks like it will be using the RV4 engine as well! Good read:

    http://arstechnica.com/gaming/2012/0...alone-release/
    I didn't see anything about the RV4 engine. Care to quote?

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  15. #8

    Ferris Bueller's Avatar

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    Re: Dayzgame.com

    Quote Originally Posted by PricelineNegotiator View Post
    I didn't see anything about the RV4 engine. Care to quote?
    From the article he posted in the "Keeping The Edge" section:
    But there will be some changes to playability brought on by the move from mod to game. Rebuilding from the ground up with the latest version of Bohemia's Real Virtuality engine (which was shown to great effect powering ArmA III at this year's E3) will also allow the standalone DayZ to have more diffuse nighttime lighting, rather than the practically unplayable near-pitch-blackness of the current mod.

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  17. #9


    Buflak's Avatar

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    Re: Dayzgame.com

    ..player-driven construction in the game consisting in underground bases that would be instanced..
    ..Chernarus is being redone (“Chernarus Plus”) for the release with more enterable buildings, more detail, and even entirely new areas.
    Source




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  19. #10

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    Re: Dayzgame.com

    This is so friggin' cool, I can't wait.

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  21. #11

    PricelineNegotiator's Avatar

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    Re: Dayzgame.com

    Hopefully they make a MASSIVE city. I'm thinking the size of Atlanta in The Walking Dead. That would make for some very interesting gameplay. What if TG controlled a city that big in a 200 person server?

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  23. #12


    Buflak's Avatar

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    Re: Dayzgame.com

    Read on for information on why the mod version of the game will now “open up”, how dogs work, how original Op Flash developers came back to work on the new title, how “underground construction” might work, and for an explanation of why there won’t be a military simulator mod of Day Z. At least not yet.
    RPS interview with Dean Hall




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  25. #13

    TacticalJim's Avatar

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    Interesting about the engine info...probably better that way since arma3 isn't even finished yet.

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