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#2 (permalink) |
![]() Join Date: Oct 2005
Location: Bradenton, FL
Age: 37
Posts: 2,638
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Re: New module
Module 7 : Way of the Monk has a massive list of additions and adjustments to the game.
New items, creatures, raids, dungeons, zones, skills, feats and a varied stack of fixes and enhancements. Release notes are here.. http://www.ddo.com/article/977
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#3 (permalink) |
![]() Join Date: Oct 2007
Posts: 458
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Re: New module
With 4th ed being relesed today it being very different from 3.5 that DDO is based on and a massive on line product line being avail for 4th I would guess that DDO will change in the not to distant future.
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#5 (permalink) | |
![]() Join Date: Jan 2006
Location: Camp Hill, Pennsylvania
Posts: 239
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Re: New module
Quote:
. But besides that, half the classes would be gone (no bard, monk, barbarian, etc), almost all the regular spells would be gone and they don't work that way anymore (you get 2 spammable attack powers, 1-4 to use once a fight, and 1-4 to use once a day), no multiclassing in that kind of way, majorly change feats and special abilities... it would just be way too much of a hassle. |
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