So, You’ve purchased the box and can't wait to start creeping dungeons with your fellow guildmates. You immediately pass through your first training adventures before getting to Stormreach - no problem.
You've gotten yourself to Stormreach and now you’re ready for some guild action!
Not so fast!! Slow down there a little bit. There is often someone available to help you through the beginning / training quests from the guild - but not always. If you've got the chance.. take some time to find a group and get them together on your own..
why? You ask? One reason is because setting up and managing parties is also a valuable skill of the game that is getting passed up by new players in their rush to get to the 'bigger' quests
Slow down! Don't be in an all fired up hurry to get to Waterworks or the Steam Tunnels right away.. There are a lot of short and medium length quests and adventure areas to be explored that are going unnoticed before even getting to the marketplace - all of which are there to help you become a better player.
Take the time to explore these 'lighter-fare' areas, take the time to develop yourself as a party leader- set up groups to quest together.
Personally, as a guild leader, I would rather see 20 or 30 4, 5 and 6th level adventurers spread out amongst the D&DO community than 10, Tenth level adventurers smashing through mobs and crushing adventures without much effort.
Ask for help in the forums, you'll probably get it. If you have plans to do a challenging quest at level 2, with three other level 2 players - ask for a more experienced player to go along - but don't expect them to show up with their level 5 or 6 Barbarian Cleric.. I think it is fair to say that the experienced players here have an alt in levels 1, 2, 3 and 4 and would welcome the opportunity to guide a 'younger' group of players through a challenge with one of their alts.
The key here to a successful party is planning ahead, if you want an experienced party member with you, I say this because without planning ahead - you may log in expecting to find someone willing to help, only to discover they are already partied up with a higher level group - chances are, because we are the fantastically helpful group that we are, a player will drop out of the party they were in to help out.. but they would like to finish an upper level quest themselves, remember.
No matter what, you are going to have fun stories to tell of you time in the dungeons. Spend a little more time with it and you'll have not only the stories to tell, but also the experience to go along with it.