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| Dystopia - General Discussion General Discussion for Dystopia |
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#1 (permalink) | ||
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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bunnyhopping an unintended movement system "side effect"
Fuzzy and Caliban are managers for the Dystopia game.
Quote:
kormendi asked Fuzzy, management lead, about their "movement system" and bunnyhopping and this is what he had to say: Quote:
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#2 (permalink) |
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Join Date: Aug 2004
Posts: 253
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Re: bunnyhopping an unintended movement system "side effect"
Well, I'm glad that it wasn't intended... Do we have any idea as to if we're going to create a rule that forbids the blatant misuse of this? (I say blatant because it is possible to accidently "bunnyhop" from time to time...)
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#3 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
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Re: bunnyhopping an unintended movement system "side effect"
Thats fine. They took it into account for balancing, and said that any benefit is negligible, and they specifically stated that bunny hopping in cyber space was an important skill. Was the b-hop in NS intentionally included or was it an accepted oversight?
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#4 (permalink) | |
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Join Date: Jul 2003
Location: UK
Age: 24
Posts: 1,166
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Re: bunnyhopping an unintended movement system "side effect"
Can someone please define what we mean by bunnyhopping and "crackhopping." When most of the HL community says bunnyhopping they mean pressing sideways and jump and turning through 90 degrees during each jump which results in an increased speed forwards.
Jumping up and down repeatedly "like a rabbit" while standing still, pressing forwards or whatever is another issue. Can I also quote some more "evidence" Quote:
Frankly, I don't care if people are bunnyhopping or not.
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Wintermute ![]() ![]() Play EVE online. It's like being an accounting addict in space. www.MakePovertyHistory.com |
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#5 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: bunnyhopping an unintended movement system "side effect"
Quote:
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#6 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: bunnyhopping an unintended movement system "side effect"
Bunnyhopping -vs- Crackjumping:
http://www.tacticalgamer.com/showpos...69&postcount=2 Quote:
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#7 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
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Re: bunnyhopping an unintended movement system "side effect"
Ergo, is it not possible that with time and future versions and patches that the Bunny Hopping here may not become integral to the game? As far as I've been a witness, it doesnt hurt the games. People jumping makes their aim worse, and isnt that much worse for you since location damage isnt THAT important. What counts most is that the bullet hits them, and regular jumping doesnt displace them that much.
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#8 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: bunnyhopping an unintended movement system "side effect"
Anyone arguing that it's impossible for bunnyhopping to become an key component to game movement in the future can tell the future and should have his own 900 number.
Anyone arguing that it's likely or unlikely for bunnyhopping to become an key component to game movement in the future should share the knowledge which drives his speculation. Nothing I say now is official, but it looks like bunnyhopping for the sake of moving in meatspace isn't going to get you popped IN THIS GAME, as it threatens and achieves little. The moment that turns into (or, uh-oh, LOOKS TO AN ADMIN like) crackjumping is the moment you'll get popped. Again, we're still putting the pieces of this together, but that's my hunch at the moment.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#9 (permalink) |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,149
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Re: bunnyhopping an unintended movement system "side effect"
Bunnyhopping as a method to increase speed is insignificant unless in cyberspace.
Bunnyhopping/Crackjumping as a method of avoiding fire is quite significant. Teams must beable to bust into a room shooting. There arnt enought places to hide and sneak from. The defending team waits on the other side of a door, If people dont rush in hopping around there will be little movement past the bottlenecks in the maps.
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![]() ![]() Team Fortress 2 Admin | NS Admin PM me if you have any questions/concerns regarding the server. |
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#10 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: bunnyhopping an unintended movement system "side effect"
Ah, more from Fuzzy, via kormendi, who is working to best understand the reasoning behind the special care shown the Dystopia movement style:
Quote:
As far as movement goes, it sounds pretty level-headed to me so far. The movement stuff sounds like it could pass here pretty easily. If they intend to assist players looking to jump to avoid fire, that's another story.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#12 (permalink) |
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Banned
Join Date: Mar 2005
Age: 19
Posts: 138
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Re: bunnyhopping an unintended movement system "side effect"
My views are simple: if there is a dystopia TG server, any kind of jumping should be allowed (whether it is jumping to gain speed, jumping to avoid fire, or simply jumping to reach a higher platform). This practice of jumping does not diminish the TG gameplay style, nor is it unfair in any way. Until the developers say one or more of those types of jumps is blantant exploit and will be fixed, we should allow them.
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#13 (permalink) | |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,149
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Re: bunnyhopping an unintended movement system "side effect"
Quote:
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![]() ![]() Team Fortress 2 Admin | NS Admin PM me if you have any questions/concerns regarding the server. |
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#14 (permalink) |
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Join Date: Nov 2004
Location: MN (Middle of Nowhere, MN)
Age: 25
Posts: 996
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Re: bunnyhopping an unintended movement system "side effect"
Well, after another fruitful game of playing, My conclusions.
1: Bunnyhopping gains you no advantage except perhaps as a light. A medium or a heavy bunnyhopping is just as easy to hit as if they were walking. lights are a bit more difficult due to their running speed being so much higher. Another factor to consider is that if the demo map is what we can expect from maps in general, most of the fighting will be close quarters combat, where bunnyhopping really doesn't avail you at all. 2. "Crackjumping" in this mod doesn't seem to me to be really bad. I don't see people pulling bf2 movement, where they're jumping every possible chance to avoid fire. About the only time I see it is when somebody is trying to avoid a spider nade, or during a chokepoint rush, where they enter a doorway and immediately jump out of the doorway, etc. If this is all the worse it gets, I don't think we need to worry about it from a TG standpoint, because I consider these things to be more gameplay elements than "trying to avoid fire". I don't consider what goes on in cyberspace to be part of the gameplay. That's a seperate mini-game insofar as the rules conerning it are (and bunnyhopping is essential there, because of how the movement system is set up, and the time is energy aspect) Even though they weren't "part of the game" by the dev team, I don't think they are the problems that their names imply. Simply put, Bhopping/crackjumping in dyst *is not* the same as bhopping/crackjumping in other games. Perhaps a rule about excessive crackjumping would be most appropriate, if we need to compromise.
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