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#1 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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slow gameplay?
Is it possible to play this game slowly?
GR, CS, BF2, JO... while offering plenty of action at times, they all offer something to TG players who likes to sit back, wait for the enemy to come, and generally take things slowly. Does this game demand speed in its play style, or is it possible to slow it down without having your pace set completely by the oncoming opposition?
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#2 (permalink) |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,172
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Re: slow gameplay?
I imagine there could be times where action is slow while the attacking team readies its attack, but because of the spawn system a team must quickly capitalize on opportunities as they become available.
I think the situation should dictate the pace of the game. Certainly players should take the time to let their team respawn and plan another attack, but there are times where sending wave after wave of attack will be necessary to keep the opponent from regaining/solidifying a position. Another point: slow play will give hackers too much time to do their work in cyberspace. Frequent assassination attempts must be launched to prevent a hacker from activating map elements. (ie doors, spawn points, turrets)
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#4 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,771
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Re: slow gameplay?
Thus far, no.
With three objectives and 20 minute rounds, Punks can't afford to spend the first three minutes in spawn discussiong how they're going to split up and cover the south door or whatever. Not that they CAN'T or SHOULDN'T have a plan like that; it's just not something that can be adequately discussed while the game clock is rolling. In the dev interview, they stated that one of their goals from the outset was to create a game that rewarded aggressive gameplay, and I think they've succeeded with that quite well.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#5 (permalink) |
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Join Date: Jul 2003
Location: UK
Age: 24
Posts: 1,166
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Re: slow gameplay?
Short answer: no
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Wintermute ![]() ![]() Play EVE online. It's like being an accounting addict in space. www.MakePovertyHistory.com |
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#8 (permalink) |
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Guest
Posts: n/a
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Re: slow gameplay?
The game should reward aggression, simply because of the slew of games that do not.
I like the fast paced action, I'm sure there is a way to slow down combat for an individual, based on what kind of implants and weapons you have, but as far as the whole team, ESPECIALLY the punks, slowing down to strategize will only hurt the team. You are going to have develop strategies on the fly, and that just doesn't mean where to attack and when to attack, its also important that your players have different implants so you can maximize the effiency of your team. |
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#9 (permalink) | |
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: slow gameplay?
Quote:
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#10 (permalink) |
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Join Date: Nov 2004
Location: MN (Middle of Nowhere, MN)
Age: 25
Posts: 1,049
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Re: slow gameplay?
If anything, maybe you should consider elongating the spawn time in the begining of the map (currently 30 seconds to allow for weapon selections) to allow for early game strategy. Everything beyond that is going to be chaotic, on the fly, battlefield strategy, which the few exceptions being that when the majority of your team dies and you have 30 second spawn que, you can whip up something quick. Because this is a constant respawn objective based game, where your objectives are relatively close to your spawn (unlike NS) the action and decision making are going to be somewhat less fast-paced.
Another thing to maybe look at doing is an amx_vote plugin or something early in the game to select from the list of current players somebody responsible for deciding strategy, since there is nothing in-game (like the bomb carrier) to pick for you. Just some thoughts.
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a.k.a. NinjaPirateAssassin Celibacy is not Hereditary. Everybody should believe in something - I believe I'll have another drink. Happiness is like wetting your pants, everyone can see it but only you can feel the warmth. Flying is easy, Just throw yourself at the ground and miss!
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#11 (permalink) | |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,172
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Re: slow gameplay?
Quote:
It occured to me that perhaps whichever hacker is currently in cyberspace should be shouting out orders. The hacker has control of the strategic elements, and should direct the team to take advantage of them as he makes them available.
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![]() ![]() Team Fortress 2 Admin | NS Admin PM me if you have any questions/concerns regarding the server. |
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#12 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,771
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Re: slow gameplay?
Quote:
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__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#13 (permalink) |
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Join Date: Nov 2004
Location: MN (Middle of Nowhere, MN)
Age: 25
Posts: 1,049
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Re: slow gameplay?
The other side of that is that the hacker has no idea what the entire enemy team is doing once he's in cyberspace. In this I feel that the hacker is important, but he needs to field the information about what he's got done to somebody else who is in a better position to know what to do with/about it.
__________________
a.k.a. NinjaPirateAssassin Celibacy is not Hereditary. Everybody should believe in something - I believe I'll have another drink. Happiness is like wetting your pants, everyone can see it but only you can feel the warmth. Flying is easy, Just throw yourself at the ground and miss!
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#14 (permalink) | |
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: slow gameplay?
Quote:
If the Decker can't see into the rooms to see what's going on, where people are etc, he shouldn't be directing people into a trap. Perhaps a vote by the team at the beginning of every game? |
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#15 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,771
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Re: slow gameplay?
Quote:
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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