I'm really enjoying the game. I've been pubbing a lot, found a few servers with a minimum "pub" feel to it.
I describe it to new guys as "Like TFC, but Cyberpunk and much more complex".
It seems to me the dynamic of the game requires players on each team must fight well in both the real and cyber worlds. Without a hacker, your team will either have a very hard time making it, or in some places on the map, just won't make it at all. Without physical guards around the hacker, he gets sliced by a cloaker with a katana. If a team is very close to a terminal deep in enemy territory, a newly capped objective will just get re-capped quickly. You need cloakers, tac scanners, thermals on your team. Lots of rock-paper-scissors type dilemmas, as well as much need to communicate, which is what
TG types enjoy.
Anyone who loves engineer in TFC or gorge in NS will love hacking in Dystopia. It's an energy management problem, a hacker jacked in needs to make flash decisions about what needs to be done and what he can do in the time he has left. Multiple hackers need to tag-team whenever one runs out and take over offensive/defensive duties constantly in cyberspace. You can never let an enemy hacker roam free, your team will just loose the objective.
Come to think of it, ignoring your objective will lead to your team loosing fast. Really. Unlike CS, I think Dystopia naturally prevents deathmaching. Teams who do nothing but shoot have a boring game fast. Punks who DM will keep spawning and getting reamed on the roof, or running around an empty roof only to get reamed by the campers in cargo. Corps who DM will find themselves defending the core with no defenses at 12 minutes left, and a single cloaker will katana the core. Hackers without guards will cuss the team out for getting sliced in the back. Shooters waiting for doors to open will cuss the team out for not hacking. Hmm.. Discuss?