Discussion: Dystopia / Dystopia - General Discussion - cyberspace bhop? - It has been said that bunny hopping is a valuable skill for deckers and hackers
It has been said that bunny hopping is a valuable skill for deckers and hackers to learn in order to better conserve energy. I can bhop outside of cyberspace, but once I "jack in" I just kind of bounce around at a fairly low ground speed. I'm just not sure how you are supposed to do this and was wondering if anyone had any pointers.
Last time I played, unless they updated something major, you just get some speed walking going and jump. You fly a distance and gain more speed I think.
Last time I played, unless they updated something major, you just get some speed walking going and jump. You fly a distance and gain more speed I think.
I did notice this, but I had the impression that bunny hopping techniques were somehow usefull in cyberspace. With my limited personal experiences, holding forward while in the air is far superior to any speed gains made while trying to bhop.
I have experimented with this, and found that there are two things to note:
1) You can hold the jump button to jump continually.
2) You can (and should) hold forward.
Mess around with it a little and you will notice that with each jump you will gain quite a bit of speed, but you must hold forward.
Movement in the tubes works differently than the rooms. In the tubes, duck and jump will move you up and down. I have yet to find that useful.
It's not so much the actual bhopping as we use it in HL1. Because of the lowered gravity and air acceleration in cyberspace, you can gain a lot of velocity in a single hop. I can go from one wall of the green server to the opposite in one hop.
I have experimented with this, and found that there are two things to note:
1) You can hold the jump button to jump continually.
2) You can (and should) hold forward.
Mess around with it a little and you will notice that with each jump you will gain quite a bit of speed, but you must hold forward.
Movement in the tubes works differently than the rooms. In the tubes, duck and jump will move you up and down. I have yet to find that useful.
If you move up too much you will hit the cieling and slow down. I find it useful to tap the duck key in the tunnels, the total full second you may loose in hitting walls or the cieling may cost you the game.
If you really want to see some of what you can do in cyberspace, watch this video. Made by one of the Dystopia devs, on a map made to test cyberspace physics, it makes you really anticipate the new maps. And it makes you want to dance...
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