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Old 02-22-2006, 04:11 PM   #1 (permalink)


 
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Max player count now 16

I lowered the player count to 16. My motivation is to see how it will effect the teamwork on the server. I am interested in moving away from 20 player frag fests to a more intimate and tactical style of play. Before anyone freaks out, this is only temporary to see how it will effect game play. A final decision on the player count will be made after sufficient feedback has been received.

My expectation is that tighter teamwork will be required. I also expect that those who ignore considerations of the team will stick out like a sore thumb. When they do so, they will be educated on our teamwork requirements and removed if necessary.

So, let me know how the games go.
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Old 02-23-2006, 12:01 AM   #2 (permalink)

 
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Thumbs up Re: Max player count now 16

Quote:
Originally Posted by kormendi
I also expect that those who ignore considerations of the team will stick out like a sore thumb. When they do so, they will be educated on our teamwork requirements and removed if necessary.
Awesome! I think you hit that dead on Kormendi... I also think this greatly help an area that is unfortunately, greatly lacking on the Dystopia Server.
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Old 02-23-2006, 01:46 AM   #3 (permalink)
 
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Re: Max player count now 16

Thank you!!
Yay! teamwork!
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Old 02-23-2006, 02:36 AM   #4 (permalink)
 
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Re: Max player count now 16

hooray!

I see 15 slots btw. You should set the limit to 17 for the res slots
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Old 02-23-2006, 10:29 AM   #5 (permalink)


 
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Re: Max player count now 16

When it was set to 20 did you only see 19?

I have seen it fill to 16... the reserved slots are actually slots 17-20 which are hidden
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Old 02-26-2006, 03:14 PM   #6 (permalink)
 
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Re: Max player count now 16

doesnt mani do single-slot kicker res slots? xaphan does :P

<.<

>.>
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Old 02-26-2006, 03:39 PM   #7 (permalink)


 
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Re: Max player count now 16

There are different ways to set up mani. The way we have it set up is there are 20 slots on the server, 16 of which are visible. The 4 hidden slots are used for reservation.

When the server is full (16 players) and someone forces a connect, they enter the server occupying one of the 4 reserved slots. It is at this point where the reservation logic kicks in. Depending on if the player is eligible for a reserved slot or not, either the joining player is kicked or the player with the shortest connection time is kicked.

The reason for the hidden slots is so those who are not aware of the slot reservation will not be confused as to why they cannot join the server when its not full. Additionally we use more than 1 hidden slot because there is the possibility that a joining SM might block others joining at the same time. The slot reservation process takes a few seconds, so it is likely that a conflict may occur.
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Old 02-26-2006, 06:01 PM   #8 (permalink)
 
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Re: Max player count now 16

I do something similar, but four? I only use two
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Old 02-27-2006, 09:40 AM   #9 (permalink)
 
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Exclamation Re: Max player count now 16

I Hate when i can get in and i see some retard in there thats been their for 3 hours with 0 points
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Old 02-27-2006, 11:42 AM   #10 (permalink)

 
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Re: Max player count now 16

Quote:
Originally Posted by ReK_
I do something similar, but four? I only use two
Saturday night, I had over six regulars waiting in line to join the full Natural Selection server. Six people tried to join all at the same time, when a single slot opened up.

I have 10+ hidden slots on that server. None of them saw a "Server is full" HLDS dialog. Each was properly managed by the slot reservation logic.

Sometimes, just sometimes, you need more hidden slots than you'd think necessary.
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