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Discussion: Dystopia / Dystopia - General Discussion - Dystopia TG Movies - I feel like messing around with VirtualDub and the demo smoother in HL2 again. I'm
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    medwards's Avatar

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    Dystopia TG Movies

    I feel like messing around with VirtualDub and the demo smoother in HL2 again. I'm pretty new at this so the camera pans are rarely as smooth/professional as I'd like. I'll likely have higher-quality (but way bigger) AVIs available.

    Clip 1 link (17MB): Recorded 07/21, Punks push to the docks and Zephyr dives to the objective like some invisible angel of death (watch for the smooth mid-air takeout of the heavy that's supposed to be waiting for him).
    Last edited by medwards; 07-22-2006 at 03:02 AM.

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    kormendi's Avatar

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    Re: Dystopia TG Movies

    That is embarrassing. My aim is terrible.

    A proper link for the lazy http://walledcity.ca/~medwards/downl...cine_indeo.avi

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    medwards's Avatar

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    Re: Dystopia TG Movies

    Oh, I'll post my first experiment with this but keep it seperate from my first post because it didn't involve TG.

    Clip 0 link (4.2MB): Recorded on dys_broadcast when it was still Radio Shack. There is a 'laser fence' in the sewers that can become a point of contention after the first objective. One day I decided to have some fun with it.

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    medwards's Avatar

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    Re: Dystopia TG Movies

    Quote Originally Posted by kormendi
    That is embarrassing. My aim is terrible.

    A proper link for the lazy http://walledcity.ca/~medwards/downl...cine_indeo.avi
    Yeah, despite posting like crazy in the tactics forum I still hadn't hit 15 posts (seems like an intelligent anti-spam measure to keep me from posting until then)

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    violentsquirrel's Avatar

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    Re: Dystopia TG Movies

    Great footage.

    I was kicking myself after I pulled that little stunt with the nade launcher. Glad to see it actually helped out.

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    Zephyr's Avatar

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    Re: Dystopia TG Movies

    Quote Originally Posted by medwards
    I feel like messing around with VirtualDub and the demo smoother in HL2 again. I'm pretty new at this so the camera pans are rarely as smooth/professional as I'd like. I'll likely have higher-quality (but way bigger) AVIs available.

    Clip 1 link (17MB): Recorded 07/21, Punks push to the docks and Zephyr dives to the objective like some invisible angel of death (watch for the smooth mid-air takeout of the heavy that's supposed to be waiting for him).
    God that take down was satisfying...makes me remember why I love this game.

    I think the best part in that video is after I get the docks and thane just types "dangit".

    I like your camera angles though, you made it interesting.

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  13. #7

    Chewy's Avatar

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    Re: Dystopia TG Movies

    Were those angles accomplished by being in spectator mode?

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  15. #8

    medwards's Avatar

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    Re: Dystopia TG Movies

    Quote Originally Posted by Chewy
    Were those angles accomplished by being in spectator mode?
    I recorded while in spectator mode but I mostly just sat in one room while eating dinner. You can do post-production custom paths using the Demo Smoother tool:

    Valve coverage: http://developer.valvesoftware.com/w...ecording_Tools
    The video that got me started: http://files.filefront.com/Demo_Smoo.../fileinfo.html

    There are some problems with this. I would mostly sit in the immediate docks room, but players and doors wouldn't render in anything after the antechamber just before the docks. (That's why the action is limited to that room, just a little before the clip starts ViolentSquirrel GLs a guy outside) Does anyone know how I could make everything render in spectator mode? I think HLTV does this but you can't get data for the Demo Smoother with those.

    Quote Originally Posted by Zephyr
    I like your camera angles though, you made it interesting.
    I'm pissed off at my camera angles, they were supposed to be close-in circles of a vicious firefight, but half the time the players end up out of the frame. I'm probably going to have to start controlling my angles frame by frame for that sort of thing. The only part I'm partially happy about is your segment, but your cloak doesn't render (because I'm too far away in spec mode) and it's not obvious just how cool your elimination of mojo was.

    Anyways, I got at least one more experiment planned (going to try using more post-production tools) and after that it's a question of obtaining the demo content.

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