Discussion: Dystopia / Dystopia - Official Rules, Announcements & SOPs - Dystopia Server Rules - Server Rules
Anyone who violates any of the following rules is subject to a kick
Anyone who violates any of the following rules is subject to a kick or ban without warning. Warnings will typically be issued, but discretion in dealing punishments is left to the enforcing administrator.
Conduct
Players are expected to keep their language clean and treat fellow players with respect at all times. Use of discriminatory slurs will not be tolerated and will result in punishment without warning.
Teamwork
Players are expected to actively work toward achieving the objective with their team. Those who continually disregard the interest of their team and the objective will be subject to removal from the server.
Communication
Communication is necessary for teamwork. All players must be able to hear voice communication and read text messages. Players who do not respond to repeated communication attempts will be removed from the server.
Deckers
Experienced deckers are given preference over other players. Those who are inexperienced are welcome to deck, but they should seek some instruction from a teammate while decking. Players who deck without a clue and fail to communicate will be removed from the server.
Friendly Fire
It is, and will always be, activated on the server. Intentional team killing for any reason will not be tolerated.
Spawn Camping
When a team spawns they lack situational awareness. This gives a spawn camper an unfair advantage. Additionally, the majority of spawn rooms contain no objectives. So, in general, spawns are off limits to the opposing team.
The one exception to this is the case where there are jack in points located inside a spawn room. Players are allowed to enter these spawn rooms only with the intent to kill a decker. The attacker may defend himself, but, once the deckers have been killed, he should be making a quick exit.
NOTE: Spawncamping on the TG server refers to actually being inside the enemy spawn. It does not reference sitting outside the spawn waiting for the team to exit. Camping the exterior of the spawn is acceptable at TG. Being inside the enemy spawn for any purpose other than attempting to subvert hostile deckers is against the rules.
Weapon Restrictions
There are no restrictions on any weapons. Players may spam grenades and rockets to their hearts content (this is under the assumption they are not TKing in the process). If a team is struggling against certain tactics, they should formulate a counter. Complaining is not an option.
Exploits
The blocking of elevators and doors is an exploit that can completely deny a team from utilizing a strategic feature of a map, or in some cases can block off an objective entirely. Inhibiting the intended operation of an elevator or door with one's body or movable objects is forbidden.
Bunnyhopping and Crackjumping
First of all, a definition of these two terms (as TG Dystopia defines them, I am unconcerned with other definitions):
Bunnyhopping: The repeated use of jumping in order to exploit the game engine to gain a speed advantage over standard forward movement.
Crackjumping: The repeated use of jumping in order to dodge incoming fire, explosives, or to gain an aiming advantage over your opponent. Basically, repeated jumping in order to gain a tactical advantage over your opponent (although, from testing: it's not really an advantage at all).
Both of these tactics are banned from use in Dystopia in meatspace only. These are necessary movement tools in Cyberspace as it's been designed around the concept, as such they are perfectly acceptable uses of jumping in that medium.
NOTE: The occasional use of jumping to avoid explosives (including grenades and spider-mines) is acceptable, but repeated use will result in a warning. Further rule violations will result in administrative action.
Intentional Suicide
is defined in three ways:
1. Using the /kill command.
2. Using your weapon to indirectly kill yourself (ex: bolt gun secondary attack)
3. Having a teammate kill you directly.
There are numerous uses for this tactic, namely:
1. Stopping a Cortex Bomb from detonating and killing teammates.
2. Suiciding after a spawn is taken to get closer to the action.
3. Suiciding to quickly change implants.
No matter the motive for this use, it still affects the realism of the game and (from TG testing) is rarely as helpful as the player thinks it is.
Effective immediately: Intentional suicide is against TG rules and will result in administrative action being taken against the offending player(s). If you can't plan ahead enough to use a Cortex Bomb effectively, do not take the implant. If you are alive and your team needs another decker, heavy, etc: then let someone in the spawn queue take it or go die by fighting the enemy, not suiciding and adding the the spawn queue.
The only exceptions to these rules are:
1. You are lost and have no idea how to return to your team. You may suicide then spawn with your team. Don't make a habit of this.
2. You are stuck and cannot free yourself.
NOTE: In these two situations, you should use /kill in console.
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
Posted By E-Male (0 Comments)
05-09-2013, 03:18 PM in E-Male
Took a gamble and got a refurbished 30 GB OCZ Vertex 1 off of NewEgg for the low, low price of $30. Had some trouble getting the drive to be recognized by Windows or by my BIOS. Had to use a jumper...
It has been almost 6 months now and I am still waiting for the second peer-review report to come in for my next book (this one is on the future of television).
Things usually unfold faster than...
Posted By E-Male (0 Comments)
05-07-2013, 01:17 PM in E-Male
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