Go Back   Tactical Gamer > Other Multiplayer Games > Game Forum Archives > Dystopia > Dystopia - Tactics and Map Discussions


Dystopia - Tactics and Map Discussions Dicussion about Dystopia tactics, strategy and maps.

Reply
 
Thread Tools
Old 01-31-2006, 09:25 PM   #1 (permalink)
 
Zephyr's Avatar
 
Join Date: Apr 2004
Age: 20
Posts: 1,651
Post Squad Light Strategy

You have three light units who want to work together as a team (woah, concept!).

How do you configure these three lights so that they can form a cohesive fighting and objective capturing force that is a menace to deal with?
---
Sub-Questions

How do they use their configurations to work together to achieve their goals, regardless of map specifics?

How would they interact with a team with a three unit group of mediums?

How would they interact with a team with a three unit group of heavies?
---

Remember there is no "right" answer to this question, let us hear everyone's voice on how we can narrow the level of cooperation to "squad" units.
-Zephyr
__________________
You were once like the newbie who needed a hand from above and TacticalGamer gave you it.

You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.

Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.

Everyone should be assumed mature until proven otherwise.

We are no clan.
We are not a single game.
We are mature, intelligent, and cooperative individuals.
We are TacticalGamer, a community above and beyond its name.
Zephyr is offline   Reply With Quote
Old 01-31-2006, 11:03 PM   #2 (permalink)
 
Join Date: Oct 2004
Posts: 162
Re: Squad Light Strategy

The Zephyr light gets cortex bomb and stealth, the COD.MAN light gets a boltgun and mediplant, the third light gets a lazer gun (or whatever it is called) and mediplant. Zephyr cloaks and runs to the enemy, the other two try to draw some fire, COD.MAN shoots Zephyr in the back, causing him to explode, then the two remaining lights clean up and claim victory.

This plan is as unstoppable as two turtles duct taped together back to back.
DON.MAC is offline   Reply With Quote
Sponsored links
Old 02-01-2006, 12:17 PM   #3 (permalink)
 
Join Date: Jan 2006
Location: Hell
Posts: 6
Re: Squad Light Strategy

Heres a good offensive strategy for punks (I doubt anyone will actually read this whole paragraph. XD): I say that a squad of 3 or 4 lights should take stealth implants, sound supressor implants, and equipment to jack into the consoles (and perhaps thermal vision or something to detect incoming stealth lights). 75% of the squad should have shotguns, and the remaining 25% should have either a laser rifle or a bolt rifle. The whole squad should start out with their stealth implants and sound supressors activated, and rush the base with the shotgunners in the front in line and the one or two laser rifle/bolt rifle lights in the back "snipering". Since shotguns do a crapload of damage at close range, the front shotgun lights should rush up as close as they can to each incoming or defending opposing team soldier and take them down. After this, whichever lights survive the rush, should move on to a console or other objective. Whoever has a shotgun is considered a "decker defender", and the lights that were in the back of the formation with the laser rifle or bolt rifle should hack, seeing as how they have more inneffective weapons and more health (supposedly). This should be repeated, as lights have a small amount of health, and with stealth implants it is impossible for them to have medi implants to regenerate their health. After a couple of rushes by stealthy, silent lights with shotguns, the opposing team would (or should) start to crumble apart. This strategy is most effective on levels where the punks have to get in the enemy base and hack consoles, especially because stealth lights cannot be detected by enemy defenses (e.g., turrets). This is a strategy I use when I play, even though I am usually the only one who performs it, and I almost always get an awesome score and a victory for my team (usually... : D).
-Lord Sertis- is offline   Reply With Quote
Old 02-01-2006, 01:11 PM   #4 (permalink)
 
Zephyr's Avatar
 
Join Date: Apr 2004
Age: 20
Posts: 1,651
Re: Squad Light Strategy

Quote:
Originally Posted by -Lord Sertis-
Heres a good offensive strategy for punks (I doubt anyone will actually read this whole paragraph. XD): I say that a squad of 3 or 4 lights should take stealth implants, sound supressor implants, and equipment to jack into the consoles (and perhaps thermal vision or something to detect incoming stealth lights). 75% of the squad should have shotguns, and the remaining 25% should have either a laser rifle or a bolt rifle. The whole squad should start out with their stealth implants and sound supressors activated, and rush the base with the shotgunners in the front in line and the one or two laser rifle/bolt rifle lights in the back "snipering". Since shotguns do a crapload of damage at close range, the front shotgun lights should rush up as close as they can to each incoming or defending opposing team soldier and take them down. After this, whichever lights survive the rush, should move on to a console or other objective. Whoever has a shotgun is considered a "decker defender", and the lights that were in the back of the formation with the laser rifle or bolt rifle should hack, seeing as how they have more inneffective weapons and more health (supposedly). This should be repeated, as lights have a small amount of health, and with stealth implants it is impossible for them to have medi implants to regenerate their health. After a couple of rushes by stealthy, silent lights with shotguns, the opposing team would (or should) start to crumble apart. This strategy is most effective on levels where the punks have to get in the enemy base and hack consoles, especially because stealth lights cannot be detected by enemy defenses (e.g., turrets). This is a strategy I use when I play, even though I am usually the only one who performs it, and I almost always get an awesome score and a victory for my team (usually... : D).

This is a very good strategy, I like it a lot and would join you in practicing it when we come online at the same time. Remember to make small paragraphs for our sake though . It makes it a lot easier on the eyes. Anyone have anything to add to this?

Quote:
Originally Posted by DON.MAC
The Zephyr light gets cortex bomb and stealth, the COD.MAN light gets a boltgun and mediplant, the third light gets a lazer gun (or whatever it is called) and mediplant. Zephyr cloaks and runs to the enemy, the other two try to draw some fire, COD.MAN shoots Zephyr in the back, causing him to explode, then the two remaining lights clean up and claim victory.

This plan is as unstoppable as two turtles duct taped together back to back.
The most pathetic thing about this plan is that it would actually work. However intetional teammate damage is not permitted on our server and thus cannot be applied to any plans. However minus me being shot in the back, I could see this working if I could dodge fire enough to blow up. You wouldn't happen to have a serious plan would you? Somewhere in your mind? One that doesn't involve me getting killed/used as an improvised explosive?
-Zephyr
__________________
You were once like the newbie who needed a hand from above and TacticalGamer gave you it.

You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.

Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.

Everyone should be assumed mature until proven otherwise.

We are no clan.
We are not a single game.
We are mature, intelligent, and cooperative individuals.
We are TacticalGamer, a community above and beyond its name.
Zephyr is offline   Reply With Quote
Old 02-01-2006, 05:42 PM   #5 (permalink)
 
Join Date: Oct 2004
Posts: 162
Re: Squad Light Strategy

I'm still on the small end of the learning curve for this game so you will get nothing more serious from me :P

I do have a serious question though. The intentional TK rule, as I understood it, was to facilitate the removal of players who's intentions were to ruin the fun of their teammates. I thought that if a player requested to be teamkilled or damaged that this action was acceptable. For example, in NS, you are a marine with very little ammo, no armor, and almost no health and you think it would be better to just respawn instead of either giving an alien RFK or making your commander spend a bunch of res on you. Another example would be the aliens are attacking your comm chair in combat mode and your whole team is far away from it. You request a TK so you can spawn to defend the chair. What is the reasoning behind disallowing the attacking of a consenting teammate?
DON.MAC is offline   Reply With Quote
Old 02-01-2006, 06:30 PM   #6 (permalink)


 
kormendi's Avatar
 
Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,172
Re: Squad Light Strategy

Quote:
Originally Posted by DON.MAC
What is the reasoning behind disallowing the attacking of a consenting teammate?
Friendly fire is enabled to enrich the game play. It forces players to use caution with their attack and aids in minimizing the explosives spam and deathmatchyness that is found on other Dystopia servers.

Friendly fire is not enabled to help a teammate die. Players who wish to die and respawn to change implants or refresh their armor can do so using the kill command.

With no valid reason for killing a teammate, consensual or not, I'm left with disallowing it entirely.

Are there valid reasons?
__________________




Team Fortress 2 Admin | NS Admin
PM me if you have any questions/concerns regarding the server.


kormendi is offline   Reply With Quote
Sponsored links
Old 02-01-2006, 07:25 PM   #7 (permalink)
 
violentsquirrel's Avatar
 
Join Date: May 2005
Location: Princeton,NJ
Age: 21
Posts: 78
Re: Squad Light Strategy

Quote:
Originally Posted by kormendi
Friendly fire is enabled to enrich the game play. It forces players to use caution with their attack and aids in minimizing the explosives spam and deathmatchyness that is found on other Dystopia servers.

Friendly fire is not enabled to help a teammate die. Players who wish to die and respawn to change implants or refresh their armor can do so using the kill command.

With no valid reason for killing a teammate, consensual or not, I'm left with disallowing it entirely.

Are there valid reasons?
what about killing a teammate whos cortex bomb is going off when no enemys are around?
violentsquirrel is offline   Reply With Quote
Old 02-01-2006, 09:07 PM   #8 (permalink)
 
Join Date: Oct 2004
Posts: 162
Re: Squad Light Strategy

Quote:
Originally Posted by kormendi
Are there valid reasons?
What about my elite strategy of turning Zephyr into a suicide bomber by damaging him?
DON.MAC is offline   Reply With Quote
Old 02-01-2006, 09:54 PM   #9 (permalink)
 
Zephyr's Avatar
 
Join Date: Apr 2004
Age: 20
Posts: 1,651
Re: Squad Light Strategy

Quote:
Originally Posted by DON.MAC
What about my elite strategy of turning Zephyr into a suicide bomber by damaging him?
I would say this falls under the same catagory as jihad jeeps in Battlefield 2. That is throwing five C4 packets on a jeep and having an ally drive it into an enemy encampment with the intention of him being destroyed in the ensuing exposion.

Shooting your own teammate to the point of cortex bomb detonation mirrors this kind of tactic and I personally believe it is not acceptable.

If you want to defend it via teamwork, the ally shooting the ally is actually placing the team in more danger by weakening someone currently engaged in combat. If the friendly fire weakens the player to the point of death or the point of easy kill by an opposing force, they are putting their team in jeopardy by not only wasting time but by firing upon and killing an ally with ammunition that could have been spent attacking the actual enemy.
-Zephyr
__________________
You were once like the newbie who needed a hand from above and TacticalGamer gave you it.

You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.

Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.

Everyone should be assumed mature until proven otherwise.

We are no clan.
We are not a single game.
We are mature, intelligent, and cooperative individuals.
We are TacticalGamer, a community above and beyond its name.
Zephyr is offline   Reply With Quote
Old 02-02-2006, 01:08 AM   #10 (permalink)
Banned
 
Pfhor's Avatar
 
Join Date: Mar 2005
Age: 19
Posts: 138
Re: Squad Light Strategy

FF in Dystopia somewhat increases the tactical options available to a team much like NS does. I don't see why we can use FF (hitting hives, preventing RFK, ect...) to our advantage in NS, yet not in Dystopia.

Using suicide bombers is one of the tactics that are open to a server with FF, and I feel we should be able to use it just as we would if this were ns.
Pfhor is offline   Reply With Quote
Sponsored links
Old 02-02-2006, 01:15 PM   #11 (permalink)
 
Zephyr's Avatar
 
Join Date: Apr 2004
Age: 20
Posts: 1,651
Re: Squad Light Strategy

Quote:
Originally Posted by Pfhor
Using suicide bombers is one of the tactics that are open to a server with FF, and I feel we should be able to use it just as we would if this were ns.
Yet in Battlefield 2, the use of friendly fire to create jihad jeeps is strongly frowned upon.
I must conclude even though I would like to use Battlefield 2 metaphor...

Dystopia is not Natural Selection is not Battlefield 2 is not Dystopia.

We must find our own solution to this problem based on the game at hand. I will be starting another thread to discuss this tactic. Please resume the topic of Squad Light Strategy.


-Zephyr
__________________
You were once like the newbie who needed a hand from above and TacticalGamer gave you it.

You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.

Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.

Everyone should be assumed mature until proven otherwise.

We are no clan.
We are not a single game.
We are mature, intelligent, and cooperative individuals.
We are TacticalGamer, a community above and beyond its name.
Zephyr is offline   Reply With Quote
Old 02-04-2006, 06:09 PM   #12 (permalink)
 
DeGreatSaiyaman's Avatar
 
Join Date: Jan 2006
Location: Texas
Posts: 84
Re: Squad Light Strategy

You could just hurt yourself, though, right?

I've used this for a while now, but I forgot who told be about it.
In Silo, be a light with Cortex, Boltgun, leg boosters, and stealth.

Get into the vents and fire the bolt gun a couple of times and discharge to bring yourself down to (it must be within this range) 21-30 hp. Now turn off leg boosters and turn on stealth. Jump out of the vents onto the ground below. This should set off your cortex bomb. Run into the decking room and blow everyone inside straight to hell .

Now have your teammates all rush in, and if you're lucky they can take the spawn. I find this to be the most effective strategy to get past the first objective in Silo, as it works about 50% of the time if executed correctly.

If someone said this already, disregard this.
__________________


Quote:
Originally Posted by kormendi
Required reading is your friend.
DeGreatSaiyaman is offline   Reply With Quote
Old 02-06-2006, 12:04 AM   #13 (permalink)
 
Zephyr's Avatar
 
Join Date: Apr 2004
Age: 20
Posts: 1,651
Re: Squad Light Strategy

Quote:
Originally Posted by DeGreatSaiyaman
You could just hurt yourself, though, right?

I've used this for a while now, but I forgot who told be about it.
In Silo, be a light with Cortex, Boltgun, leg boosters, and stealth.

Get into the vents and fire the bolt gun a couple of times and discharge to bring yourself down to (it must be within this range) 21-30 hp. Now turn off leg boosters and turn on stealth. Jump out of the vents onto the ground below. This should set off your cortex bomb. Run into the decking room and blow everyone inside straight to hell .

Now have your teammates all rush in, and if you're lucky they can take the spawn. I find this to be the most effective strategy to get past the first objective in Silo, as it works about 50% of the time if executed correctly.

If someone said this already, disregard this.
A smart strategy initiated entirely by your own friendly fire... I like this one and could accept seeing this strategy used. I think this should be moved to friendly fire strategies though.
-Zephyr
__________________
You were once like the newbie who needed a hand from above and TacticalGamer gave you it.

You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.

Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.

Everyone should be assumed mature until proven otherwise.

We are no clan.
We are not a single game.
We are mature, intelligent, and cooperative individuals.
We are TacticalGamer, a community above and beyond its name.
Zephyr is offline   Reply With Quote
Old 07-06-2006, 01:31 PM   #14 (permalink)
 
Zephyr's Avatar
 
Join Date: Apr 2004
Age: 20
Posts: 1,651
Re: Squad Light Strategy

Bumped for discussion.
Refrain from mentioning the Cortex TK strategy...it hijacked this discussion last time.
-Zephyr
__________________
You were once like the newbie who needed a hand from above and TacticalGamer gave you it.

You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.

Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.

Everyone should be assumed mature until proven otherwise.

We are no clan.
We are not a single game.
We are mature, intelligent, and cooperative individuals.
We are TacticalGamer, a community above and beyond its name.
Zephyr is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Squad Naming SOP Idea asch Battlefield 2 - Ranked Vanilla 39 05-18-2006 01:09 PM
Advanced SL Guide. Continued: |TG| B Battlefield 2 - Tactics and Missions Discussion 23 05-17-2006 07:52 AM


All times are GMT -4. The time now is 06:45 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved