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Dystopia - Tactics and Map Discussions Dicussion about Dystopia tactics, strategy and maps.

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Old 06-27-2006, 04:08 PM   #1 (permalink)
 
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Question about an energy tactic

On many occasions I've seen other deckers kill themselves when they run out of energy. I don't me /kill. When you do that, you don't regain any energy. However, when you kill yourself, save with the bolt gun or gernade launcher, when you respawn you have a full tank of energy and are ready to jump back into CS. Granted, due to map design, it still takes time to get back to wherever you were fighting an enemy decker, and you're not guarenteed to stop them in time.

It reminds me of the tactic of killing yourself to get back armor. It makes you a better defend having that armor back right? Well, having that energy back makes you a better hacker to defend CS. It can mean the difference between capping an objective or not.

Personally, I approve of the tactic, especially since you have to know when it's right to kill yourself or not. If other teammates are dead, don't kill yourself then because it will take longer to respawn then to just wait to get energy back, even if your allies just respawned because of the inital 15 second wait period.

While I do think it's an honest tactic, I'm curious about what other players think. It's still a matter of knowing when to do it or not, knowing if it's nessecary or not. Sometimes you should just go out of spawn and attack the enemies instead of dying to hack more, but on some objectives (like fortresses third objective for a corporate decker) it's better to just kill yourself, especially on a lower server population. On higher populations, this tactic shouldn't be nessecary, as there should be another decker ready to take your place the second you jack out, but on smaller counts of less than 8-10 players, there isn't enough people to fill all roles especially if 2 or more people are waiting to hack on both teams.
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Old 06-27-2006, 04:25 PM   #2 (permalink)
 
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Re: Question about an energy tactic

Well, every game is different, and I'm not a Dystopia admin, but this strikes me as similar to exiting and rejoining a game to get your money back in CounterStrike Source, or to reset your score.

We frown upon that over in that neck of the woods because it is exploiting a flaw in the game engine for your benefit (which is barred by the Tactical Gamer Primer).

I can't see how killing yourself to reset energy or armor doesn't fall under this line of reasoning, but I'm open to hearing the argument.
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Old 06-27-2006, 09:52 PM   #3 (permalink)

 
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Re: Question about an energy tactic

There is no argument... it's not allowed and any admin would tell you that. Sometimes it may be necessary to kill yourself with the console, but then you do spawn with only the energy and armor you had when you die. I have kicked some players who killed themselves to do the very thing you spoke of.

It goes against every part of teamwork that TG bases its games on. If you want to regain all your resources, then go out and try to kill an enemy. Do NOT kill yourself with a weapon. Do NOT ask someone to kill you. Suicide with the /kill bind or go out and fight. Those are your only 2 options.
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Old 06-28-2006, 11:37 AM   #4 (permalink)
 
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Re: Question about an energy tactic

Understood about the energy thing, but you don't approve of the suiciding to get armor back? It's one of the tactics the developers themselves have said is part of the game, listed in the long armor discussion thread on the Dystopian forums.
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Old 06-28-2006, 12:19 PM   #5 (permalink)




 
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Re: Question about an energy tactic

I don't approve, as I think it's pointless, but I think there are sufficient game-related penalties (the increased spawn queue for example) that it doesn't need to be an administrative issue.

You won't see me do it, because 9 times out of 10, having another body on the ground to soak up whatever's coming next is more important than the time you'll be spending staring at your corpse after you've suicided (and the extra time your teammates need to wait as well). In general, it's a selfish act. Stay on the ground and shoot stuff.
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Old 06-28-2006, 12:46 PM   #6 (permalink)
 
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Re: Question about an energy tactic

The thing that bothers me most is that I can see why it would be okay to suicide, however it seems to be implemented in a flawed way in Dystopia.

Quite frankly I don't see why you should not regain armor and energy by stepping into a "modified spawn portal" AT YOUR SPAWN that would make the same nanobot swarm used for building new bodies to reapply your own armor and recharge your energy. However I think this should only work on HEAVY UNITS.

Suiciding for the armor and energy bonus is already making headway in the clan/organized play section of Dystopia, and with the admin team not rebuking it, it will become a problematic tactic I am sure.

I see this small change as a valid idea

Implement a single "charge" portal at the various spawnpoints with a gradual armor and energy regeneration rate for Heavy units. This furthers the heavy role as a support/defense unit rather than an all-out assault device.



Suiciding for energy as a decker, however, is an outright corruption of the gameplay mechanic developed by the Dystopia team and will certainly get you punished. Armor apparently is defendable and, as far as I am concerned, in serious need of revision.

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Old 06-28-2006, 10:11 PM   #7 (permalink)

 
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Re: Question about an energy tactic

Quote:
Originally Posted by Pokerface
In general, it's a selfish act. Stay on the ground and shoot stuff.
Exactly. It's selfish and does NOT help your teammates in almost any capacity.
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